2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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It's been sorted. The Dev's made it clear, only stored ships can be transported, and stored ships cannot have cargo. Done. They have also explained that even though it is a bit 'magical', the decision to have it all work the way it does was to benefit game play dorectly. They want players to be able to engage the available content at their own pace, without too many barriers of time.
I could respect that argument if they would run with it and let us teleport ourself to where ever we wanna be whenever. Having to go there is just tedious and unanginge timebarrier one has to overcome to do what he wants, isn't it?
 
Really? In the beta, mostly experienced players participate. People with large bank accounts. With prices being cut by 90%. You seriously think that is going to give any kind of useful data on balancing transfer cost for the user base at large? Really?

This kind of balancing doesn't depend on some non-representative mini-test cycle. Its absurd. You run the numbers, using a number of different scenarios (beginner player/'intermediate'/'multi-billionaire'; short/medium/long distances; cheap/medium/expensive ships). We have brains for this kind of stuff, and after more than 100 pages I suggest we put them to work. :p

OK. You have a point about people with large bank accounts. But, you know what? Frontier could make a completely open Beta (which I've advocated before for precisely the reason you suggest, that perhaps the 'experienced' elite players aren't in the best position to comment - yes people who've previously paid for beta access would potentially be disgruntled, but for the good of the game... :D ). Likewise the 90% reduction of costs thing - what? you don't believe someone could change 'costMultiplierForShips = 0.1' to 'costMultiplierForShips = 1.0' at some stage in the beta? A bit like 'engineersAcceptOneFish = true' :D

And oddly enough, before our last conversation regarding the equation for cost, I had built a simple spreadsheet model in excel to test numbers - which was why I suggested the exponential function. Based on Sandro's comments today that the cost is capped, I'm assuming that they are currently thinking of something like and Erf/Sigmoid function (like the rare goods price vs. distance ones) for costs. Monte-Carlo simulation / Sensitivity testing of models is unfortunately part of my day job. :p

TL/DR? Make the non-representative test cycle more representative then...
 
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But its a boring, simple, and un-engaging part. And at some point one can ask if 'immersion' is that important that I have to routinely spend a fair number of hours doing boring stuff. Its a difficult line to walk, and we each draw it elsewhere, but I have never heared anyone say they enjoy moving their fleet about...

Then Frontier should be very clear about what they want Elite to be.

When Bohemia made DayZ they was very clearly from the start what they wanted DayZ to be, and they are sticking to their guns. It is a hard survival game, where stuff takes time to do, period.
If Elite is a space shooter instant spawn game, just tell us, i'm good with that, space games are not few anymore and there are many good games out there, I just got time for one of them and until now that is Elite.
 
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Referring to the original post of this, I am concerned that instantaneous transport of ships weighing hundreds of metric tons to a station breaks the science-based roots of the game. While transporting itself is a great idea, having the ships be available at once seems a little silly and potentially something that will increase the gap between dedicated and casual players even more. There should either be some kind of delay on ship transport or a fairly substantial fee, naturally scaling with distance and ship size and complexity.

While 3D-printing fighters sounds like a reasonable idea, the idea of being able to print out an Anaconda instantly frankly seems pretty preposterous. We're not talking something the size of a large jet fighter but Olympic stadium size there.

In the end, though, the beta will most surely shed some light on how to approach this dilemma.

I agree, and furthermore question the logic of this... If you can 3D print an Eagle, which is a highly complex machine consisting of thousands of components utilizing hundreds of materials..Durallium...Aluminium...Gold...Leather...plastics...etc...

Then why the hell do we even bother with cargo ships to transport these things around the Galaxy... Why not just 3D print them wherever they are needed ?
 
Why ? what fictional law of physics prevents this.... If ship teleportation is possible, then teleportantion of all maner of stuff is also possible.

And as you raised the point, Why, can't we store ships with stuff in te cargo hold....?

I would suggest that Frontier have someone who's job it is to look into all these imersion breaking inconsistency's and sort it out.

No law of physics prevents it. However, if you look in Pilot's Federation Laws Handbook, Volume II, Sub section c. paras 34 to 36, you'll find that third party agencies cannot accept any liability for cargo (known or unknown at time of manifest entry and contract entrance) when transferring ships on behalf of a Pilot's Federation member.
 
I hate it when game devs begin catering to the I want it now instagratification crowd. It's catering to the same group of people who will ditch the game soon as a new shiny comes along leaving the rest of us with the mess that an immersive and persistent environment becomes once these "features" are implemented. It's frustrating to see and here's hoping I'm mistaken.

