I am assuming this is the threadnaught the mod said to post in when they closed the thread I originally typed this for, and by goodness I am gonna post it
Okay here we go -
Instant Ship Transfers breaking your immersion? Hell, let's dial it back all across the board. Here's other instant, gamey things that should be phased out of the game:
Cargo should take time to unload
Cargo racks are actually an automated system that allows for a densely packed load (this is according to their info fluff) but as is, the sale of cargo doesn't account for time. Let's say it takes only a couple of minutes for something to unload, and depending on
Modules should take time to install
Own a car? Ever need a part replaced? If you take it to a garage, you don't get anything instantly swapped out, even if you own the garage. In the future we can assume (due to their mass produced interchangeability) that it's easy to slap up and hook in new parts, so no tearing out the frameshift drive to get to life support, etc. However, there's nothing in the hangers that suggest there's an automated system for installing parts, and there's not just a pile of parts next to the hanger, either. Let's be generous, give it an hour for each part you swap, maybe less so for hard and utility parts. The time should scale with the size of the module being installed. Hope you didn't buy something on accident!
Paint Jobs should take time to apply
Ever get your car a paint job? Especially one with patterns and stripes? Yeah you already know where I am going with us. Let's be generous and allow for holographic simulations what a new paint job would look like before you commit to it. And regardless of costing irl money, in game paint jobs should be applied for a modest fee
Heat Sink and Chaff should be Synthesiable
Not actually a time thing, but since I got your ear anyway, how the hell can I make guided missile ammo with raw elements, but not shards of metal for heat sinks and chaff? Oh, speaking of ammo
Ammo should take time to reload, and not all ammo should be available at all stations
"Oh come on, now you're being ridiculous" you say, but I WARNED YOU. YOU COULD HAVE STOPPED THIS. No, seriously, limpets and SRVs might be hard to come by on distant outposts, to say nothing of missiles. "But Kermit" you start blubbering, now realizing what you have done, opening up the floodgates as you did, "Those things are manufactured right at the outpost!" Ok, and I can make missiles in my ship. Why can't I make limpets and SRVs? Seriously, a factory module that sucks up time, resources, and a hefty module slot would be awesome. And it should only take a couple hours to install, thanks to you, Billy. (I'm going to call you all Billy)
How the hell can I mine ice and water out of things and not use simple electricity to separate it into pure oxygen and hydrogen, thus an alternate fuel supply for my ship and replenish my emergency air supply
Wow that was a long title. But it's true, you have a g portable fission reactor, electricity is not exactly a problem. A special module should again do the trick, "special" in this case being "tank of water with two metal rods sticking into it".
There should be a paint job, for all ships, that has a wizard on it
This would be the most realistic improvement of all, if the vans in my town are any indication of it.
Well there's my two sense on making the game more realistic, if we can't have instant transfer of ships. Discuss.