2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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If you say so. Won't stop me (or anyone else) doing exactly that anyhow. All that'll change is the ballache logistics of running a hauler between stations to shuffle a fleet about.
And thats my point.

A good part of strategy in ship placement is gone. powerplay ballance is off now , the universe is going to feel... bland.

One of the things that was so cool is different parts of space used different ships , not anymore... all of space is going to be the same.

Just adding a timer , or a limit of one ship per day would be all thats needed. or simply add a max range. something to keep the ballance and the meta going.

Its removing a feature of the game , that was talked about in detail in videos , when FD talked about parking your ships in important locations...

What I think they could do instead is this : add a new station type , its rare (one every 100LYs) and ships can only be transfered to them
 
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You just described an exploit. The reason people wanted ship transfers was they wouldn't have to play Valet to get their fleet across the bubble. No one ever expected that the delivery method would create an exploit that would override the jump range balance mechanics completely!! getting an FDL to Jaques in 20% of the time it would normally take!!!

If they want to address broken and painful jump ranges then they should do it directly by fixing the ships that need love. Buff the FDL and Corvette jump ranges! Not muck about with magic Taxicondas and astronomical transfer fees. That just nerfs the bank accounts of people who like short range ships. And guess who gets hit hardest with that transfer tax? The shorty FSD Feds. #ImperialBias.
Yeah, I think transfering is a good idea, but there needs to be a timer on it, which honestly isn't really that hard to do, they can already get the jump range of said ship.
So they say, making a jump takes x, say 8 seconds, and do something like.

( Range / Jump Range ) * 8 seconds per jump. = time until ship arrives at you.

Cost can be calculated from the time.
 
Eh?? The concept, at least in my mind, is that you have contracted an NPC to fly the ship to you. They don't stop flying it when you log off. 18-19 hours real time, not just in game time. I'm certain this has been made clear to you - are you not paying attention or are you trolling?

Yeah... I was also thinking that... but... it might have been our fault though... that, we didn't clarify that, the travel that the NPC would do from the moment you say "Transfer x ship to my location", it will go on, even if you log out.

I think that, most of us asking for realtime traveling, meant that. At least that is what I do propose.
 
Sure, I get that. I fully understand that plenty of the things that I love about ED lots of other players either grudgingly tolerate or even outright dislike. Personally, one of the things that endears ED the most to me is it's epic sense of scale; if you want to get a fighter from one side of the bubble you have to work for it, both in terms of just jumping the darn thing from Cubeo to Sothis in the first place, but also in the sense that getting it not only combat ready but also long range jump worthy takes a lot of commitment. I love that about this game. Insta-travel is going to murder that aspect of the game.

I know that I'm on a slippery slope, and no doubt fighting for the losing side, but that isn't going to stop me from swinging.

Slippery slope? Losing side? You realize that 78% of players are asking that the ship transfer require some transit time? And that request is based on realism?

Hopefully Frontier is having an easier time adding up the numbers in the convoluted poll. Should have just been a simple metric. Should transfer be instantaneous? Yes/No.
 
Ship/module transport?: yes, absolutely

Instant?: absolutely not



So currently you can't transport ships or modules at all. If you want to take part in a community event (e.g. a Buckyball Race) or dip into some PvP (or mining or whatever) then you've got to fly back to your home system, collect the ship you want and fly back. This is actually fine, good even. For people who haven't realised this yet, the journey IS the game. As an example, recently I needed to fly back to Shinrarta to collect a more suitable ship for a Buckyball Race. When I got there (about 6 jumps away) the system was being blockaded. I lost a couple of ships trying to get in (eventually had to stealth bomb my way past the players doing it) but it was actually exhilarating and totally added to my personal back story for that particular race. So ... 12 jumps plus a bit of PvP action to get my ship where I wanted it.

However sometimes I would just like to pay someone else to transport a ship for me (for example currently I'm trying to climb mount Neverest, I'm really enjoying it, but at some point next week I'd like to get my Imperial Courier moved back to Shinrarta even tho' I'd rather stay here and finish this climb). It makes sense that, in a real galaxy, I'd be able to do this. I'd expect it to take about a day. I'm absolutely fine with that.

"Wouldn't want to wait to get involved"? Nope - badly done Sandy, badly done. I absolutely expect to have to wait. I actually WANT to have to wait. Otherwise it all just crumbles into nonsense.

Edit: thinking about this further, I'd definitely rather have no transport at all than instantaneous transport.

agree would take no transport over instant as well.
 
24h is ONE day.... if 18-19 hours are TWO days for you, then, you are not planning properly or living a good/healthy life. :D
Maybe he is just "planning properly" the rest of his life. You know... Not everyone can play this game everyday.

