Okay, tell you what, everyone defending this mechanic, tell me. WHAT DOES IT ADD TO THE GAME?
In PVP you know who the person murdering you is. Even if you can't strike back against them immediately, it creates gameplay. Perhaps you want to hunt that person down later. Maybe you start traveling in more heavily armed ships. That's player opposition, and that's emergent gameplay from that.
From this? What happens, some people bring down a station players are using to actually make money. Those players have, I will BET you, themselves used the long range hauling missions to make money, and right now, having enough, want to deny that to everyone else to make themselves feel superior. So they UA bomb the station. Other players don't even know who's doing it. It doesn't generate conflict or rivalry. What it does is force players to engage in meaningless grind to bring the station back up, and those players were probably going to those stations to avoid meaningless grind in the FIRST PLACE. And that's if they can even afford to haul the loads of MAs needed to repair the station, MAs are expensive. So...a SORT of gameplay emerges? One that just generates misery.
Where exactly is the upside gameplay wise?