The Star Citizen Thread v5

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Oh. And Chris Roberts taking cheap shots at NMS and ED. That wasn't really necessary.
https://www.twitch.tv/starcitizen/v/84518331?=01h52m15s

That, has been noticed in other places. Very, very poor form. Incredibly childish thing to do in the industry, it to me shows contempt and a lack of respect for his peers.

Not good form at all, it just puts more pressure on his own shoulders to deliver, and doubles the fall distance if he fails.
 
GC2016_Promo_Ingame_Shots09b-pc-games.jpg


LJf9tN1.jpg

From German Article: http://www.pcgames.de/Star-Citizen-Spiel-3481/News/Gamescom-Praesentation-Chris-Roberts-1205243/
 
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Cya in the Verse then! [up]

Only if it ever releases, and is good, then you'll be able to spot me as I'll be travelling at great speed through your cockpit, when you're sat in it, while I'm sat in my disposable Hornet.

Which is pretty much the only thing apart from clipping through doors/walls that I find entertaining so far in both of the times I've played it.

Cya in the still very unfinished, glitchy single sytem with almost two space stations, lol.
 
I wonder why the lighting on the planet looks different for each player? Very odd.
Dynamic lightning sources, depending on where you are the light reflects in different ways, just like when you are in the same city with clouds mixing the light passage in different locations I would assume that's what you are referring, can you specify?

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Only if it ever releases, and is good, then you'll be able to spot me as I'll be travelling at great speed through your cockpit, when you're sat in it, while I'm sat in my disposable Hornet.

Which is pretty much the only thing apart from clipping through doors/walls that I find entertaining so far in both of the times I've played it.

Cya in the still very unfinished, glitchy single sytem with almost two space stations, lol.

Good luck even coming close with me flying my M50 ;) I'll just circle around you while I /guardiansofthegalaxyemote you :p

Clip for the Reliant Kore, nice "jason bourne" soundtrack
[video=youtube;if_3Ie6m-AU]https://www.youtube.com/watch?v=if_3Ie6m-AU[/video]
 
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That was a nice demo. If we get that as a real game, i'd play it.

However all we have seen now was a heavily pre scripted mission. A mission with mocap, spoken dialog and pre rendered video files. The pre rendered video files were when the mission giver contacted the player. Since Cryengine doesn't support multiple viewports that could not have been a live rendering.

For a full game they need hundreds of these missions for each single system. If they'd do each and every mission this way it'd take ages to fill all the systems they have promised. At various parts of the demo the character or the ships snapped into place. There was no AI, everything was done by human players - the pirates on the Starfarer and on the surface in the vehicles. Other than that you only got AI-less NPCs standing around with some triggered animations. That made the world look to me surprisingly lifeless.

Other than that they have been some nice tech going on. The streaming worked quite nice. Assets are obviously all very detailed. Planets mostly looked nice. Still, SC has still a very very long road ahead before you can call this a game.

About the whole missions thing being voiced and all. SWTOR did that too...and that game needed more then "just" 100mio to be made....but the nicest questing/leveling experience i had so far in a MMO.
 
Stopped by the TS to chat with the lads about the latest SC event. Half were still skeptical and the other half checking the credit limits of their Visa's. Problem is at this point I've seen this dog and pony show too many times before from CIG/RSI. What they show in these events on stage and what ends up on our hard drives never seems to quite match up. We saw Star Marine demoed on stage in 2014 only to disappear into the ether. I see more slides with more buzzwords but I've seen that a few times before too. And much of it has failed to materialize. (Anyone else here remember the Org 2.0 Revamp?)

When pressed about details on how various mechanics will work they still can't really give any indication on even what they would like to do in even vague terms. Just "Oh yeah, you'll be able to do X".

And the press headlines already....   . Seriously. Did nobody watch Total Biscuit's video about the Hype around NMS and take notes? If NMS seemed like it was bad with the over hype when SC gets "released" the meltdowns are going to be of biblical proportions.
 
About the whole missions thing being voiced and all. SWTOR did that too...and that game needed more then "just" 100mio to be made....but the nicest questing/leveling experience i had so far in a MMO.
Another problem with that setup is that it becomes very tedious to sit through the n:th time you do the same mission, so unless you're going for a very straight narrative, it actually ends up hurting the gameplay far more than it helps (unless you can just skip it, in which case all that effort is just wasted).
 
Only if it ever releases, and is good
Well, they spent the last months on creating this highly polished one use game venue demo, which obviously wasn't ready for E3 (so they skipped that venue). Nothing of this can be "released" to customers in any way.

I fell for stuff like that last year, but this time I saw right through the con artist. Now they will start working on the render presentation for their own convention. I guess it will be another tease on that Squadron 42 movie, which was scheduled for release this year (and promptly forgotten by the press). I can see how the scheme works now.
 
Only if it ever releases, and is good, then you'll be able to spot me as I'll be travelling at great speed through your cockpit, when you're sat in it, while I'm sat in my disposable Hornet.

