2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
NO! to instant ship transfer, its a cheap arcade trick and should have no place in Elite.

A small time delay, something with the merest hint of realism would be SO much better, someone suggested 5 mins per 100 light years, that I could live with
 
I think a good compromise between instant transfer and real time transfer would be something like this. You are in the ship yard and you order your ship to be transferred. the ship you requested will then be available to you on your next return to the shipyard after leaving the starport and visiting another starport or system. This means you do at least one journey and return while you wait for your ship transfer to complete.

reminds me of the 'on next jump' bounty expiration mechanic. this would indeed introduce a wait time but in the form of two meaningless jumps. also it's a wait time unrelated to what you are actually transferring. people would complain it's silly. me first, probably :D

dunno, mr braven always says he wants to take his time adding features to do them right. i fully agree with that pilosophy, but now this whole teleport thing rush is really surprising to me. we've been claiming storage and ship transport for ... years, already! it's been a very long time in the waiting list. and now this, out of the blue? what's going on here?
 
Did they give their reasons ?

May help acceptance of said changes - whilst the current ideas seem unpopular, they don't have to add a delay.

I mean a delay with the time it takes to transfer ships (not instantly).
 
Last edited:
At time of writing:

182 want Instant Transfer
634 want a delay period (small, large or same time)

That's quite a massive difference and shows the community here on these forums (which don't account for the whole Elite community it must be said) are wanting something other than Instant.
 
Agreed !!
IMHO it should take the time needed for the ship to come but with all jumps tuned with highest injections
--> the price asked would then be pilot's salary plus material used. so from seconds to minutes. Engineered FSD going faster, this would give a legit advantage.

Immediate transfer should be impossible : it is selling distant ship and buying the same one at current place.
 
This is how many of us felt about the RNG aspect of the engineers. However, we still have it. I'm all for convenience at this point. Not another time sink.
 
Polls do not show strength of opinion also. So I guess those that what delay have a stronger wish for it than the level of the strength of the wish for those that wish for instant, just by going on the wording in the posts.

If you get what I mean, I not explained that well.
 
Last edited:
I voted for instant, but I would actually like what someone previously mentioned which was a slower transport as the default and one which is more expensive and almost instant. I dont have chance to play for long sessions and I wouldn't want to lose a play session waiting for a ship to arrive, but I do see why other with more time are happy with something realistic.
 
Look I respect that as a family man with job and 8month old but what you are saying is no game shoukd ever exist on the sim side of the spectrum because some people do not have the time so all should be reduced down to gameplay and forget realism.

That is fine fir some games and would have been fine for elite it it had not been marketed as a serious game built around science and lore

Just listen to David braben talk either back in the day in dev diaries or even in the videos now. He is talking about science about believability etc sure science fiction is about fiction but it is meant to have science at its core. ED was never marketed as fantasy.

Right now ED seems to have an identity crisis with half of the devs talking science and the other fantasy it's like oil and water imo.

If as some have suggested it's not what FD want but it's purely a matter of the easiest and cheapest way of doing it then fair enough but if so I think what another poster suggested is the best bet. A fixed time for all ship transfers no matter the distance be it 12 hrs or 24 hrs. This is kind of believable and shoukd be easy to code.

Taste are taste and opinions are opinion of course.

Nothing is wrong or right.

But.

We have a lot of instant action no one has never questioned: refuel, cargo operations, repair, fuel scoop, die and immediatly spawn in the last station even if there are 35000 ly in the middle...

Gameplay reason here: why in this case should be different?

One different point of view: unless we are talking to move an Fdl to jacques, in 12 hours with 15 Ly what's the distance a normal Fdl can cover? let's say 30 jump for 10ly in 1 hour = 300 * 12 = 3600 ly; 24 hours = 7200 ly, more or less 1/3 of the distance to reach sagittarius.

At the end: it's better have a timer setted and in the meanwhile you exit with wife or dog or watch a film and then return and play or it is better having the ship delivered and have fun with it?

Gameplay balance here. I have no doubt. I purchase games for fun. So istant trasport is the good choice here.

