The Star Citizen Thread v5

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I haven't played SC for a while, I'll wait now until that 3.0 release at the end of the year.
I watched the presentation and I have to say, provided it runs well for players. I think CIG are way ahead of the curve compared to FD. That presentation was a great showcase. However, we have had showcases before that turned out pretty unplayable for quite a while, so lets hope CIG have learned from that.

The seamless nature, albeit in a smaller universe, is the best I've seen in a space game. To be able to do all of that, in that detail, is pretty mind blowing. But I'll need to be able to play like that for many hours (smoothly), to be able to say it works as we've seen it.
Star Citizen are pushing the boundaries. It may not be the scale of other games, but coming at it game-play wise, the scale is vastly bigger than we see in any of its competitors. Looks great. Its just a case of, will it run like that for the normal player. I certainly hope so.
Good job CIG.
If what they say is true about the netcode and other improvements they are making then perhaps 3.0 could run even better when it releases to the public. And if that happened I think it would be awesome enough that people would stop criticizing SC for once. Not saying that will be the case but I would like to hope so.
 
You are right - it was a great showcase. It looked very impressive, and I enjoyed watching it.

However, until that appears on players drives - it's all a load of space pixels. As for scale? Well if CIG cannot even make ships at the same scale as their player avatars, it's pretty meaningless.
 
You are right - it was a great showcase. It looked very impressive, and I enjoyed watching it.

However, until that appears on players drives - it's all a load of space pixels. As for scale? Well if CIG cannot even make ships at the same scale as their player avatars, it's pretty meaningless.
What does that even mean? The ships in SC are huge and very detailed.
 
What does that even mean? The ships in SC are huge and very detailed.

Oh really? ;)

It's not much use having a "huge and very detailed" ship if you cannot stand up in one without getting your head inside the ceiling, or sitting down and having your backside outside the ship, or being outside one and being able to run all the way through the superstructure without leaving you-shaped holes.
 
Oh really? ;)

It's not much use having a "huge and very detailed" ship if you cannot stand up in one without getting your head inside the ceiling, or sitting down and having your backside outside the ship, or being outside one and being able to run all the way through the superstructure without leaving you-shaped holes.
That has nothing to do with "scale".

It is an alpha I should remind you so collisions are wonky especially since they're remodeling the player models right now. And you can stand up in big ships just fine. Take a look at the new video. Two guys are moving around in a moving freelancer just fine with another ship inside it. Small ships are meant to be so small you have to crouch(as they should be) and some of them are working quite well already like the mustang beta. However others are still have lots of work so issues are to be expected like the Aurora which is going to get a complete overhaul.

And refresh my memory which ship would I have my backside outside the ship?
 
That has nothing to do with "scale".

It is an alpha I should remind you so collisions are wonky especially since they're remodeling the player models right now. And you can stand up in big ships just fine. Take a look at the new video. Two guys are moving around in a moving freelancer just fine with another ship inside it. Small ships are meant to be so small you have to crouch(as they should be) and some of them are working quite well already like the mustang beta. However others are still have lots of work so issues are to be expected like the Aurora which is going to get a complete overhaul.

And refresh my memory which ship would I have my backside outside the ship?

Lol! Is the Aurora getting a complete overhaul now? That's hillarious! I used to be pretty mean with my old LN in BR.
 
I'll try and find some lovely 5760x1080 screenshots for you and grab a fresh lulzbucket. They are pretty old though - I've not "played" for a long time.

Actually - I might just redownload the client as they still haven't refunded me and their new TOS have been over-ruled - so I might even perhaps go to the special effort of making, for you personally, some lovely new 5760x1080 screenies of my avatars rear end sticking out or poking up into unexpected areas of my Freelancer.

Scale has to be universal and constant within itself. SC simply does not have self-consistent scale. No amount of collision fixing will change this.
 
That has nothing to do with "scale".

It is an alpha I should remind you so collisions are wonky especially since they're remodeling the player models right now. And you can stand up in big ships just fine. Take a look at the new video. Two guys are moving around in a moving freelancer just fine with another ship inside it. Small ships are meant to be so small you have to crouch(as they should be) and some of them are working quite well already like the mustang beta. However others are still have lots of work so issues are to be expected like the Aurora which is going to get a complete overhaul.

And refresh my memory which ship would I have my backside outside the ship?

