The Star Citizen Thread v5

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i am very impressed by the last demo show.

all the work done in these last month are coming to something good (thanks God)

probably it's the end of the negative critics by me.

So.. at the end of the story ..these are ''good guys'', they truly want to create a great game and
with patience and time (they needed years, as expected) they will achieve what they want to do.

very positively impressed by this last demo.
 
got some new info today


  • StarNetwork is completely rewritten code that allows thousand of simultaneous players with near 0 lag (I've seen it myself)
  • right now "Apostles" (higher tier than evocati) are playing the 3.0 build on servers with hundreds of people
  • the demo shown at 3.0 was unscripted and not rehearsed (gaming mags did not play the exact same scenario at all and were shown a different planet)
  • you don't need a beefy vid card to play this; chris is noted as saying you can play with onboard graphics 100% confirmed
  • demo was running at a flawless 60fps and was only capped because of the low refresh rate of the giant center stage television
  • AI for pirates was using the new StarAI 2.0 system (subsumption ai) -- so real it felt like you were playing against human opponents
  • AI questgivers will have their own personalities, likes and dislikes and preference on race
  • FPS combat will contain "extremely tactical" situations (one scenario I personally saw was hiding from pirates aboard a constellation and venting the onboard air and disabling gravity to fight them)
  • new cover system is unlike anything ever done in games before (pretty incredible)
  • alien races: saw the two alien races and wow, I am blown away. gently caress off nms. note: aliens 100% confirmed to fit inside buildings
  • missiles have been removed from the game just for patch 2.6 to 3.0 (they are working on a better system)
  • 100% this is be here before year end

glad I bought in last week because I'm hearing they are closing pledges after 2.6 hits


guys, seriously, buy in now. even if its just the start package, you don't want to miss this game

Source please.
 
Another well put fan-made recap of Gamescom presentation focusing on the npc Miles Eckhart characther.
https://www.youtube.com/watch?v=KGxWpilwA-8

The Arrival at Delmar it takes them two minutes to go from the orbital to the surface at the 1km/s cruse speed (according to the HUD once they do the fly by of the orbital at ~100m/s) - Yes I reached the presentation video, rather than an edited one.

That doesn't really give a great sense of the vast scale of the 2000km planet, which is twice the size of Pluto, under two minutes to land.
Also puts that orbital in a very low orbit, given the shallow approach.

It just does not feel right
 
There is the theory that the map size is still 8000x8000x500 m with just the ships and player characters being scaled down to millimeter sizes and that is the reason why everything glitches and breaks.
An interesting theory, but one that breaks down if you look in any detail at floating point format. Maximum float32 value is some stupid number of light years, and thus irrelevant. Visible model shake starts at about 2-4km from the origin, which is relevant. Divide the size of all objects by 1000, you also divide the size of the camera by the same, so visible glitches start 2-4 metres from the origin instead.
 
How is my discussion a 'meltdown'? I did not call anyone any names, like you have repeatedly. I gave citations not hyperbole.

I opened my account years before you, yet I am somehow a 'sock-puppet'?


Your hyperbole is amazing.



Because your "effort post" was full of whataboutery, name calling (or is implying that people here with a descenting view of Star Citizen are all "schoolyard children" not a case of that?) non-facts and a lot of hot air.... also a lot of words. :)

So, care to provide proof that the demo was played "over twenty times" to various media outlets?

Also, nice secondary meltdown.

Also also... Yes, your account was opened 3 years ago... Strange the only two posts that show up on your account are the ones you've just posted though....

And further more, nobody here is saying the demo was "faked", we're just saying that it was largely not a playable demo like it was presented as... because if it was playable, then CIG would have been very happy for gamers to give it a go themselves.
 
Star Citizen fans "Elite has boring, barren planets with nothing to do on them."

-- Star Citizen fans get shown one barren planet with one single mission on it --

"OMG, OMG best game ever, take my money Chris Roberts, take my money... please take my money..."

Yep...thats what i expected...

[video=youtube;2Svwm_k9hYk]https://www.youtube.com/watch?v=2Svwm_k9hYk[/video]
 
Because your "effort post" was full of whataboutery, name calling (or is implying that people here with a descenting view of Star Citizen are all "schoolyard children" not a case of that?) non-facts and a lot of hot air.... also a lot of words. :)

So, care to provide proof that the demo was played "over twenty times" to various media outlets?

Also, nice secondary meltdown.

Also also... Yes, your account was opened 3 years ago... Strange the only two posts that show up on your account are the ones you've just posted though....

And further more, nobody here is saying the demo was "faked", we're just saying that it was largely not a playable demo like it was presented as... because if it was playable, then CIG would have been very happy for gamers to give it a go themselves.


It is not name-calling when in fact you act like a child. If I am in a 'meltdown' then you are magma.


I don't post often (somehow my old posts are gone, thanks ED) because of diatribes like those found here, even on the private backers forums.

Enjoy your grind and vitriol, I am sure it will last a lifetime.
 
It looked nice, as always. A bit janky, but everything else was not 'blowing my mind'. That's not to rundown the hard work done by devs, I just don't think the reaction matched what was seen,as always.

As I said some pages back had CIG released Frontier's content for ED, then I suspect backers heads would have been popping off their shoulders.
 
It looked nice, as always. A bit janky, but everything else was not 'blowing my mind'. That's not to rundown the hard work done by devs, I just don't think the reaction matched what was seen,as always.

As I said some pages back had CIG released Frontier's content for ED, then I suspect backers heads would have been popping off their shoulders.

Some of the reactions from the demo audience were almost inexplicable - what was the huge cheer for an animation of a door and a ladder all about?
 
An interesting theory, but one that breaks down if you look in any detail at floating point format. Maximum float32 value is some stupid number of light years, and thus irrelevant. Visible model shake starts at about 2-4km from the origin, which is relevant. Divide the size of all objects by 1000, you also divide the size of the camera by the same, so visible glitches start 2-4 metres from the origin instead.

Oh c'mon don't bring your logic and reasoning into this. [big grin]

Btw since you are here Ben, would you say that when Chris Roberts talks about trying to bring "Crysis Quality" PG planets and Volumetric Clouds you think he might refers to something like this:
[video=youtube;52893y-rhO8]https://www.youtube.com/watch?v=52893y-rhO8[/video]

Magic Germans and all congratulations for the UK guys, well all of you for the Gamescom build. Astonishing work and we can't wait for what Citizencon brings us!
 
Some of the reactions from the demo audience were almost inexplicable - what was the huge cheer for an animation of a door and a ladder all about?

If the door and ladder failed to immediately kill any commando's nearby it marks a major step forward in the crushing of some comically badly bugged bits of the game.
 
Some of the reactions from the demo audience were almost inexplicable - what was the huge cheer for an animation of a door and a ladder all about?
He wasn't killed instantly when they happened, which is a huge improvement over the current build? :D
 
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