2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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But there's no fun in a rebuy screen. And you don't have to use the 'indestructible ship' button, you can ignore it. It's great. It's magic. Remember, fun trumps realism and everything else.

Conversely, play hardcore in Open and if you die, you have to uninstall and buy a new copy of the game.
 
If ships can be teleported or even printed in another place, then all of the E D universe falls apart.
And any attempt to say only non biological items would push robotic NPCs to the forefront, making human pilots redundant.

Telepresence can work if you put a limit on the distance.
But teleporting ships or printing ships changes everything.
You'd never control that kind of technology.

Print me a new ship, complete with robotic crew.
Print me a cargo bay of whatever I want.
Anywhere I want.

With FDev's leap in design, you might as well say we have quantum telepresence that explains no escape pods and instant spawns over any distance for us humans.
Bit like how it is now.
 
Here's the part of the livestream where ship transfer was introduced:
https://youtu.be/4n__hfgKygs?t=42m50s

Here's a later one where they answered a question about an in-game explanation of the instant transfer:
https://youtu.be/ifFdr22Sk9U?t=32m35s

The joke was about how they kept using the CZ example. I can't find the 'magic' reference but I think it would've been a self-deprecating quip from Sandy (not disrespecting players).

The second video confirms that the instant transfer is just a game mechanic and not teleportation. No lore is involved, and there's no point in dreaming up some in-game technical explanation. For those worried about immersion, the best way to think about it is that it's a "time shrink" like instant ship repairs, instant refuel, etc.
 
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If ships can be teleported or even printed in another place, then all of the E D universe falls apart.
And any attempt to say only non biological items would push robotic NPCs to the forefront, making human pilots redundant.

Telepresence can work if you put a limit on the distance.
But teleporting ships or printing ships changes everything.
You'd never control that kind of technology.

Print me a new ship, complete with robotic crew.
Print me a cargo bay of whatever I want.
Anywhere I want.

With FDev's leap in design, you might as well say we have quantum telepresence that explains no escape pods and instant spawns over any distance for us humans.
Bit like how it is now.

Your thinking about this way too much .. just stop.
 
Here's the part of the livestream where ship transfer was introduced:
https://www.youtube.com/watch?v=4n__hfgKygs&feature=youtu.be&t=42m50s

Here's a later one where they answered a question about an in-game explanation of the instant transfer:
https://www.youtube.com/watch?v=ifFdr22Sk9U&feature=youtu.be&t=32m35s

The joke was about how they kept using the CZ example. I can't find the 'magic' reference but I think it would've been a self-deprecating quip from Sandy (not disrespecting players).

The second video confirms that the instant transfer is just a game mechanic and not teleportation. No lore is involved, and there's no point in dreaming up some in-game technical explanation. For those worried about immersion, the best way to think about it is that it's a "time shrink" like instant ship repairs, instant refuel, etc.
But even without the lore reason its just going to make everyone fly ASPs to get to places and then transform into somethine more suited...
 
There should be a new capital class transport ship. (Capital class ships I believe can jump anywhere)
When you request a transfer, a short time later one of the capital class transporters will jump near the station and an NPC version of your ship plus some others will quickly dock/undock to the transport before it jumps away the transfers will dock to the station and become available to you.

You'd be able to launch after requesting the transfer to witness the transport take place

Not a bad idea... apart from the fact that this would require hundred and hundreds of capital ships zipping around and I dread to think ho much you'd have to pay to charter a Capital ship for even a small jump!
 
Where, exactly in this thread did anyone say you have to sit and wait for ship to arrive? Where? Nowhere, except for the proponents of instant. Nobody has suggested that.

The suggestion is that when you order a ship it takes an amount of time to arrive during which you can keep on playing. It is still faster than taxi-hauling to fetch it. It's faster than now, but makes more sense and adds a tiny bit of thought to the game rather than removing it.

But the answer is 'fun trumps all', so I was wondering why I can't have an indestructible ship because it's more fun?

See the link? I am being hyperbolic, but that hyperbole is as empty as the 'fun' argument.

But having an "invincible ship" is such a poor argument. An invincible ship would become terribly boring after about 10-15 minutes.

Whereas being forced to sit for some arbitrary period of time waiting for your requested ship to arrive is, by its very nature, extremely un-fun. What are you gonna do? Pootle around in your exploration ship? You're not going to go anywhere, you're waiting for your other ship to arrive. So you're basically just going to sit there staring at a progress bar until the game decides OK you can go have fun now, here's your ship.
 