The ship in the video below is the mustang Beta. Your butt clips through the ship while sitting on the toilet. Tis grand. (Skip to 4:00 if you just want to see the butt clip and no other "features")

[video=youtube;AuyjOwXnsgk]https://www.youtube.com/watch?v=AuyjOwXnsgk[/video]
 
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I'll try and find some lovely 5760x1080 screenshots for you and grab a fresh lulzbucket. They are pretty old though - I've not "played" for a long time.

Actually - I might just redownload the client as they still haven't refunded me and their new TOS have been over-ruled - so I might even perhaps go to the special effort of making, for you personally, some lovely new 5760x1080 screenies of my avatars rear end sticking out or poking up into unexpected areas of my Freelancer.

Scale has to be universal and constant within itself. SC simply does not have self-consistent scale. No amount of collision fixing will change this.
Looking forward to those screenies but you're saying that intentional crawl spaces and clipping issues(which are in every single game ever made and will be fixed) mean that the scale of the ship is off. That is just wrong.
Tight spaces are difficult to navigate in a game and require lots of animations as they would require lots of movements in real life. SC is constantly improving this along with any bugs.
Not to sound like a broken record but it is an alpha all alphas have a bug infestation.

The ship in the video below is the mustang Beta. Your butt clips through the ship while sitting on the toilet. Tis grand. (Skip to 4:00 if you just want to see the butt clip and no other "features")

https://www.youtube.com/watch?v=AuyjOwXnsgk
That is funny. But I think most of that has been fixed already. Notice that he is standing up where he shouldn't be(I think that is already fixed could be wrong I always crouch). I know now that when going into the cabin the character goes into a hunched stance and there is an animation to move into and from it. And the toilet was also a bug that I'm quite sure has been fixed.

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Also I should point out that the final game is not planed to have a third person camera. So that fixes the camera going in places it shouldn't.
And I may be wrong about those mustang bugs but I bought into the game a few weeks ago and the Mustang beta was basically my first ship which I quickly upgraded. But In my experience I was lucky enough to see none of those bugs or any others.
 
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On another note, 3000 UEC for around 30 mins 'work', so 6000 for a productive hour, that would put a ship like the Constellation at 50 hours of game time, excluding any mishaps etc. Just over 2 weeks (lol) at 3 hours per night.

... Doing the same mission, over and over and over again.
 
Mmmm that Dragonfly video makes me appreciate the polish of EDs SRV all the more.

But good to see they had something to show at least.
 
I think the detail is impressive, and I hope SC succeeds (I'd be the first to buy when/if it gets released.)

However, I couldn't help but laugh at, after all the winding through the settlement and the detailed conversation with the NPC, the player opened a mission board that looked almost identical to Elite Dangerous's orange screen.
 
It was nice to see some NPCs stood around or hawking their goods, made the place feel a bit more alive.
I do hope that if you are playing a more shady character you can accept/deny missions remotely to avoid risking identification or entrapment by going to a meeting place and doing face-to-face. Preferably a go-between would be even better, just to add to the shadiness.

Question, why were the crowd getting all giggly when Roberts talked about appropriating that stolen cargo, what was the big deal?
 
I think the gameplay on procedural planet was real(since it was way too low quality to be render assets) but i cant shake off this feeling that the rest of the demo was on rails.

lets start:
check how the guy with controller is controlling the character does the hand motions match the stuff happening on screen?
mouse doesn't move but camera is moving granted this could be 16 000 dpi setting on mouse.
camera moves while the guy isnt moving the right stick again it could be really high sensitivity setting
does the stick movement match the movement in screen?
hands off driving of dragonfly, and second screen doesn't see dragonfly coming in to freelancer

"So thats a as you can tell its a few unscripted moments there but thats the beauty of building a systemic world we had quite fun because it was not the way we scripted the end of our action"

then theres the press demo which seems to be exact same thing as the live demo:
http://www.pcgamer.com/star-citizen-30s-planetary-landing-blows-no-mans-sky-away/ said:
While the captain demoing the game takes an elevator down to the floor where the mission starts, the pilot flies the Freelancer right up close to the elevator's glass windows in front of the captain just for the hell of it. They make it look like a fun game to about in. The pilot even spins the Freelancer around 360 degrees just to show off.
https://youtu.be/Z-3YBuFI3iI?t=3281
 
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