I've been playing ED for over a year and have no intention of "hanging it up when the new shiny comes along".
So am I the 'instagratification crowd' only after a years worth of playing do I have my Conda. I don't like doing things over and over again ad nauseum (I.e Robigo runs - I've done a few but not to the point I'm a billionaire)
I'm not going to be constantly throwing money at ship transfer. I like that it's instant. It's a thing people will use from time to time.
People are just diving off the deep end 'instant ship transfer will break the game, break the imersion. The sky is falling...'
Why am I gona fly my DBX around the bubble and every time I want my Conda pay for transfer? It's expensive. Why am I gona fork out every time I want my Python? It'll be expensive.
What it does allow for is people using small fighters to ship them to CGs o CZs and utilise things like the faster FSD boot time upgrade or shielded FSD instead of using 'cookie cutter' builds that folks also complain about.
If folk don't like it: don't use it. Your imersion stays in tact and folks who want a bit of convenience in a game can have it.
It's not gona ruin the game, the sky is not falling. People will play how they want and I look forward to participating with all the Commanders (whether they agree with me on this topic or not) for years to come in the ED universe.
o7
 
I'm glad to see people feel the same. Love the realism of the game, that's what makes it so appealing to me personally.
Ship transfer is an amazing idea, but instant is a bit much.
Perhaps if they reworded it or changed the idea slightly. Maybe it's not getting transferred, but instead rebuilt? For example, the station your docked at is willing to rebuild the ship you want transferred there and then, for a fee, and then they reclaim the parts/ship when yours arrives?

Makes it slightly more realistic in my eyes and nothing needs to be changed but some text.
Just a thought. ☺
 
I agree, and furthermore question the logic of this... If you can 3D print an Eagle, which is a highly complex machine consisting of thousands of components utilizing hundreds of materials..Durallium...Aluminium...Gold...Leather...plastics...etc...

Then why the hell do we even bother with cargo ships to transport these things around the Galaxy... Why not just 3D print them wherever they are needed ?
Isn't DNA sort of a 3D printer?
 
I am a hard-core enthusiast (played every iteration of Elite since 1984) who is now-of necessity-a casual player......and I can assure you that I utterly *despise* the idea of insta-transport. Just as I despise the nerfed AI, and the easy upgrades. So no, its not about pleasing casuals.....its about pleasing the Instant Gratification crowd. Not all casuals are into instant gratification. Personally, I find that making transport of ships too quick plays havoc with the pace of the game, & removes any need to carefully plan where you leave your ships parked.
.e

I couldn't agree more... I thought that I was backing a space MMO simulation type game set in a fictional future Galaxy based on Elite Lore from the previous games.... But with every update we seem to be moving towards an instnt gratification space ship shootem up style arcade game...

Why don't they just give us levels...three lives... and a high score... and be done with it.
 
CQC broke my immersion. I fixed that by ignoring it. I played powerplay for all of a couple days and it broke my immersion. It no longer exists to me and has no effect on my immersion now that I ignore it. Most of the mechanics or "gameplay" in this game can be ignored. Insta-transfer will not break your immersion either if you ignore it. This is another one of those arguments like 3rd person camera for example. I don't want it so nobody else can have it. It will break my immersion, you can't even have it in solo either because then it won't be fair because you have something that I don't, even though I don't want it....lol. I'm predominantly a solo player in Elite. I don't have time anymore to dedicate to group activities. So far, I haven't gotten anything out of Wings, Powerplay, or CQC or 9/10's of the ships that are in the game. I don't mind that others enjoy them (other then the dang CQC thing on my screen). I don't mind if you exploit the game and have billions of dollars. It only cheapens the game for you, not me. I don't care if people log out during combat, or try to grief people etc. I ignore them, switch modes, whatever to enhance my enjoyment as the game was intended. You can play this game anyway you want if you truly want to! Want hardcore? Hit wipe on your player after you die instead of starting with a magical new ship after the insurance screen. Want to spend weeks moving your ships around the galaxy, then go for it. Stop worrying about how others might play the game and you will learn to ignore what you don't like. Immersion intact! This game is mostly about roleplaying, player driven content and "your imagination". It's only immersion breaking if you want it to be. Don't get me wrong, I'm a strong advocate of this game being more sim-like than game-like but it won't sell to the masses. When I say masses, I don't mean the COD crowd etc. I mean to the space sim crowd. I would love for most of the mechanics in the game to be more complex and sim-like but on the other hand, I don't have time to move 4 ships out to Jacques from the bubble to take part in multiple CG's. Some things have to give in relation to gameplay and for the appeal of the general playing population.
 
Then Frontier should be very clear about what they want Elite to be.

When Bohemia made DayZ they was very clearly from the start what they wanted DayZ to be, and they are sticking to their guns. It is a hard survival game, where stuff takes time to do, period.
If Elite is a space shooter instant spawn game, just tell us, i'm good with that, space games are not few anymore and there are many good games out there, I just got time for one of them and until now that is Elite.

Could you just stop with the hyperbole? It takes +- 15 hours to go to Jacques. There is absolutely NOTHING in DayZ that takes that long to get there. Not even remotely close. Stuff takes way more time to do in Elite, period. They just made the gap smaller.
 
Could you just stop with the hyperbole? It takes +- 15 hours to go to Jacques. There is absolutely NOTHING in DayZ that takes that long to get there. Not even remotely close. Stuff takes way more time to do in Elite, period. They just made the gap smaller.

It the game design decision! not a time comparison, and with a engineered ship it doesn't take 15 hours, that is just rubbish!

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[haha]
What? You've heard 'We just don't understand game development' before?:D

wink wink its in the Stars...

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Pssst! DDF. Ironman mode. Just Sayin' ;)

LMAO don't bring gasoline to the discussion...
 
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