The Star Citizen Thread v5

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Deserved standing ovation. Knock it out of the park so congrats to all the LIVE players performing that demo. Just as expected, minds were blown.

Dude - I don't think anyone was accusing the players of not being live! Animating corpses to pretend to play would be a stretch even for CIG!
 
Care to elaborate? I was going to watch but lost my opportunity after it was delayed. Can't be more simple that ED's missions, can they?
I was not being sarcastic.

Did I use that phrase wrong?

Scripted, voice acted briefing and debriefing.

So you get contacted by your fixer who tells you meet Mike in a bar on the moon of Levski or somehting
You travel there meet Mike, he brief's you to get a black box from a trader who left the safe zone.
Travel to ship, black box.
Debrief by Mike who suggests a side mission to recover the cargo.
Go planet side to recover cargo from pirate base.
Another debriefing which turns to be a double cross.

I wonder how they work, obviously everyone will be sent to find mike in the same place.
But will the wreck be randomised, will the pirate base.

The pirates were unclear as they were part of the mission but also played by staff. so...

Do the missions actually branch by choices

And how many different missions will they have scripted.


Is then the location of the wreck, and pirate base randomised so everyone is not going to the same place.
 
Sorry for interrupting but I just came home and of course missed everything.

Can someone in a few words tell me the important bits ?

Thanks
 
Looked impressive, but then again so did this:

[video=youtube;nED3epWgsp0]https://www.youtube.com/watch?v=nED3epWgsp0[/video] .

It is now 8 months later and whats in players hands now(who payed for alpha and beta access) does not remotely resemble whats been shown in this or past scripted demonstrations. Its easy to make something look good when it's stage managed and scripted. The original trailer for the prototype in 2012 looked far superior to anything CIG have delivered to date.
 
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Yes - I get that. I still won't believe it till it's working live.

Then I will happily praise it. But given their track record - not before.

ETA - still you have to hand it to them - they've done enough to keep the DDs and standing orders going from the faithful - till citizencon at least...

I suppose that it shows that a lot of work has actually been going on. Definitely on the first person side, physics still seems broken which isn't encouraging.

Agree 100% that until it's playable it's irrelevent due to previous form.
 
I suspect it was live, but Chris needs to direct the narrative and choreograph everything so it was all rehearsed to give a certain impression to the viewer. He did say as much at the end when he talked about a few 'unscripted things happening'.

Looks still to be missing large number of basic gameplay elements that you'd expect before creating stuff like that.
 
Looked impressive, but then again so did this https://www.youtube.com/watch?v=nED3epWgsp0 . It is now 8 months later and whats in players hands now(who payed for alpha and beta access) does not remotely resemble whats been shown in this or past scripted demonstrations. Its easy to make something look good when its stage managed and scripted.
It's not happening inside their game client, it's basically the CryEngine editor which renders all this, because it's not broken and doesn't crash.
 
I suppose that it shows that a lot of work has actually been going on. Definitely on the first person side, physics still seems broken which isn't encouraging.

Agree 100% that until it's playable it's irrelevent due to previous form.

Someone in chat commented that it needed a bit more head bob. I thought that one had been slayed tbh (thankfully from my pov at least)..
 
I suspect it was live, but Chris needs to direct the narrative and choreograph everything so it was all rehearsed to give a certain impression to the viewer. He did say as much at the end when he talked about a few 'unscripted things happening'.

Looks still to be missing large number of basic gameplay elements that you'd expect before creating stuff like that.

ya like AI.
 
It looked good until you think about it.

Entering atmosphere - no heat shield and sticky out guns that don't melt off...

Rool of Kule?

Rule of Cool, the SC ship, like the ED ones have low speed limits that would not need to worry about heating at their max speeds, unless in was a very thick atmosphere, but a 2000 km moon would not possess that
 
I thought some of this was really good, still very rough in places but it certainly looks a lot more like an actual game now. I could see myself playing it a bit.

A couple of things I did not like - the "inner thought" stuff, I think that's corny as hell and for some reason it just looks really out of place.
I really do not like fricking gravity on a moon, the guy runs around the same as anywhere, the Mako moves with no down thrusters, the box just falls to the floor, ugh! For a game that wants to focus on so many small details this is a huge one to neglect in my opinion, I know gameplay should trump but some compromise really needs to be made here.
Lastly, and obviously this might not be finished but quantum drive times felt far too fast.

My first impression was - not a bad show overall. I'm sure a re-watch will allow me get back to my normal grumpy self.
 
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How did everyone feel about the time needed to enter and exit the atmosphere of that moon?

Seemed really quick
Meh. They're not making a space sim; they're making a bog-standard space opera with more fantasy than sci-fi leanings. It's ok for what it's supposed to be.

Why wouldn't it be ?
Because none of their other “this will be in the game, honest guv'” demos have been — the only consistent thing about their presentations is that they've conjured up something fancy and then not delivered anything close to it.
 
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