Can't stop LOLing :D

But to be honest, I just finished watching the gamescom presentation. What they've shown with 3.0 is good, and then there's that twitchy flight model again which spoils everything for me.
It's just painful to watch him move with that Freelancer bit-by-bit. Landings are rough, takeoffs are rough, acceleration is instant.
It's a pity to have everything polished and detailed as they've shown and have that atrocious flight model.
Ships should feel like heavy metal enclosures. Where's the sense of mass, the smoothness of motion, the gradual acceleration and deceleration, etc.?
Orlando, you're their guy, go tell them to do something about it, and let them have Germans do it ;)

Can't wait 2020 to see how 3.0 unfolds (hopefully).
 
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Dynamic lightning sources, depending on where you are the light reflects in different ways, just like when you are in the same city with clouds mixing the light passage in different locations I would assume that's what you are referring, can you specify?

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Good luck even coming close with me flying my M50 ;) I'll just circle around you while I /guardiansofthegalaxyemote you :p

Clip for the Reliant Kore, nice "jason bourne" soundtrack
https://www.youtube.com/watch?v=if_3Ie6m-AU

Well, to keep this fun thing going, a little of my 'gaming' history/noteriety for you. It was once asked which weapons in BF2 could penetrate armoured glass, so I replied obviously with "A humvee can do that", to which I was informed that neither could fly, which I countered by suggesting that I might fire my land vehicle of choice at them while they sat on the landing pad/runway and that best results happened when I fired my vehicle at a near fully loaded helicopter, preferable when there was a queue of players trying to get in. My personal best was 14 kills in one shot, it was a pity they were all on my team but lols happened regardless. :)

Now, apply that logicless/anarchic mindset to SC and you'll see how you can have the most manouverable ship around and it won't help, If I had a bengal I'd fly it into a station at top speed, everyone respawns. Timing and preparation is a art. :)
 
Another problem with that setup is that it becomes very tedious to sit through the n:th time you do the same mission, so unless you're going for a very straight narrative, it actually ends up hurting the gameplay far more than it helps (unless you can just skip it, in which case all that effort is just wasted).

Exactly, the first time is awesome. But if you start to grind missions they get annoying much faster then any mission in ED. Just think about it you have a mission board starting to stack up some missions..is that even possible in SC? And if so do you have to go throw every mission dialog in order to accept them..and then go through every mission part...oh god i stop here....
 
Well, to keep this fun thing going, a little of my 'gaming' history/noteriety for you. It was once asked which weapons in BF2 could penetrate armoured glass, so I replied obviously with "A humvee can do that", to which I was informed that neither could fly, which I countered by suggesting that I might fire my land vehicle of choice at them while they sat on the landing pad/runway and that best results happened when I fired my vehicle at a near fully loaded helicopter, preferable when there was a queue of players trying to get in. My personal best was 14 kills in one shot, it was a pity they were all on my team but lols happened regardless. :)

Now, apply that logicless/anarchic mindset to SC and you'll see how you can have the most manouverable ship around and it won't help, If I had a bengal I'd fly it into a station at top speed, everyone respawns. Timing and preparation is a art. :)

Where there's hope, there's life [big grin]
 
Stopped by the TS to chat with the lads about the latest SC event. Half were still skeptical and the other half checking the credit limits of their Visa's. Problem is at this point I've seen this dog and pony show too many times before from CIG/RSI. What they show in these events on stage and what ends up on our hard drives never seems to quite match up. We saw Star Marine demoed on stage in 2014 only to disappear into the ether. I see more slides with more buzzwords but I've seen that a few times before too. And much of it has failed to materialize. (Anyone else here remember the Org 2.0 Revamp?)
I'm now pretty sure, what these "magic Germans" actually do: They don't develop video games, they develop game venue demos. And the artists create the fancy assets for them. It's the same scheme since the Kickstarter 2012.

I can already predict what "citizens" will have in 2017: An updated P2W Arena Commander to keep them busy with their JPEG ships. They might even scrap that broken "mini PU" for that and tell everyone that they completely changed to internal development.

And just as a reminder: Arena Commander was meant to be testbed for few months launching in fall 2013 before the final game gets released in 2014.
 
It's a pity to have everything polished and detailed as they've shown and have that atrocious flight model.

CR did mention they are overhauling Arena Commander / flight in 2.6.
 
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Well, they spent the last months on creating this highly polished one use game venue demo, which obviously wasn't ready for E3 (so they skipped that venue). Nothing of this can be "released" to customers in any way.

I fell for stuff like that last year, but this time I saw right through the con artist. Now they will start working on the render presentation for their own convention. I guess it will be another tease on that Squadron 42 movie, which was scheduled for release this year (and promptly forgotten by the press). I can see how the scheme works now.

Funny thing that I heard about S42, apparently, and don't tell anyone this as you know, top secret open development and such, but I'm pretty sure at some point recently, some bigwig at CIG mentioned that it was "all hands on deck" for S42 and that they had everyone working on it, so the gamescom presentation was just what the janitor knocked up last night, he's pretty good I believe, he worked on E.T. during Atari's heyday. Just imagine how cool it would have been had it been the devs working on it, phew, hot flushes man :D

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Where there's hope, there's life [big grin]

Abandon the first one and wait out the timer for the second one :D
 
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