The Star Citizen Thread v5

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They should pop into Frontier towers and take some lessons in how-to develop a game. It's frankly a travesty that this gets so much hype whilst Frontier have released and consistently released improvements in a consistent manner.

/whinge

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I think the gameplay on procedural planet was real(since it was way too low quality to be render assets) but i cant shake off this feeling that the rest of the demo was on rails.

lets start:
check how the guy with controller is controlling the character does the hand motions match the stuff happening on screen?
mouse doesn't move but camera is moving granted this could be 16 000 dpi setting on mouse.
camera moves while the guy isnt moving the right stick again it could be really high sensitivity setting
does the stick movement match the movement in screen?
hands off driving of dragonfly, and second screen doesn't see dragonfly coming in to freelancer

"So thats a as you can tell its a few unscripted moments there but thats the beauty of building a systemic world we had quite fun because it was not the way we scripted the end of our action"

then theres the press demo which seems to be exact same thing as the live demo:

https://youtu.be/Z-3YBuFI3iI?t=3281

I dont even know why Roberts and the crowd were getting excited about one person being inside a building whilst someone else was outside it in a ship given:

A) it's not anything incredible.
B) it was already possible in the game!

But there Roberts was trying to make it look like another incredible feature. Seriously.
 
I think the gameplay on procedural planet was real(since it was way too low quality to be render assets) but i cant shake off this feeling that the rest of the demo was on rails.

I see that the other way around: the fact that it was so low quality points to them being pre-rendered assets rather than procedurally generated ones, since one of the main points of procgen is to be able to keep detail high without the need for insane assets.
 
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I think the gameplay on procedural planet was real(since it was way too low quality to be render assets) but i cant shake off this feeling that the rest of the demo was on rails.

lets start:
check how the guy with controller is controlling the character does the hand motions match the stuff happening on screen?
mouse doesn't move but camera is moving granted this could be 16 000 dpi setting on mouse.
camera moves while the guy isnt moving the right stick again it could be really high sensitivity setting
does the stick movement match the movement in screen?
hands off driving of dragonfly, and second screen doesn't see dragonfly coming in to freelancer

"So thats a as you can tell its a few unscripted moments there but thats the beauty of building a systemic world we had quite fun because it was not the way we scripted the end of our action"

then theres the press demo which seems to be exact same thing as the live demo:

https://youtu.be/Z-3YBuFI3iI?t=3281

It just makes me wonder how far out of touch PC Gamer are, comparing SC to NMS. If they can't understand what the differences between these two games are and instead set them against one another, then I think they should start thinking about another direction for their business.
For all its faults and there are quite few, NMS is pure fantasy sci-fi, completely aimed at a different style & result. SC, in turn, has lots of faults, but it isn't in competition with NMS.

Regards the showcase, I think if this was a pre-run showcase, I wouldn't be surprised or that bothered. Provided it ran through that way whilst in-game. Then we shouldn't be too concerned. CIG haven't had the best outcomes with doing this type of thing on the night. So I'll give them a little slack for, perhaps, not being totally 'live' with events.

But we all have to wait and see if any of this will really be achievable in-game @ average performance, with your run of the mill 'current', high end pc
 
then theres the press demo which seems to be exact same thing as the live demo:

https://youtu.be/Z-3YBuFI3iI?t=3281
this reminds me of the previous planetary landing demo where we were assured we could fly anywhere but the guy still had a neat set of waypoints he'd just happened to have set up previously for us to fly through.... just a little suspicious. it's very easy to avoid all sorts of tech issues with tricks like that - no idea how to keep a handle on your map size and loading times? that's ok just use a tiny portion at full resolution and only fly through that and just leave the rest permanently 'not there'. words alone will do
 
I dont even know why Roberts and the crowd were getting excited about one person being inside a building whilst someone else was outside it in a ship given:

A) it's not anything incredible.
B) it was already possible in the game!

But there Roberts was trying to make it look like another incredible feature. Seriously.
It is something very incredible for someone who still lives in the 90s. It shows many times, that neither the "director" nor most of his "backers" have played a game released after 2000 (except Freelancer maybe).

On another place some Journo compares No Mans Sky with Elite - the one from 1984. Because that is the last thing he actually played. Nowadays there too much people concerned with video games, who never touch them.
 
some comparison between sc booth and frontier booth

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and star citizen booth

CqGNuTKWAAEfPjo.jpg


CqClvPYWcAA3izo.jpg
 
It is something very incredible for someone who still lives in the 90s. It shows many times, that neither the "director" nor most of his "backers" have played a game released after 2000 (except Freelancer maybe).

On another place some Journo compares No Mans Sky with Elite - the one from 1984. Because that is the last thing he actually played. Nowadays there too much people concerned with video games, who never touch them.

Yeah, it's kind of sad to see, and doubly so that so many of them seem to be caught up in this and that much-needed industry critique against the game simply isn't there.

