Just some thoughts and discussion points really.
I really enjoyed the livestreams and 2.2 looks like a nice move forward – great job by the guys presenting. I will confess to being slightly disappointed by the level of silence on what comes after 2.2 and especially what happens next season. What I think has compounded that I think is that I worry FD are underselling themselves a bit. My various news feeds have all been about No Man’s Sky and Start Citizen which is frustrating given that I think FD is doing (or in the majority of cases, has done) most of the stuff first and best.
If I were an average joe, not into space games, even if I were into gaming generally I think I could be forgiven for thinking Hello Games pulled off a completely new and miraculous feat, not one that was pulled off 13 years ago on one floppy disk by a company actively developing a game seeking to do, and well on the way to doing, the same thing again with modern technology and at a much higher level of ambition than Hello Games. Which is not to detract from No Man’s Sky because I’m really enjoying it, it’s just a completely different thing from ED in experience and intent and should have been marketed as a casual, experience-based game from the start.
What NMS has, however, is one massive headline feature – seamless landings on a near infinite number of vibrant, populated, atmospheric planets on which you get to explore and catalogue things. I also think it has a strong identity and brand and for me, actually, a very clear, concise and compelling gameplay loop however much the hype has obscured that. Again, its not a sim it’s a casual game - I don’t see it as competing with ED in this respect and am not seeking to draw comparisons or criticise ED. ED has different aims and challenges but there’s no reason for the press or average joe to appreciate that unless FD position themselves and point it out to them.
Likewise the Star Citizen conference at Gamescom had huge wow factor and a massive headline feature – seamless landings on realistic detailed atmospheric planets etc. etc. i’m sure we’ve all seen it. SC could well be competing with ED except for the fact that it doesn’t exist yet. But again there is no reason for anyone apart from us to appreciate that level of detail if they aren’t told. As far as the Average Joe is concerned (hell, as far as the fanboys are concerned) you can now land on, and walk around, atmospheric populated planets in SC, but not ED. However untrue that may be. I look forward to doing so in ED and SC, but it’s a ways off for both…
And this is the best way I can sum up what frustrated me about Gamescom. I love the game - for all its faults, ED is the only thing that exists that allows me to fly a spaceship and land it on a planet. Playing in VR it is less a game and more of a miracle. The reality is at this moment in time that it is streaks ahead of all the other space games but I get the feeling few people know or care because FD are so focussed (some would say very admirably and honestly) on the now.
What I think you have in peoples’ minds is a comparison between what the press hyped NMS up to be, what SC will be in 4-5 years, and what ED is now. That’s what concerns me; is it a big business error on FD’s part not to be making big promises for the future and showing work in progress loud and proud?
So yeah thoughts and feelings, feel free to flame me into oblivion J
I really enjoyed the livestreams and 2.2 looks like a nice move forward – great job by the guys presenting. I will confess to being slightly disappointed by the level of silence on what comes after 2.2 and especially what happens next season. What I think has compounded that I think is that I worry FD are underselling themselves a bit. My various news feeds have all been about No Man’s Sky and Start Citizen which is frustrating given that I think FD is doing (or in the majority of cases, has done) most of the stuff first and best.
If I were an average joe, not into space games, even if I were into gaming generally I think I could be forgiven for thinking Hello Games pulled off a completely new and miraculous feat, not one that was pulled off 13 years ago on one floppy disk by a company actively developing a game seeking to do, and well on the way to doing, the same thing again with modern technology and at a much higher level of ambition than Hello Games. Which is not to detract from No Man’s Sky because I’m really enjoying it, it’s just a completely different thing from ED in experience and intent and should have been marketed as a casual, experience-based game from the start.
What NMS has, however, is one massive headline feature – seamless landings on a near infinite number of vibrant, populated, atmospheric planets on which you get to explore and catalogue things. I also think it has a strong identity and brand and for me, actually, a very clear, concise and compelling gameplay loop however much the hype has obscured that. Again, its not a sim it’s a casual game - I don’t see it as competing with ED in this respect and am not seeking to draw comparisons or criticise ED. ED has different aims and challenges but there’s no reason for the press or average joe to appreciate that unless FD position themselves and point it out to them.
Likewise the Star Citizen conference at Gamescom had huge wow factor and a massive headline feature – seamless landings on realistic detailed atmospheric planets etc. etc. i’m sure we’ve all seen it. SC could well be competing with ED except for the fact that it doesn’t exist yet. But again there is no reason for anyone apart from us to appreciate that level of detail if they aren’t told. As far as the Average Joe is concerned (hell, as far as the fanboys are concerned) you can now land on, and walk around, atmospheric populated planets in SC, but not ED. However untrue that may be. I look forward to doing so in ED and SC, but it’s a ways off for both…
And this is the best way I can sum up what frustrated me about Gamescom. I love the game - for all its faults, ED is the only thing that exists that allows me to fly a spaceship and land it on a planet. Playing in VR it is less a game and more of a miracle. The reality is at this moment in time that it is streaks ahead of all the other space games but I get the feeling few people know or care because FD are so focussed (some would say very admirably and honestly) on the now.
What I think you have in peoples’ minds is a comparison between what the press hyped NMS up to be, what SC will be in 4-5 years, and what ED is now. That’s what concerns me; is it a big business error on FD’s part not to be making big promises for the future and showing work in progress loud and proud?
So yeah thoughts and feelings, feel free to flame me into oblivion J