They should pop into Frontier towers and take some lessons in how-to develop a game. It's frankly a travesty that this gets so much hype whilst Frontier have released and consistently released improvements in a consistent manner.
/whinge
- - - - - Additional Content Posted / Auto Merge - - - - -
I dont even know why Roberts and the crowd were getting excited about one person being inside a building whilst someone else was outside it in a ship given:
A) it's not anything incredible.
B) it was already possible in the game!
But there Roberts was trying to make it look like another incredible feature. Seriously.
/whinge
- - - - - Additional Content Posted / Auto Merge - - - - -
I think the gameplay on procedural planet was real(since it was way too low quality to be render assets) but i cant shake off this feeling that the rest of the demo was on rails.
lets start:
check how the guy with controller is controlling the character does the hand motions match the stuff happening on screen?
mouse doesn't move but camera is moving granted this could be 16 000 dpi setting on mouse.
camera moves while the guy isnt moving the right stick again it could be really high sensitivity setting
does the stick movement match the movement in screen?
hands off driving of dragonfly, and second screen doesn't see dragonfly coming in to freelancer
"So thats a as you can tell its a few unscripted moments there but thats the beauty of building a systemic world we had quite fun because it was not the way we scripted the end of our action"
then theres the press demo which seems to be exact same thing as the live demo:
https://youtu.be/Z-3YBuFI3iI?t=3281
I dont even know why Roberts and the crowd were getting excited about one person being inside a building whilst someone else was outside it in a ship given:
A) it's not anything incredible.
B) it was already possible in the game!
But there Roberts was trying to make it look like another incredible feature. Seriously.