2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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I actually am, i have no regard for my own convenience i love this game and am distressed by the careless disregard shown here don't get my wrong i do want ship transfer but not at the cost of the core balance that gives the game it's magic.

I have no malice toward my fellow players i just wont whats right for the game as a whole.

As I stated earlier, what irks me the most is their blatant short-cut taking regarding some features that should have been implemented later and in a much more flashed out way. It's almost as if FD themself are no longer convinced stuff like walking around in and outside of ships, stations and planets will ever really become a reality...
 
back in the day i believe we were not even going to start with a ship, we were going to be working for "The (wo)man" before we could get our own ship.

I too would not have an issue waiting for an insurance ship to be bought to us, and in the mean time use another of our ships or a loner.

the sweeter the ship the longer it would take to source one - with a limit of course -Dare i mention the "other" game ;) but i think Star Citizen is doing something along those lines

It will make sense when we have legs. Waiting for our summoned ships won't be a problem then (assuming there's interesting stuff to do in stations)
But instant gratification is instant is now i want it now and people lose sight of the big picture. Sadly. No matter if it breaks the game, it has to be faster, bigger. Above all it has to be now
 
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But my ship got destroyed and it spoiled my fun. So I need an indestructible ship, because it's more fun and as we know fun trumps everything else!

Honestly, you as a pilot are in and of yourself an "indestructible ship" because no matter how many times you get thrown out of your ship's explosion, you always manage to survive long enough to get picked up and dropped off at your last station.

Not even the nearest​ station, but the one you last docked at.
 

Goose4291

Banned
I am assuming this is the threadnaught the mod said to post in when they closed the thread I originally typed this for, and by goodness I am gonna post it

Okay here we go -

Instant Ship Transfers breaking your immersion? Hell, let's dial it back all across the board. Here's other instant, gamey things that should be phased out of the game:

Cargo should take time to unload
Cargo racks are actually an automated system that allows for a densely packed load (this is according to their info fluff) but as is, the sale of cargo doesn't account for time. Let's say it takes only a couple of minutes for something to unload, and depending on

One of the things I'd like to see for the eventual walkabouts expansion is something like this (I like the idea of things requiring a bit of complexity). If you need a forklift driver at Mother Goat, give me a shout.


Modules should take time to install
Own a car? Ever need a part replaced? If you take it to a garage, you don't get anything instantly swapped out, even if you own the garage. In the future we can assume (due to their mass produced interchangeability) that it's easy to slap up and hook in new parts, so no tearing out the frameshift drive to get to life support, etc. However, there's nothing in the hangers that suggest there's an automated system for installing parts, and there's not just a pile of parts next to the hanger, either. Let's be generous, give it an hour for each part you swap, maybe less so for hard and utility parts. The time should scale with the size of the module being installed. Hope you didn't buy something on accident!

Paint Jobs should take time to apply
Ever get your car a paint job? Especially one with patterns and stripes? Yeah you already know where I am going with us. Let's be generous and allow for holographic simulations what a new paint job would look like before you commit to it. And regardless of costing irl money, in game paint jobs should be applied for a modest fee

As long as the delay is reasonable I'd be behind this. Same goes for paint job fees.


Heat Sink and Chaff should be Synthesiable

Not actually a time thing, but since I got your ear anyway, how the hell can I make guided missile ammo with raw elements, but not shards of metal for heat sinks and chaff? Oh, speaking of ammo

So many times yes.

Ammo should take time to reload, and not all ammo should be available at all stations
"Oh come on, now you're being ridiculous" you say, but I WARNED YOU. YOU COULD HAVE STOPPED THIS. No, seriously, limpets and SRVs might be hard to come by on distant outposts, to say nothing of missiles. "But Kermit" you start blubbering, now realizing what you have done, opening up the floodgates as you did, "Those things are manufactured right at the outpost!" Ok, and I can make missiles in my ship. Why can't I make limpets and SRVs? Seriously, a factory module that sucks up time, resources, and a hefty module slot would be awesome. And it should only take a couple hours to install, thanks to you, Billy. (I'm going to call you all Billy)

Aside from the time thing I'd be happy with that. You'd need to tweak the galactic map though to show what rearm facilities were available. Let's make it interesting and allow you to resupply your wingmates with that module as well!

How the hell can I mine ice and water out of things and not use simple electricity to separate it into pure oxygen and hydrogen, thus an alternate fuel supply for my ship and replenish my emergency air supply
Wow that was a long title. But it's true, you have a        g portable fission reactor, electricity is not exactly a problem. A special module should again do the trick, "special" in this case being "tank of water with two metal rods sticking into it".

Itd be cool but a tad redundant seen as how easy it is to find a scoopable star (that said, explorers might welcome it when trying to get across the dead belts)



There should be a paint job, for all ships, that has a wizard on it

This would be the most realistic improvement of all, if the vans in my town are any indication of it.

More paint jobs are never a bad thing!

*Note: My views might be clouded by my sim-heavy game preferences, and a strive for complexity to what is a very arcadey game, which varies wildly from what I was sold this as.
 

Robert Maynard

Volunteer Moderator
Oh no, now we have mods doing it too. [squeeeee]

Just in case anyone needs reminding, Moderators are volunteers drawn from the forum user-base and as such are very likely to be players with opinions of their own (which they are, of course, permitted to express).
 
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Honestly, you as a pilot are in and of yourself an "indestructible ship" because no matter how many times you get thrown out of your ship's explosion, you always manage to survive long enough to get picked up and dropped off at your last station.

Not even the nearest​ station, but the one you last docked at.

In the year 3302 we are all Cyborgs and get 3D printed based on our Pilot's Federation License! ;)
 
FUN FUN FUN! INSTANT INSTANT INSTANT! FUUUUUUUUUUUUUUUUUUN

giphy.gif
 
As I stated earlier, what irks me the most is their blatant short-cut taking regarding some features that should have been implemented later and in a much more flashed out way. It's almost as if FD themself are no longer convinced stuff like walking around in and outside of ships, stations and planets will ever really become a reality...

No it just takes a long time to do that. They could have done it the other way where all those things are separate modules ... oh wait .. didnt work for SC.

Point being FD are still a pretty small/medium dev, they only have a finiite amount of resources. Also bear in mind that these things are being worked on in the background, even if we dont see them for another year or so. Look at the avatar editor, we have seen a version of it already, but its not in the game yet.
 

Yaffle

Volunteer Moderator
Honestly, you as a pilot are in and of yourself an "indestructible ship" because no matter how many times you get thrown out of your ship's explosion, you always manage to survive long enough to get picked up and dropped off at your last station.

Not even the nearest​ station, but the one you last docked at.

But there's no fun in a rebuy screen. And you don't have to use the 'indestructible ship' button, you can ignore it. It's great. It's magic. Remember, fun trumps realism and everything else.
 
As I stated earlier, what irks me the most is their blatant short-cut taking regarding some features that should have been implemented later and in a much more flashed out way. It's almost as if FD themself are no longer convinced stuff like walking around in and outside of ships, stations and planets will ever really become a reality...

Yes that is indeed worrying. If this decision is made due to the ease of implementation because the development team are already over stretched, is it realistic to be expecting key features of the game to come in the future to be implemented well if at all?
 
Sorry, instant transfer IS going to create way more problems than it solves, they have been presented well in this thread and others. Secondly, 'watching a clock go to zero', come on, that is so easily dismissed it is ridiculous, what is it again that is stopping you from doing what you were doing in your current ship?, makes me wonder what you guys are doing currently in game with zero ship transfer? - have you stopped playing because you have to do 20 jumps to grab your battleconda? And finally a delay is far more 'realistic' than none at all, I can't help but think that if Frontier had announced 'ship transfer with delay' that many of you would have been happy with a QOL improvement, they mention 'instant' and now you all 'have to have it', it's funny, I'd seen threads requesting ship transfer before, a very tiny fraction of a fraction of the posters dared to mention 'instant transfer', now apparently, out of a stream it is the latest 'must have'. Please, think about where you were before they announced it and what you realistically would have been happy with.