Ultra Hardcore mode: you die in game, FDev puts a hit contract out on your life, IRL
The original vision was that if you die you are in an escape pod and you have to get home , otherwise you restart over. - yes that was the DiD optional mode , but it was ment to be there.

It seems that all content for hardcore players has yet to arrive and instead only the ''I want it now !'' audiance are getting content.

Bounties are worth more than they are ment to in lore
You start with 1000 instead of 100 (stupid)
Ships have no value
Rebuy is ultra cheap and death has zero meaning
AI is braindead at the moment
 
If FD and the instant gratification people want a one click, no wait time solution then simply allow remote selling of your ship.

You get the money, you build a new ship where ever you are according to what is available in that sector.

The instant gratification people can't really complain that is unfair and it fits perfectly logically into the game lore. It'd be just as simple to implement for FD - they can then put the proper transport mechanism back and think it through a bit better for another day.

If your argument against that is that you can't get the same shineys in the new area then you are just proving the fallacy of the instant transport mechanism.
 

Goose4291

Banned
Nah, I was half serious, half joking. If you're against the idea of ship transfers that are too fast, despite being expensive, or whatever sink FDev puts into place to keep it from being too easy, then you shouldn't condone these other minor breaks with reality. The only reason I would teleport/remote ships anyway, is because of all the damn sidewinders I bought as bookmarks prior to actual bookmarks being added to the game.

I am DEFINITELY for things that give explorers more autonomy in deep space, the hydrogen "refinery" module idea came from traversing "briar patches", although it could serve a back up alternative to ships that frequently visit stations or mining vessels that obviously can grab ice at any time. Nothing beats an 8A fuel scoop, though

I get your point totally, just like I say I'm not keen on the idea for the aforementioned reason :). Ideally I'd like to see us being able to hire other commanders to do the moving for us.

I would love to see modules that provide for full autonomy, if just so I could potentially roll in a combat support anaconda refueling, repairing and rearming my wingmates as they go about on a jolly spot of MDK.

That said, the forklift driver offer still stands, particularly if you can source me one of these:

Weyland_Power_Loader.jpg
q
 
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Yaffle

Volunteer Moderator
But having an "invincible ship" is such a poor argument. An invincible ship would become terribly boring after about 10-15 minutes.

Whereas being forced to sit for some arbitrary period of time waiting for your requested ship to arrive is, by its very nature, extremely un-fun. What are you gonna do? Pootle around in your exploration ship? You're not going to go anywhere, you're waiting for your other ship to arrive. So you're basically just going to sit there staring at a progress bar until the game decides OK you can go have fun now, here's your ship.

Okay, I'll put in in again as you missed it:

Where, exactly in this thread did anyone say you have to sit and wait for ship to arrive?
 
The second video confirms that the instant transfer is just a game mechanic and not teleportation. No lore is involved, and there's no point in dreaming up some in-game technical explanation. For those worried about immersion, the best way to think about it is that it's a "time shrink" like instant ship repairs, instant refuel, etc.

I think most people get that. Problem is, that in this case - unlike all other "time shrinks" already in the game - it goes against base principles of the game such as travel distance and time management. Waiting for your ship to be repaired or your trade goods are being unloaded takes no time because it would prohibit you from playing the game, waiting for your ship to arrive wouldn't... for the 1001st time!

Sorry, it's like standing in a crowd shouting the same argument over and over in here...
 
I get your point totally, just like I say I'm not keen on the idea for the aforementioned reason :). Ideally I'd like to see us being able to hire other commanders to do the moving for us.

I would love to see modules that provide for full autonomy, if just so I could potentially role in a combat support anaconda refueling, repairing and rearming my wingmates as they go about on a jolly spot of MDK.

That said, the forklift driver offer still stands, particularly if you can source me one of these:

http://vignette4.wikia.nocookie.net/avp/images/0/00/Weyland_Power_Loader.jpgq

Why the hell don't we have mecha in this setting

Why are we even taking any of this crap about insta-transfers seriously, when we should be pushing FOR AN SRV THAT IS A BATTLE MECHA.
 
Okay, I'll put in in again as you missed it:

Where, exactly in this thread did anyone say you have to sit and wait for ship to arrive?

Yaffle, I honestly missed this part about you and it sincerely warms me brackish heart to see you haven't changed a bit.

Mecha-SRV, yes or no
 
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