There is the theory that the map size is still 8000x8000x500 m with just the ships and player characters being scaled down to millimeter sizes and that is the reason why everything glitches and breaks.
~relative distance between Earth and Venus = 261,000,000 km and c=299,792.458 km/s. That's about 870 seconds which equals roughly 14 minutes of flight time and that's at the speed of light. Lets see how long it would take at 20% the speed of light (QD speeds) if they modeled real solar system distances.
.2c = 2,997.92458 km/s
261,000,000 km/2,997.92458 km/s equals about 87,060.22885 second which is roughly 24 hours.
I think shrinking down the size is perfectly fine for game play purposes; you know rule of fun
I know that one of Elite's bullet points is that it's fairly accurate in its milky way simulation but kind of ludicrous that you have to sit back and twiddle your thumbs when jumping to Alpha Centuari and having to cruise ~30-40 min to get to an outpost (this isn't the only system that does this). That's cool if you like that but generally speaking not a whole lot of gamers like that.
Still I commend Elite: Dangerous for sticking with relatively realistic distances.