Exactly! Very well put. Its a pitty one has to point that out again and again. I hope FD will have an answer soon and end this debate.
 
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In the year 3302 we are all Cyborgs and get 3D printed based on our Pilot's Federation License! ;)

Considering the newest "revelation" that, apparently, ships, fighters and SRVs can be - and in part are - just remote controlled, "we" might as well be... As far as I'm conceanred, FD is doing quite a bit of lore breaking right now, which really doesn't sit well with me.
 
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Well bye for now elite community it's getting really late here in the land down-under I'll leave it to my like minded brethren in other time zones to continue the defense of our game thank you everybody that sent me Rep today over 70 of you, it was appreciated and encouraged me to stay with this thread all day.

Sandy and David find a way to implement this feature without damaging the core balance.

Good luck all see you tomorrow [zZzZz].
 
*Note: My views might be clouded by my sim-heavy game preferences, and a strive for complexity to what is a very arcadey game, which varies wildly from what I was sold this as.

Nah, I was half serious, half joking. If you're against the idea of ship transfers that are too fast, despite being expensive, or whatever sink FDev puts into place to keep it from being too easy, then you shouldn't condone these other minor breaks with reality. The only reason I would teleport/remote ships anyway, is because of all the damn sidewinders I bought as bookmarks prior to actual bookmarks being added to the game.

I am DEFINITELY for things that give explorers more autonomy in deep space, the hydrogen "refinery" module idea came from traversing "briar patches", although it could serve a back up alternative to ships that frequently visit stations or mining vessels that obviously can grab ice at any time. Nothing beats an 8A fuel scoop, though
 
But there's no fun in a rebuy screen. And you don't have to use the 'indestructible ship' button, you can ignore it. It's great. It's magic. Remember, fun trumps realism and everything else.

Wow way to be facetious and totally miss the point. Do they teach advanced obnoxious hyperbole in moderator school, or is it just something you do for fun?

There's literally no reason to sit around and wait for your ship to magically arrive where you are, when it can all be handwaved and abstracted away. A lot of people don't have time to play this game all day every day, they just want to jump in and have fun. That's one of the main reasons I've never participated in a CG. They're just too much of a hassle. Or I'm not in the right ship. If I could just fly there in whatever I'm in, and then switch to an appropriate ship while I'm there, without having to wait an arbitrary period I'd be much more likely to participate.
 
But my ship got destroyed and it spoiled my fun. So I need an indestructible ship, because it's more fun and as we know fun trumps everything else!

Sass from Yaffle!

Will he Yaffle himself? Time will tell!!!!

EDIT:

I'll contribute tho, I think you should be forced to pay income tax based on a complex residency system of where you spend the most time in space. You could then have the fun gameplay mechanic of spending 184 days in the void for space tax purposes!
 
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Yaffle

Volunteer Moderator
Wow way to be facetious and totally miss the point. Do they teach advanced obnoxious hyperbole in moderator school, or is it just something you do for fun?

There's literally no reason to sit around and wait for your ship to magically arrive where you are, when it can all be handwaved and abstracted away. A lot of people don't have time to play this game all day every day, they just want to jump in and have fun. That's one of the main reasons I've never participated in a CG. They're just too much of a hassle. Or I'm not in the right ship. If I could just fly there in whatever I'm in, and then switch to an appropriate ship while I'm there, without having to wait an arbitrary period I'd be much more likely to participate.

Where, exactly in this thread did anyone say you have to sit and wait for ship to arrive? Where? Nowhere, except for the proponents of instant. Nobody has suggested that.

The suggestion is that when you order a ship it takes an amount of time to arrive during which you can keep on playing. It is still faster than taxi-hauling to fetch it. It's faster than now, but makes more sense and adds a tiny bit of thought to the game rather than removing it.

But the answer is 'fun trumps all', so I was wondering why I can't have an indestructible ship because it's more fun?

See the link? I am being hyperbolic, but that hyperbole is as empty as the 'fun' argument.
 
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