Telling someone he is not going to be able to use his ship for the rest of the day is far worse than any disadvantage that measure could solve.

And please everyone, stop talking about this as if we were going to be capable to free transport FDLs to jackes station on a daily basis. Just look the video, a 184 yl "teleport" of a type-7 costs more than half a million credits, so there is going to be a cost (probably a high one) to that kind of operations.
 
It's 2 days worth of game time. I'm not awake 24/7 (usually) and I work 12 hour shifts OK a rotating 48 hour schedule.

I do belive we have a confusion in our communication here.... We are not talking about YOUR realtime... we are talking about the NPC realtime, so... as soon as YOU ask an NPC to transport a ship to your location, the NPC will do that, no matter if you are logged in or not. Since it is an NPC, it will be on the server doing your order... so, you can close the game, if you need to, and it happens as a PASSIVE activity.

I, actually thought, that everyone was onboard with that idea, but, this shows that we were not. :)

Yes... from the moment you ask an NPC to transfer a ship, it should be a Passive Activity that takes x amounts of minutes or hours, or, maybe a day, but, you should not have to be logged in to have it happen.

- - - - - Additional Content Posted / Auto Merge - - - - -

Maybe he is just "planning properly" the rest of his life. You know... Not everyone can play this game everyday.

Telling someone he is not going to be able to use his ship for the rest of the day is far worse than any disadvantage that measure could solve.

And please everyone, stop talking about this as if we were going to be capable to free transport FDLs to jackes station on a daily basis. Just look the video, a 184 yl "teleport" of a type-7 costs more than half a million credits, so there is going to be a cost (probably a high one) to that kind of operations.

See my latest respons, please. ;)
 
how about we actually hire npcs and they transport our ships? because it would involve coding something other than a menu?

If you are asking from programming/dev point of view, there is actually only one way how to implement this mechanic in ED. In the menu you will pay some amount, will read some text and after some delay or without delay, the ships will spawn at your location.
Maybe with some RNG factor that your ship can be destroyed. If you think about it, it is no difference between NPC way and paying some amout for "ship transfer".

The NPCs are not flying anywhere, they do not exists or live on servers when you are offline. The idea that you can hire NPC and the NPC will really fly to some destination in background is simply impossible in game like ED.
 
The argument boils down to this, instant transfer will create a game breaking imbalance and invalidate the scale of the game, the only viable option is to make the delay equivalent to the time it would take a pilot to get the ship to that location plus a hefty fee for the NPC pilot doing the job and i bet frontier will do exactly that, once that consider all the ramifications of this feature.

Common sense will prevail.

Spoiler alert : Common sense ain't that common. Additionally, dev said the transfer needs to be stateless, that means no timers. Ergo, instantaneous transfer, so it'll be a fee, and that's all.
 
It isn't an exploit. At that point, it's an intended game mechanic available to everyone equally.

No no it isn't "equally available". Nearly every Imperial ship can be buffed to a tolerable +30 LY jump range. That's not evenly distributed.

FDL pilots like myself sure as hell don't think that transfer tax is evenly distributed.

And I what if I hate flying Asps and Anacondas? What then? This "intended" exploit just forces into buying and flying ships I don't want to own just so I can play with my friends without slowing them down? That frankly sucks.
 
And thats my point.

A good part of strategy in ship placement is gone. powerplay ballance is off now , the universe is going to feel... bland.

One of the things that was so cool is different parts of space used different ships , not anymore... all of space is going to be the same.

Just adding a timer , or a limit of one ship per day would be all thats needed. or simply add a max range. something to keep the ballance and the meta going.

Its removing a feature of the game , that was talked about in detail in videos , when FD talked about parking your ships in important locations...

What I think they could do instead is this : add a new station type , its rare (one every 100LYs) and ships can only be transfered to them

Well, again - your opinion. Doesn't make it fact, or necessarily mean everyone feels the same way. Considering this some kind of game-shattering change seems... histrionic to me.
 
Exploited how? Your second ship gets there faster? So, having my FDL at Jacques right after my Asp gets exploited in what way? I still need the FSD on my FDL to get around the new area, so mods still help. I can just get to the RES today instead of Monday, but so can everyone else.

Because there will be no need to consider you jump range on more than one ship, So i can have one anaconda with a 50LY jump range and just take it everywhere then jump in my other ships instantly this will unbalance the game and everybody who thinks, understands this danger, Frontier are going to a lot of trouble in there game design to counter meta-builds and promote variation instant transfer will be counter to that objective. Mark my words young padawan instant transfer will never see the light of day.
It,s game breaking you can ignore that fact frontier will not, they will have to find a way to mitigate it.

Please don't ask me anymore stupid questions read and think.
 
Maybe he is just "planning properly" the rest of his life. You know... Not everyone can play this game everyday.

Telling someone he is not going to be able to use his ship for the rest of the day is far worse than any disadvantage that measure could solve.

And please everyone, stop talking about this as if we were going to be capable to free transport FDLs to jackes station on a daily basis. Just look the video, a 184 yl "teleport" of a type-7 costs more than half a million credits, so there is going to be a cost (probably a high one) to that kind of operations.

Actually, my life is hard to plan. I work a rotating 12 hour shift. My normal shift is 4am to 4pm, however, it rarely works out that way.

I generally get moved around to cover shift changes so someone is on the road. I also get the FNG's, and they're generally working for us part time while they keep their full time job until they pass training. So, we work around their schedules. I'm also a traffic homicide investigator, so I'm on call 24/7.

I wish I could plan my life. Maybe some day. I wouldn't know what to do.
 
@Droogie
@Bambi

What if the player was able to direct where their ship needed to go from anywhere in the galaxy? Example: Player is in Sol and is going to be heading to Ceos for a CG. Player goes to ship yard while in Sol, selects a ship and through the UI tells the game to send the ship to Ceos. Player can do this with any ship, docked in any station that has a ship yard. The transfer would still "cost" time per distance but at least the player could plan ahead and not have to wait around necessarily. Would this help alleviate some of the issues currently present??

I do not understand why a player has to be at the destination first, before the player can request for the ship transfer to that location.
 
The problem, one of them anyway, with this line of reasoning is that it won't be long before other aspects of the game are simplified for us, too. How long before we just have a button press to land our ships on planetary surfaces a la' NMS, for instance? This design decision is being floated to pander to the casuals, and it's the opposite of what I hold dear about ED in the first place.

Yes, I totally agree. I am / was excited when I heard about ship transfers, but with the transist being instant, regardless of in game CR cost; I can't help but feel somewhat betrayed.

Embarrassing enough, I have over 15weeks of actual game time invested so far. I am fortunate enough to be able to play almost every evening if I want. I have multiple accounts and the life-time update with one, (and would probably get it for the second account if FD were to offer it again). I have purchased custom paint for ships I don't have yet, just to help support FD.

Now with this news, for first time ever, since the December 2014 launch, I do not want to login and fly around in the Elite universe tonight and part of me wants to do something I thought I would never think of doing - uninstall Elite Dangerous from my gaming computer. I hope I feel different soon, but I fear the fun and enjoyment for me is about to disappear.
With any luck, I hope FD will implement this feature different from what everyone is thinking.
 
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Because there will be no need to consider you jump range on more than one ship, So i can have one anaconda with a 50LY jump range and just take it everywhere then jump in my other ships instantly this will unbalance the game and everybody who thinks, understands this danger, Frontier are going to a lot of trouble in there game design to counter meta-builds and promote variation instant transfer will be counter to that objective. Mark my words young padawan instant transfer will never see the light of day.
It,s game breaking you can ignore that fact frontier will not, they will have to find a way to mitigate it.

Please don't ask me anymore stupid questions read and think.

Yes, there will. You still need to make jumps to get where you want to go once your ship arrives. Unless you plan on staying in one system for the rest of your life.
 
Ahem...

"Now, I know some people might think, well that's ya know, it's a bit gamey, but it is a game, and I think the pros of having un-interrupted gameplay outweigh the cons of getting the transport there straight-away." Sandro Sammarco

They get it folks, the decision was made - SERIOUSLY, why are you all still arguing about this????


PSA - I'm gonna keep spamming this quote until this thread DIES.
 
If you are asking from programming/dev point of view, there is actually only one way how to implement this mechanic in ED. In the menu you will pay some amount, will read some text and after some delay or without delay, the ships will spawn at your location.
Maybe with some RNG factor that your ship can be destroyed. If you think about it, it is no difference between NPC way and paying some amout for "ship transfer".

The NPCs are not flying anywhere, they do not exists or live on servers when you are offline. The idea that you can hire NPC and the NPC will really fly to some destination in background is simply impossible in game like ED.

Yes that is the difference between concept and practical implementation. Just because the practical implementation cannot simulate the concept 100% is no reason to abandon the core effects of the concept.
 
Well, again - your opinion. Doesn't make it fact, or necessarily mean everyone feels the same way. Considering this some kind of game-shattering change seems... histrionic to me.

78% of people agree with Privata that there should be a time delay. Are we all being "hysterical" too?

Sorry man, you're defending the destruction of the illusion of distance and scale of the galaxy. That's not a minor detail in the fabric of Elite gamespace.
 
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