Nope, just tired of all the lies and coming out of CR procedural generated mouth.
Atleast he invented THAT part of SC..
Nope, just tired of all the lies and coming out of CR procedural generated mouth.
Nah it wasn't, watch it again if needed, lot's of bloopers there:
https://www.youtube.com/watch?v=C1wX1Kk3Ajg
Oh. And Chris Roberts taking cheap shots at NMS and ED. That wasn't really necessary.
https://www.twitch.tv/starcitizen/v/84518331?=01h52m15s
Dragonfly Gamescom Gameplay:
https://www.youtube.com/watch?v=UgYbAj7V_Hk
Why do you save your triumphalist attitude for December?Cya in the Verse then! [up]
There is no "players". It's a cutscene rendered inside the CryEngine Cinebox.I wonder why the lighting on the planet looks different for each player? Very odd.
Cya in the Verse then! [up]
Dynamic lightning sources, depending on where you are the light reflects in different ways, just like when you are in the same city with clouds mixing the light passage in different locations I would assume that's what you are referring, can you specify?I wonder why the lighting on the planet looks different for each player? Very odd.
Only if it ever releases, and is good, then you'll be able to spot me as I'll be travelling at great speed through your cockpit, when you're sat in it, while I'm sat in my disposable Hornet.
Which is pretty much the only thing apart from clipping through doors/walls that I find entertaining so far in both of the times I've played it.
Cya in the still very unfinished, glitchy single sytem with almost two space stations, lol.
That was a nice demo. If we get that as a real game, i'd play it.
However all we have seen now was a heavily pre scripted mission. A mission with mocap, spoken dialog and pre rendered video files. The pre rendered video files were when the mission giver contacted the player. Since Cryengine doesn't support multiple viewports that could not have been a live rendering.
For a full game they need hundreds of these missions for each single system. If they'd do each and every mission this way it'd take ages to fill all the systems they have promised. At various parts of the demo the character or the ships snapped into place. There was no AI, everything was done by human players - the pirates on the Starfarer and on the surface in the vehicles. Other than that you only got AI-less NPCs standing around with some triggered animations. That made the world look to me surprisingly lifeless.
Other than that they have been some nice tech going on. The streaming worked quite nice. Assets are obviously all very detailed. Planets mostly looked nice. Still, SC has still a very very long road ahead before you can call this a game.
Another problem with that setup is that it becomes very tedious to sit through the n:th time you do the same mission, so unless you're going for a very straight narrative, it actually ends up hurting the gameplay far more than it helps (unless you can just skip it, in which case all that effort is just wasted).About the whole missions thing being voiced and all. SWTOR did that too...and that game needed more then "just" 100mio to be made....but the nicest questing/leveling experience i had so far in a MMO.
Well, they spent the last months on creating this highly polished one use game venue demo, which obviously wasn't ready for E3 (so they skipped that venue). Nothing of this can be "released" to customers in any way.Only if it ever releases, and is good
Only if it ever releases, and is good, then you'll be able to spot me as I'll be travelling at great speed through your cockpit, when you're sat in it, while I'm sat in my disposable Hornet.
Dynamic lightning sources, depending on where you are the light reflects in different ways, just like when you are in the same city with clouds mixing the light passage in different locations I would assume that's what you are referring, can you specify?
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Good luck even coming close with me flying my M50I'll just circle around you while I /guardiansofthegalaxyemote you
Clip for the Reliant Kore, nice "jason bourne" soundtrack
https://www.youtube.com/watch?v=if_3Ie6m-AU
Another problem with that setup is that it becomes very tedious to sit through the n:th time you do the same mission, so unless you're going for a very straight narrative, it actually ends up hurting the gameplay far more than it helps (unless you can just skip it, in which case all that effort is just wasted).
Well, to keep this fun thing going, a little of my 'gaming' history/noteriety for you. It was once asked which weapons in BF2 could penetrate armoured glass, so I replied obviously with "A humvee can do that", to which I was informed that neither could fly, which I countered by suggesting that I might fire my land vehicle of choice at them while they sat on the landing pad/runway and that best results happened when I fired my vehicle at a near fully loaded helicopter, preferable when there was a queue of players trying to get in. My personal best was 14 kills in one shot, it was a pity they were all on my team but lols happened regardless.
Now, apply that logicless/anarchic mindset to SC and you'll see how you can have the most manouverable ship around and it won't help, If I had a bengal I'd fly it into a station at top speed, everyone respawns. Timing and preparation is a art.![]()
I'm now pretty sure, what these "magic Germans" actually do: They don't develop video games, they develop game venue demos. And the artists create the fancy assets for them. It's the same scheme since the Kickstarter 2012.Stopped by the TS to chat with the lads about the latest SC event. Half were still skeptical and the other half checking the credit limits of their Visa's. Problem is at this point I've seen this dog and pony show too many times before from CIG/RSI. What they show in these events on stage and what ends up on our hard drives never seems to quite match up. We saw Star Marine demoed on stage in 2014 only to disappear into the ether. I see more slides with more buzzwords but I've seen that a few times before too. And much of it has failed to materialize. (Anyone else here remember the Org 2.0 Revamp?)
It's a pity to have everything polished and detailed as they've shown and have that atrocious flight model.
Well, they spent the last months on creating this highly polished one use game venue demo, which obviously wasn't ready for E3 (so they skipped that venue). Nothing of this can be "released" to customers in any way.
I fell for stuff like that last year, but this time I saw right through the con artist. Now they will start working on the render presentation for their own convention. I guess it will be another tease on that Squadron 42 movie, which was scheduled for release this year (and promptly forgotten by the press). I can see how the scheme works now.
Where there's hope, there's life [big grin]