No, but its a bit more believable when you tone the gloom&doom down a bit. You may really dislike this feature, and consider it breaking immersion or whatever, but there is really no reason to go overboard with the whole "from now on everything will be gamey and MMO etc". It doesnt really add to the feedback either. If we want to influence the devs, we just need to say:
1) What we like about the current idea
2) What we dont like
3) What we suggest instead
4) What the advantages of 'our' ideas are
5) What the disadvantages are (and they are there, so we need to be honest!)
6) Argue why the advantages of our ideas outweigh the disadvantages, while taking into account the different kind of players FD has to cater to.
A blanket "from now on everything will be dumb" isnt helping anything.
I agree with that, again this is not a new discussion, we had it all the way back in the DDF discussion, I linked to it many pages ago.
In that discussion no one at FD mentioned instantaneous, that was a time on it. Now they changed their mind regarding this, and the reason are "for gameplay reasons" I like when that is used because that is so convenient.
What I like
1) Ship transfers is a great way to move your fleet around
What I don't like
2) Instantaneous transfer
What we suggest instead
2) First define the reason, it's not 100% clear, but from from what I understand it's so you can do fighting if you are in a trader and visa versa, was that not why the Guardians was implemented?
A wild spin regarding game play and lore.
1) give all players the option to own a private hangar, equip the hangar with a teleportation device, you can access the hangar at all times via a neural link from the station.
2) make a Graphical visual appearance on the stations so we can see some activity, flash of light and so on.
3) let the device use materials instead of money, material can be purchased in the station for money.
I mean, the current model seem to be just slammed on, not even bother with an explanation, just yeah its magic har har har....
Then there is the whole exploitation matter regarding the current model. Money is NOT an issue in Elite, and remember in the beginning.
The Galaxy was NOT supposed to be 1:1 (David Braben changed that)
There was no fuel consumption, the community pushed for that!
+ more I don't remember as I'm old
