2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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When I saw a FDL in merope I was impressed. but that sort of gameplay will be removed.

What's impressive about that? You can fly pretty much every ship everywhere.
I've crossed the bubble in a 9ly eagle with an E fuel scoop.
Been to jacques in a 20ly range t6 (unarmed, small shields .. but not in open :p ).
The better armed your ship, the easier. And a fully combat fit conda with its 40ly modded jump range is a complete and utter no brainer to move.
 
Quote all you like, but Newtonian physics begs to differ, as does instantaneous ship repair / rearm / refuel / commodity purchase and sale.

For goodness' sake... It's a science fiction simulation! This breaks the rules of the simulation to an intolerable level. You must be troll. There is no way someone could be so obtuse!
 
Well, must leave this big thread. It's been an enjoyably long journey and taken time to travel along it.
The old guard kickstarters have served their purpose well and they will fade away beyond ED lore. The new instant kids on the block are now in control grinding their feet on the shoulders of the old guard looking at horizons on a smaller and smaller planet. As it always is and always has been.
The instant kids are now the Guardians of ED.
But will they learn the lesson of life? That learning and achieving goals of value takes a lifetime of effort.
 
Quote all you like, but Newtonian physics begs to differ, as does instantaneous ship repair / rearm / refuel / commodity purchase and sale.
Sim , does not have to full 100% realistic.

Xwing was a simulator. Elite 1 , 2 and 3 are.

Elite has basic newtonian physics just with a speed cap (stupid , but I can live with it)
 
I imagine that FDEV will look at how people actually use this feature in the Beta (and afterwards) to make any changes how it actually works.

In other words, it will be based on game usage metrics and not the opinions expressed on these forums and elsewhere, for the reason that its a far larger sample size (that is in how the game is played compared to users that post on forums) and therefore will be a more accurate reflection of peoples opinions.

Not that this is going to stop people arguing of course ;)
 
What's impressive about that? You can fly pretty much every ship everywhere.
I've crossed the bubble in a 9ly eagle with an E fuel scoop.
Been to jacques in a 20ly range t6 (unarmed, small shields .. but not in open :p ).
The better armed your ship, the easier. And a fully combat fit conda with its 40ly modded jump range is a complete and utter no brainer to move.
I use my ASP to go to far places... I am fictionaly lazy lol.
And still dont want ship chea... I mean transfer
 
How did we manage without instatransfer for a year and a half? Oh wait we did. And the galaxy up until 2.2 will feel like a huge place. After that: not so much.

On a positive note; I can effectively skip all engineered FSD's and focus on weapons because "GTA in spayz". All the ASPs i'm gonna interdict and pew. ouwezome!

How will it lose it's huge feeling?

You guys act like Jaques is going to be sitting out there in the core as a step off point for the remainder of all time.

How is this going to affect exploration? It won't. You won't be able to jump ships to beagle point. You won't be able to jump them to anywhere where there isn't a station.

Jesus, this lambasting is ridiculous.
 
I can understand that they "want to lower barriers" having this ability available only in the bubble would be fine with me, outside the bubble not so much, the whole idea of this game I thought is that space is very big?

Please reconsider FD, don't have this ability galaxy wide.

Mick. :)

I've been thinking about something among these lines, too.

Insta travel could be available only within the inhabited bubble. It could be justified as being a technological service offered by factions. It could even be tied to your rep with them.
 
Even bountyhunting. I can make 3-4 mio an hour with the vette. If it costs me 2-3 mio to move it and I save 30minutes travel time (which is the best you can do in the bubble) what exactly have I gained?

This is a different scenario, but I see your point. You will have gained nothing in this case except time. In ED time is very much a commodity (as it is in real life). That is the main reason why I want ship transfer. What I don't want is for it to be instantaneous. That changes game play too much.
 
For goodness' sake... It's a science fiction simulation! This breaks the rules of the simulation to an intolerable level. You must be troll. There is no way someone could be so obtuse!
It's actually pretty clear, but so does dying at beagle's point and "respawning" a second later in the station you last docked.
I see no uproar about that and players who think that's too cheesy play iron man without the sky falling.
 

Yaffle

Volunteer Moderator
Quote all you like, but Newtonian physics begs to differ, as does instantaneous ship repair / rearm / refuel / commodity purchase and sale.

All of them are internally consistent. Yes, it's not 'real' but it sits with how the game's universe works. Teleportation does not.

There seems to be two arguments here, and we're not really arguing the same points.

One is on the lore of the change, and its compatibility with how the rules of Elite's universe works.

The other is the game of the change, and how it affects players and their abilities to do certain things.