About reality... you have a point: but for me, doing 1200 jump, doing the same things, to reach Sagittarius in the name of "reality" has been completly absurd.

So I welcome gameplay reasons here...
 
<snip>...and once frontier see -over 90 pages so far of mainly negative feedback you can bet this instant gratification bar lowering stupidity will never see the light of the live server.

I hope and suspect you're correct. But what are FD thinking?! Are they making the game they want or what? :)
 
This is how many of us felt about the RNG aspect of the engineers. However, we still have it. I'm all for convenience at this point. Not another time sink.

Doing the same thing over and over is a time sink. Waiting for a delivery while you can still do something else is not IMHO
 
Last edited:
The thing with this game over traditional sims is that the galaxy we play in effects everyone, there is no standalone game where you can choose which fun elements to opt for, think of a combat flight sim for instance where the flight model can be dumbed down and infinite ammo etc, you only effect yourself or that particular session if playing online.

With ED allowing an action without balancing (not the fun) but the consequences has an effect over everything.

I am not at all against ship transfers be it made at station or actually transferred but it needs (IMHO obviously I can't speak for those that want the instant) some time related and maybe resource related balance which would help with the over all feel rather than PEW PEW PEW.

Say several people in a station want their ships transferred to there and said ships are made in station, they should be done in strict order of request placement and then if the resources are running low at said station that can feed into the market place and mission system altering pricing and demand etc, in which case some may get their ships made within a time frame but at a hot spot you may loose out to delays due to materials even down to station staff pressure which could feed into the the system status and political side. Instant wipes out all these feeds into the background simultaion.

Ask yourself why all ships aren't available at all shipyards? this could have an impact on ship transfer.

Not all stations have shipyards - therefore this would negate the locally built ships.

If doing it based on physically relocating the ships - then time jump factors come into play but this too could feed into the mission systems escort duties, opportunities for pirates to strike a rich booty, them getting lost etc.

I have only scratched the surface - this is something the Instant side of transferring ship wipes out from the game, it's a loss from the background simulation, which would be a real pity as it waters down the whole game.


Come on FD please listen to us Simulation types as well, you go to the grand effort of using "Science" to create the galaxy and the systems and planets .
 
This is how many of us felt about the RNG aspect of the engineers. However, we still have it. I'm all for convenience at this point. Not another time sink.



The revolt against engineers was not this pronounced and that was subsequently nerfed. adding restrictions or delays would not remove the ship transfer feature as lowering the material requirements for engineers did not negate the RNG effect, sorry but your just clutching at straws now.
 
Last edited:
This will have a huge impact on the game and trivialises one of the most rewarding aspects - Travel.... don't do it FDEV i beg you!


Agree. I find the way that Sandro casually announced this change was shocking. He usually sees the full implications of what he is talking about. But this change would be HUGE, not a small thing, not just a convenience factor. But a complete rewrite of the core game mechanics by circumventing the whole jump range ecosystem.

If they want to dump the jump range hierarchy, fine. But do it in a way that isn't an immersion breaking chore. Just boost all the jump ranges to equal that of an Anaconda, and then charge insane fuel costs. That is effectively what they are doing anyway.
 
Last edited:
The revolt against engineers was not this pronounced and that was subsequently nerfed. adding restrictions or delays would not remove the ship transfer feature as lowering the material requirements for engineers did not negate the RNG effect, sorry but your just clutching at straws now.

I cannot rep' you more, so have a smiley :D
 
Another thought how I would exploit this new mechanic (this is not a good thing but no doubt what people will do)

i could take my A class FSD in my corvette and change it to an E class. As along i can get it to supercruise i dont care as i will never have to use it to leave a system ever again. I can jump wherever i want to be in my asp/conda summon my magical corvette and jump in and fly around the system. My heat will drop massively, my power requirements will go down and my ship will be faster/lighter so I can put more to weapons and overcharged engineering.... its not "an exploit" but i am "exploiting" the fact i dont need to travel to make a ridiculous ship that should be only of any use to someone defending their home system...


 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom