Poe's law was never designed to handle the incomparable might of Star Citizen.You know, if you removed the last two sentences it really would be impossible to tell if you were ironic or not.![]()
Poe's law was never designed to handle the incomparable might of Star Citizen.You know, if you removed the last two sentences it really would be impossible to tell if you were ironic or not.![]()
the animation for the NPC was started at the end of July
yes almost 5 years in and now they realize they need NPC's.
Star Citizen fans "Elite has boring, barren planets with nothing to do on them."
You just don't understand having nothing to do.
Arena Commander has been a fully playable game for years, and the fact that there are people streaming immersive gameplay 24/7 for years on end shows how good it is. Many Magic Germans spent a few hours of effort to bring you this. Star Marine is already in the game.
Elite fails simply by not having Arena Commander gameplay. Buy an Idris.
Theres a few streamers.
And I bet there are more players in ED's larger player groups alone than there are SC players.
After X years spent on SC and still their foundation is as rock solid as quicksand. They barely have 1 star system finished. ONE!
Speaking of which...what do they actually have finished? ...besides space pants....
[edit]
I was actually hoping this Gamescom CIG would show ships traveling via their wormhole mechanic to another or more star systems with space stations and nebulae etc in them instead, and leave the procedural generated planets till after they made everything else...like they said they planned. But...of course...feature creep.
I know way back in 2014/2015 people were joking Star Citizen would get released in 2018 or 2022.
I bet now, some of them aren't taking that as a joke anymore.
No, I'm saying that it was a months old build that they rehearsed what they wanted to do in that build and played that live "within that build" on stage on a local LAN because convention networks are shotty at best. No pre-rendered videos or in-editor play throughs.
CIG also said Star Marine was weeks from release... but their previous form for lying to backers is besides the point anyway. When people say this was fake they mean it was an interactive set piece, not that it was entirely rendered in Maya.
Do you understand the distinction between a heavily scripted vertical slice and real live dynamic gameplay? And how much easier it is to get one up and running over the other?
With the vertical slice you can ignore inconvenient use cases, use temporary solutions that aren't robust enough for public builds, work around bugs, skip or gloss over parts where stuff just doesn't work yet and just plain hack crap together and get away with it (because no one's going off reservation). A vertical slice is a marketing tool more than it is a genuine milestone. In fact many studios are loathe to do them because they take resources away from real development, but they're often required to by their (evil) publishers for... wait for it... showing off at trade shows!
A vertical slice does not necessarily transfer to real live gameplay for all the reasons I gave above. If you don't understand that then you clearly don't understand development, Mr Netcode.
Star Citizen fans "Elite has boring, barren planets with nothing to do on them."
-- Star Citizen fans get shown one barren planet with one single mission on it --
"OMG, OMG best game ever, take my money Chris Roberts, take my money... please take my money..."
yes almost 5 years in and now they realize they need NPC's.
Imagine the reaction if CIG had shown Frontier's content from Gamecom?
Ship launched fighters
Ability to hire NPC crew and issue orders
Ability for NPC crew to fly your ship or ship launched fighters
Passenger missions
New station interiors
New stations
And a raft of good quality of life additions.
CIG are way behind ED's base game and that's been available for 18 months. It's solid, it works and it's improved no end.
I refrained from commenting because I haven't watched the gamplay from gamescom yet. Now that I have;
It looks nice. I mean, it's nothing ground-breaking as far as games go these days. It is intriguing, and it is appealing. I really wanted to jump in and play that mission for myself. So I'll give them that. Nice teaser.
I don't know if any of it was scripted, in editor, pre-rendered or what. I don't even need to go down that road to voice my opinion on the shown bit.
My reaction was: 'Well, it looks cool, way cooler than I would have anticipated but, first, I've seen many a cool gamplay teasers before and in the end, the game always turns out to be nothing like it (this is fact. The release always loses appeal and some technological marvels along the way), and second, there's no way the system can generate missions to this level of scripting and flavor.
This was a one time mission, and any game developer with an ounce of resources and knowledge can put together a one time mission impressive enough to intrigue potential buyers (or long term supporters).
I'm not very hyped up, mostly due to I don't do hype but still, this leaves me with a bad taste in my mouth, if only for the fact that games marketing couldn't go past that 'show the flash and muddy the water' phase. I'm longing for the moment that the honest developer showing actual gameplay without the directing to impress masses get the cake, since early nineties. It's all smoke and mirrors and shiny stuff that gets people to cough up the greens.
I really hope CIG or RSI or whatever actually manages to make this game into something worthwhile but the more they are trying to create and ride the hype, the more skeptical I get with them.
Months old build? Last time I played SC it was a nightmare of bugs running poorly on my high end system and didn't play anything at all like they showed on that demo where it was a whole lot more playable that anything I'd ever played in SC. That's what tips me to thinking this demo was heavily edited and scripted out for the demo. It just bloody ran too well aside from the one point where that dragonfly disappeared.
Quite true this. I have been very critical of ED and it's mile wide inch deep game play but compared to SC it's a shining jewel of gaming development. FD are deepening the game by update and at least seem to have a plan. They release what they say they will release for each season. Haven't even got a ballpark figure for when SC might go to commercial release.
So I guess if a developer came on here and said that the demo was in-game, however unavailable to the public, then you would have to prove that the demonstration was fake...that is some asinine bull crap and a 100% misrepresentation of how burden of proof works. Your whole premise is like the US astronauts claim they went to the moon and then you saying no they didn't because of x.
Tis a funny thing this human ability to perceive things that are essentially the same in a different light...
Cast your mind back to when the CoD:IW gameplay trailer was shown a month or so ago and the way many people, plenty of them backers of Star Citizen, proclaimed it to be "on-rails!", "totally scripted action!" and "not using the in-game graphics engine!". Of *course* Infinity Ward would do THAT, they are a big evil publisher and all they do is bamboozle gullible gamers with pretty sizzle reel trailers, "live" gameplay set pieces and stunning graphics at those major game conventions. Then come the time game is released they make a killing in sales, regardless of whether the game actually *was* anything like what was shown a few months ago.
Yet, on the flip side we have now just seen Chris Roberts and CIG showing off a totally "live" and "playable" segment of SC 3.0 at Gamescom, which was virtually the same thing (though with far less actual gameplay content contained within it than what was shown in the Infinite Warfare one), and the response from those same "sceptics" is very tellingly different in tone. It's all "this is amazing!" and "Chris Roberts can do no wrong!", "Star Citizen is going to OWN all the rest of those pretenders!", "Wow! Look at the ship land on the planet!", "The dream is coming true guys!" and so on and so on.
Not one sceptical comment or thought otherwise.... just that what was shown on Friday was what people will be playing *soon*.
Funny that...
If that was the case, then surely wouldn't have been in CIG's and Chris Roberts' interest to further show off that 3.0 builds' playability by allowing some of the backer-only audience to give it a spin too?
Also, just to be clear, this whole song and dance by CIG bares a rather striking resemblance to similar showcases in 2014 and 2015.... in the prior, it was that (pretty impressive) Star Marine demo, the latter the announcement of the PU.
Now remind me, what happened with the former and how has the P(T)U been doing so far in the past 9 months since it was opened up?