We seem to be pitting one against the other, not countering within each argument.

My feeling is, and I cannot speak for them, but the 'instant' crowd don't actually care about the background logic of the universe, it's just a game and the sooner they can do whatever it is they want to do the better.

Whereas the 'lore' crowd see this as some form of unfolding story, and suddenly the nature of the universe changes without explanation when you're reading a new chapter. Such a change you actually put the book down to check it's the same novel.
 
I imagine that FDEV will look at how people actually use this feature in the Beta (and afterwards) to make any changes how it actually works.

In other words, it will be based on game usage metrics and not the opinions expressed on these forums and elsewhere, for the reason that its a far larger sample size (that is in how the game is played compared to users that post on forums) and therefore will be a more accurate reflection of peoples opinions.

Not that this is going to stop people arguing of course ;)

It's not that complex a change, that they cannot use their brains to figure out all the problems ahead of time. I cannot see how this left an idea pitch... Just bloody embarrassing.
 
This is a different scenario, but I see your point. You will have gained nothing in this case except time. In ED time is very much a commodity (as it is in real life). That is the main reason why I want ship transfer. What I don't want is for it to be instantaneous. That changes game play too much.
I would have lost "time". It costs me more money to save the time than I could make in the same time.
 
I imagine that FDEV will look at how people actually use this feature in the Beta (and afterwards) to make any changes how it actually works.

In other words, it will be based on game usage metrics and not the opinions expressed on these forums and elsewhere, for the reason that its a far larger sample size (that is in how the game is played compared to users that post on forums) and therefore will be a more accurate reflection of peoples opinions.

Not that this is going to stop people arguing of course ;)

Very true. I mean, you'd think people might actually wait to see how it works in beta before declaring it game-destroying, but... ;)
 
Well, must leave this big thread. It's been an enjoyably long journey and taken time to travel along it.
The old guard kickstarters have served their purpose well and they will fade away beyond ED lore. The new instant kids on the block are now in control grinding their feet on the shoulders of the old guard looking at horizons on a smaller and smaller planet. As it always is and always has been.
The instant kids are now the Guardians of ED.
But will they learn the lesson of life? That learning and achieving goals of value takes a lifetime of effort.
I feel old...
 
The speed this thread is growing shows that FD should probably make some changes to this (great) new option, so we can keep the advantages without turning the ASP and the Anaconda into mandatory camper vans.
 
after being saturated with this topic i've come to the conclusion that I don't want people putting off Elite because of loading screens and hours upon hours of going back and forth that they just don't have to spend on something they don't consider fun. If ship transference is a solution then so be it.

What about people (like me, possibly) putting off Elite because of badly implemented mechanics? You know, I don´t feel like spending my time in a game that doesn´t respect it´s own rules
 
its a logic issue. A ship shouldn't be able to transfer somewhere unless it is capable of getting there under its own power. It just shouldn't. I don't have a problem with convenience. I do have a problem with gaming the system. If allowed, then there is no reason not to fit all your combat ships with 2D FSD drives, even if they can't even leave your your system. That kind of min maxing is just wrong. It damages the nature of the game mechanics and makes no sense.

make a concession that ships need to be physically capable of reaching its destination and you might make some headway.

Well, this really does not have sense.

1. The crashed cars are routinely transported to places where they cannot get under its own power. Sometimes, there are transported by air, like my bike from USA to Europe.
2. Even if FD will implement the limitation you mentioned, there will be no problem to transport the Vulture with normal FSD to Jaques (or anywhere else) and fit the 2D FSD to it in place. With ship module storage, you will be able to have this pair of FSD drives prepared in your storage, together with some modded modules etc.

Really, there are couple of solid arguments why not to have instant ship transfer, but your argument is not one of them. :)
 
Just popped over to a well know social media service, and 'straw polled' and Elite group that. Two threads about how wonderful instant transfer is 250+ 'likes'. Thread about how immersion breaking it is '6' likes. Very much 'I have a job and this will save me loads of time' as the winning argument. Anyone raising 'realism' being derided for not wanting all the usual other instant elements of the game with trivial effects to take time. This community really is fragmented, and personally, I can only see it getting worse with this. Hope I'm wrong. Oh well. I'm out (of this threadnaught) for now. Oh! Cheers to all of the people who repped me over the day! Need to see what Frontier's response is, but I doubt it will change anything.

<Fade to 'You've lost that loving feelin'...>
 
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What about people (like me, possibly) putting off Elite because of badly implemented mechanics? You know, I don´t feel like spending my time in a game that doesn´t respect it´s own rules

Like getting a fully modded ship back for a lump insurance sum in no time at all? :p
 
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