It's like that other German article posted a while back where they tried to compare SC/ED/NMS using a Diablo vs. Skyrim analogy, and every last detail of what they said was not just wrong, but the exact opposite of how things actually work. They confused procgen with randomisation; they confused Diablo with Skyrim (as in, they said Diablo does this, Skyrim does that, when the description for Skyrim was actually how Diablo worked, and the description of Diablo was more accurate for minesweeper); and they had no idea how the tree space games actually made use of (at least supposedly, in SC's case) procedural generation to create their respective universes.

It was almost scary to read and realise the level of feigned authority these writers end up speaking from.
 
I think the gameplay on procedural planet was real(since it was way too low quality to be render assets) but i cant shake off this feeling that the rest of the demo was on rails.

lets start:
check how the guy with controller is controlling the character does the hand motions match the stuff happening on screen?
mouse doesn't move but camera is moving granted this could be 16 000 dpi setting on mouse.
camera moves while the guy isnt moving the right stick again it could be really high sensitivity setting
does the stick movement match the movement in screen?
hands off driving of dragonfly, and second screen doesn't see dragonfly coming in to freelancer

"So thats a as you can tell its a few unscripted moments there but thats the beauty of building a systemic world we had quite fun because it was not the way we scripted the end of our action"

then theres the press demo which seems to be exact same thing as the live demo:

https://youtu.be/Z-3YBuFI3iI?t=3281

Well I will not go that deep....For me all game-play CIG presented looks legit but then again let´s not forget that this was done on the "extreme" PC´s and probably on the local network where we could see just a few of the players together in same areas and even then we could clearly see poor frames per sec and usual fps drops....I still waiting for any proof that CIG improved CE netcode.....unfortunately I still can´t see any of it.....
 
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I think the gameplay on procedural planet was real(since it was way too low quality to be render assets) but i cant shake off this feeling that the rest of the demo was on rails.

lets start:
check how the guy with controller is controlling the character does the hand motions match the stuff happening on screen?
mouse doesn't move but camera is moving granted this could be 16 000 dpi setting on mouse.
camera moves while the guy isnt moving the right stick again it could be really high sensitivity setting
does the stick movement match the movement in screen?
hands off driving of dragonfly, and second screen doesn't see dragonfly coming in to freelancer

"So thats a as you can tell its a few unscripted moments there but thats the beauty of building a systemic world we had quite fun because it was not the way we scripted the end of our action"

then theres the press demo which seems to be exact same thing as the live demo:

https://youtu.be/Z-3YBuFI3iI?t=3281
Of course it was scripted, like every other presentation of a game in this events.

You get that ship, go to this planet, there is a destroyed ship with a dude inside, you kill him(because in any case you have a LOT more health than him), you go with the speeder(or whatever the name is)...

Is pre-renderer or pre-recorded? No

Is rehearsed? Sure.

I was watching it now, and even saying that they have many of that(prototypes working) we didn't actually saw the "roles" working.(Cargo, trading, etc)

:(
 
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Of course it was scripted, like every other presentation of a game in this events.
There's a difference between “scripted” as in “following a script to display different parts of the game” and “everything that happens on-screen is controlled by a script running the game rather than by an actual player” — the presentations had all the hallmarks of the latter.

Is pre-renderer or pre-recorded? No

Is rehearsed? Sure.
Pre-rendered? Some of it most likely is. Pre-recorded? Some of it definitely is, since the game responds to inputs that don't happen (or doesn't respond to inputs that do happen). Is it rehearsed, sure, but everyone seemed to be off their cues, so it was rehearsed pretty poorly.
 
Of course it was scripted, like every other presentation of a game in this events.

You get that ship, go to this planet, there is a destroyed ship with a dude inside, you kill him(because in any case you have a LOT more health than him), you go with the speeder(or whatever the name is)...

Is pre-renderer or pre-recorded? No

Is rehearsed? Sure.

I was watching it now, and even saying that they have many of that(prototypes working) we didn't actually saw the "roles" working.(Cargo, trading, etc)

:(
Personally i think that build exists. But i also think part of it was recordet and played back as live playtrough .
Which isnt exactly bad thing since previous years have been quite crashy. The main issue here is the fact that chris is saying its live when its not.It would have been perfectly fine to say that the footage was recorded before hand. Instead of going in effort to fake it poorly (hands free gameplay just doesnt fly with me).
Scripted playtrough goes without saying because you want to showcase certain stuff, but even then minor stuff should change if it was done live.
and if there was live build available why didnt they let the press play with it?
Press played no man sky in its buggy state and didnt say anything bad about it. So why didnt CIG let them play star citizen?

and dragonfly flight readiness is kinda odd. Since its not coming in 2.6 (only confirmed ships were herald and vanguard hoplite dropship variant)
 
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