The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
"Gameplay you won't see in any other game". "A game you won't see built anywhere else." 20 minute walk-around to get a 'retrieve a black box' mission.

The in-cockpit Orrey was nice but very primitive and really needed in a game without the free-flight of ED. The physics still seem to be needing a lot of work, with the ship literally bouncing off the planet and still moving like paper.

To be even handed, the graphics look good as normal (go Ben!) and the new concept of the stuff shown off looks good. They have to get it stable and playable in a released build which has been an issue for them since starting the project.

I'll keep checking the progress periodically as it looks promising. But because of past claims I don't trust a word from CR.

And while it looks good, like Noctrach said earlier, I am curious and skeptical of just hand-scripted mission content like that presented. That fits a single player game but will be a challenge to make it work and keep churning out scripted missions in an MMO (like the "turn on comms" missions in 2.- now- they never change, and don't affect anything).
 
Meh. They're not making a space sim; they're making a bog-standard space opera with more fantasy than sci-fi leanings. It's ok for what it's supposed to be.

It just seemed quite short, when taken to the detail on the Levisky base, with all the walking.

Perhaps pacing is a better word.
The pacing was fast for arrival, then slow inside the base, relative to one another.

I worry people will take issue with the distances travelled, as we see that often in ED with supercruise complaints, or even the time it take the landing pad to raise and lower.
 
ED have shown some stuff for Beta 2.2 Every single game clip is heavily prefaced and repeated with "This is WIP in the Dev box and subject to change" Until late September when the Beta starts, it does not exist to me.

Amongst all the "Acceleration to Alpha 3.0" was there a timeline? Are the iterating 2.5 -> 2.6 -> 3.0? I saw "starcode 1.0" or something in the feature list for 3.0

I closed the stream down and went out for Chinese food.
 
I thought some of this was really good, still very rough in places but it certainly looks a lot more like an actual game now. I could see myself playing it a bit.

A couple of things I did not like - the "inner thought" stuff, I think that's corny as hell and for some reason it just looks really out of place.
I really do not like is fricking gravity on a moon, the guy runs around the same as anywhere, the Mako moves with no down thrusters, the box just falls to the floor, ugh! For a game that wants to focus on so many small details this is a huge one to neglect in my opinion, I know gameplay should trump but some compromise really needs to be made here.
Lastly, and obviously this might not be finished but quantum drive times felt far too fast.

My first impression was - not a bad show overall. I'm sure a re-watch will allow me get back to my normal grumpy self.

I think they did what they needed to do. But they always have been good at the show and tell.

It was believable enough for those that want to and as expected it gives hope to the faithful. It's still jam tomorrow but it will get them to citizencon on a wave and there'll be more of the same there x 10.

If they can make the damn thing work properly they might pull it off - a bit - but it does seem like a huge ask still even to get the foundations stable - nevermind add all the promised stuff and make that work.
 
It just seemed quite short, when taken to the detail on the Levisky base, with all the walking.

Perhaps pacing is a better word.
The pacing was fast for arrival, then slow inside the base, relative to one another.

I worry people will take issue with the distances travelled, as we see that often in ED with supercruise complaints, or even the time it take the landing pad to raise and lower.
Yeah, ok, that's a bit different but tbh, I think the same argument applies: you don't want tedium to get in the way of your gameplay unless there's a good purpose to have it there.

In a sim, the time it takes to go anywhere is part of the package — you can't have the classic “hour of boredom, 10s of panic” if the boredom isn't there. With ED, it's there to convey scale, but for pure gameplay purposes, like you say, even Elite would stand to have the transitions shortened. But again, that would defeat the purpose of conveying the scale and… I don't know, pomp (for the lack of a better term) of space and of arriving at stations. I don't really see the need for that in SC.
 
On another note, 3000 UEC for around 30 mins 'work', so 6000 for a productive hour, that would put a ship like the Constellation at 50 hours of game time, excluding any mishaps etc. Just over 2 weeks (lol) at 3 hours per night.
 
Last edited:
Old quotes? Ok whatever. I completely disagree. Btw I also think that they are now more "on top of the world" than they were at the time those quotes were said and that they will be even "higher" after tonight's gamescom show.

Nailed it again indeed. I'm on a run, I should go bet on the lottery instead of thinking about wondering about buying a Terrapin a Ursa or Dragonfly... :D

- - - - - Additional Content Posted / Auto Merge - - - - -

And that's all ?
Yeah it was a slow but intense night.
 
On another note, 3000 UEC for around 30 mins 'work', so 6000 for a productive hour, that would put a ship like the Constellation at 50 hours of game time. Just over 2 weeks (lol) at 3 hours per night.

That sounds like what it originally was suggested to be, isn't it.
 
I should go bet on the lottery instead of thinking about wondering about buying a Terrapin a Ursa or Dragonfly...

Oh don't think about it, buy all three! CR never lets us down.

Except when he does.
 
Last edited:
Someone in chat commented that it needed a bit more head bob. I thought that one had been slayed tbh (thankfully from my pov at least)..

Watched stream earlier & felt phyically sick due to it (and the ship enter/exit animations) however minimal it was. I'm very prone to movement sickness. Car windows were vomited out of many times during childhood. [uhh]
 
I think they did what they needed to do. But they always have been good at the show and tell.

It was believable enough for those that want to and as expected it gives hope to the faithful. It's still jam tomorrow but it will get them to citizencon on a wave and there'll be more of the same there x 10.

If they can make the damn thing work properly they might pull it off - a bit - but it does seem like a huge ask still even to get the foundations stable - nevermind add all the promised stuff and make that work.

Yeah, it's easy to get wooed by what you are shown, especially in this sort of presentation. When I remind myself of ALL of the things they want to include in the game I come down to earth very quickly, it reminds me just how much further they've got to go.
 
It was a good demo. Finally some game into that game

And it's okay even if it was prerecorded demo (though i doubt it was, they showed it to journalists too)

They have a nice base to jump from and only poor architecture choices may mess them up when they start fixing bugs.
However the systems they had to design to support even this makes me think that no amateurs work there and they've "tied their pants" with respect to the architecture. Maybe that's why it took so long to see any results - they were designing until yesterday.
 
Oh don't think about it, buy all three! CR never lets us down.

Except when he does.
Decisions Decisions.... :p

End of the year delivery's
t3_4yky90


f0ZrDum.png

Hell of an update, hope they make it!
 
Last edited:
On another note, 3000 UEC for around 30 mins 'work', so 6000 for a productive hour, that would put a ship like the Constellation at 50 hours of game time. Just over 2 weeks (lol) at 3 hours per night.

Is that right?

It's like £700 to buy!

If so I think some backers might not be happy.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom