The Star Citizen Thread v5

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I already gave you reasons showing how ridiculous it would be for it to be faked.
WHICH STILL DOES NOT ANSWER THE QUESTION.

“How” is not an answer to “why?” All you're doing is offering a handful of fairly weak reasons why you think they didn't do it — a series of observations you've made and how they've led you to your personal conclusion — but none of that answer the question of some assumed absence of motivation and motive.

So again, in its full form: why is it that we must categorically and unquestioningly believe that CIG is somehow quintessentially different from all other companies that are trying to build up hype for their product?
 
If any of the systems shown in the demo were anywhere close to being integrated into the public builds, they would be being demoed on the show floor to wow the general public, not at a private venue attended primarily by people who're already personally invested in the project.

And like 2014's PAX FPS demo, in which most of the work was unceremoniously canned, there's no guarantee that they can ever be integrated.

December. Lets see.
 
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Yes, it was great, unfortunately i missed the part of them stating it was available in-game...

does this help?

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This conversation took an unexpected turn.

I don't think the demo was a static video it's just not the actual game. For a multiplayer experience like this there's a lot you can get away with when the computer are all right there on the same LAN which you simply can't once things get laggy, and besides there was really nothing to excite there for me. Same grey 'proc gen' planet, a lift... vehicle or two... same kinda voiced missions that terminally limits their variety and variation.... meh

Sorry. I do want to be excited by SC stuff - I was hoping for a real looking planet to show off, that'd have been a good two fingers to everyone - but... meh.

Totally, it was a demo and i actually think that it was labeled as such and wasn't labeled as being available in-game. Were there scripted elements in it? Yes. Was the gameplay choreographed? Most probably. Anything else is just reading too much into it.

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No, not really, because as hard as i try i can't make it to read "available in-game", neither can i believe that assets are actually final at a early stage of development.
 
It was a live played game. Faking the whole thing would have been to much trouble. However it had some sections that were clearly on-rails or heavily scripted. It is quite clear when the freelancer follows the elevator perfectly in sync while doing roll maneuvers or the dragonfly snapping into place when entering the cargo bay. All gameplay elements were scripted. There was not a single AI player in this demo.
This demo would have been impressive if all that what we saw happened in the context of a working game. But it was all just a show.
 
The damage control is strong in this thread.

You're still not answering the question: why would it be ridiculous for them to fake it? You're just starting to pile on ad hominems and strawmen rather than address the actual point… this is not a good sign.
Nobody in the gaming industry believes, that Chris programs stuff himself or does live gameplay on conventions. He tried live gameplay once in a livestream and we all know how that turned out.

So far it seem,s he is using CryEngine to produce fancy CGI short films.

1-3 million dollar per month get backers one or two half-hour long rendered showoffs and dozens of JPEGs per year. And various Live Action TV shows of course.

All that has absolutely nothing to do with video games, space games and anything. As I said, too many people concerned with the topic, who don't play video games.
 
I don't get it?

Quite simply, that video portrayed itself as showing actual game assets rendered in real time in engine. It specifically stated so. Now, if something is specifically described as a game asset, that implies and suggests that it is present in a game of some sort. Four years since it's announcement, it's still nowhere in sight in the available product.

If four years (being generous here since CR's infamous "smoke and mirrors" speech) is still early development, at which point does development stop being early? 8, 12, 256?
 
Anyone know if 2.6 will be Evocatii? I recall there was some initial talk from CiG that 2.5 was so good they expected it to go to general release very quickly...
It will be most surely... but I wouldn't expect it for another 2-3 weeks at least. 2.5 should be launch to Live next week.
What is happening at the 9 second point in your bonus vid? The blast grenade slows down time as the corpse floats up the stairs? I didn't know they were incorporating Silent Hill into the game now? ;)
That was not a grenade, it was the Freelancer firing on the pirate.
It was a live played game. Faking the whole thing would have been to much trouble. However it had some sections that were clearly on-rails or heavily scripted. It is quite clear when the freelancer follows the elevator perfectly in sync while doing roll maneuvers or the dragonfly snapping into place when entering the cargo bay. All gameplay elements were scripted. There was not a single AI player in this demo.
This demo would have been impressive if all that what we saw happened in the context of a working game. But it was all just a show.
It was all guided of course.


I don't think most people will believe they just happen to find the quest, the starfarer and everything else just by luck.
 
Totally, it was a demo and i actually think that it was labeled as such and wasn't labeled as being available in-game. Were there scripted elements in it? Yes. Was the gameplay choreographed? Most probably. Anything else is just reading too much into it.
does rather take the wind out of the sails though. with the recent NMS debacle I'd think people had a good chance to learn their lesson on expectation management internally at least - too many unanswered questions when it's in a controlled demo - excellent examples have been posted before.

trouble is what's on show really isn't any shinier than what was on show a year ago - same grey uniform PG planet, bit more texture - zero wow :(
 
Quite simply, that video portrayed itself as showing actual game assets rendered in real time in engine. It specifically stated so. Now, if something is specifically described as a game asset, that implies and suggests that it is present in a game of some sort. Four years since it's announcement, it's still nowhere in sight in the available product.

Sure, it implies that it's an actual game asset to be used in a game, does it imply that it is already available in-game? No. Did they lie about it being available in-game? If so, please provide a source stating it is actually available in-game.

If four years (being generous here since CR's infamous "smoke and mirrors" speech) is still early development, at which point does development stop being early? 8, 12, 256?

2012 was early development, no?
 
Quite simply, that video portrayed itself as showing actual game assets rendered in real time in engine. It specifically stated so. Now, if something is specifically described as a game asset, that implies and suggests that it is present in a game of some sort. Four years since it's announcement, it's still nowhere in sight in the available product.

If four years (being generous here since CR's infamous "smoke and mirrors" speech) is still early development, at which point does development stop being early? 8, 12, 256?
Any 8-bit number obviously qualifies as early. You'd at least have to be in the 16-bits somewhere to really be into the mid-term… :D
 
Sure, it implies that it's an actual game asset to be used in a game, does it imply that it is already available in-game? No. Did they lie about it being available in-game? If so, please provide a source stating it is actually available in-game.



2012 was early development, no?

Let me grab a fresh lulzbucket :D
 
does rather take the wind out of the sails though. with the recent NMS debacle I'd think people had a good chance to learn their lesson on expectation management internally at least - too many unanswered questions when it's in a controlled demo - excellent examples have been posted before.

We could just wait and see if these questions remain unanswered instead of making baseless assumptions.

trouble is what's on show really isn't any shinier than what was on show a year ago - same grey uniform PG planet, bit more texture - zero wow :(

True, wasn't impressed either, but it gave an idea of the direction they are going for.
 
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