2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Okay, I'll put in in again as you missed it:

Where, exactly in this thread did anyone say you have to sit and wait for ship to arrive?

It can only be assumed by people bringing it up that this is how it would be, no one officially said. Of course no one officially said you have to use the feature in the first place either.
 
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Wow, there sure are a lot of people who are scared of change. What's wrong with adding in a quality of life feature that takes away the tedium of jumping over and over just to get my miner somewhere? I don't see how it's game breaking. I just see a bunch of "old man yells at cloud" who want everyone to do everything the hard way because gat dang it that's the way we did it back in my day and it was good enough for us, it'll do for you, too, whether you like it or not.
 
Instant transfer is a development dead end, it does not introduce anything new and cannot be built upon. Spending the time to create a system that can track an NPC controlled ships movement across the galaxy has near infinite possibilities.

If they ever plan on using it, which I thought they would be sooner or later... apparently not.
 
Well why haven't they announced there new lead designer yet or at least tell us there having a good look at this problem, then we can all go play elite and feel assured that were not wasting our time on a dead game because if there willing to mess the core balance up like this it's dead for me and I,m probably going to move on.

I'd never, ever thought about that within last two years of my amazing funtimes with Elite Dangerous. As feeling so passionate about the game since so long now, pondering about the possible future features of my beloved realm from time to time, was even spicing up my joy out of what I was already able to have fun with...

...and I'd probably be laughing about a comment as yours, Shar. If it was few days ago.

Everything changed suddenly!! I'm totally surprised about it myself. If one cant see now the outcome of how this extremely important new feature will change the overall gameplay and space travels mechanics, one simply lacks of imagination and knowledge of how and why the gameplay works as it does now. With all the respect to those who don't see it.

...as suddenly I can sign myself with both hands under your quoted post, Shar. Something got broken inside me. Someone kicked me in the stomach... I'm feeling as the idea behind the vision of Elite Dangerous is no longer beeing served for me. As like the developers would be in need of some new strategy to attract attention of 15 years old players now, which play the game for ca. 20 hours and that's it. And like this would be the updated business/development plan of the creators of my beloved computer-generated realm, their new target... Not me anymore. Not guys like me, I was meeting on my adventures and hopped for dozens more of such amazing experiences, not anymore...

It's not only this feature we're so passionate discussing here..., "tele-presence" is a bit of a lazy development shortcut as well imho. It's just when you sum up those recently announced features and ponder on the way they're going to be implemented..., it hit me suddenly! Scared me. As I just feel it now, deep in the flesh of my body the road being picked by Mr. Sandro and his crew might be the road towards "No Man's Sky" audience now. Which is absolutely unacceptable by me!!!

So yes..., if this is true. I don't want to invest any more of my time into Elite Dangerous. It was brilliant fun, but I was always aiming for a hobby for 10 years. But not like this..., not like this:(

Please.........

(cries alone in the corner now...)
 
Howzabout:

Instant teleporting. But teleporting is a 'push' not a 'pull'. Just as trivial to code (for those, like me, who think that is the driver behind the decision). But no magic needed (or, rather, much less magic), because you can pretend that it is traveling during the time you take to travel to your destination.

I think send is a good idea .. would need to link to the galaxy map though, yikes .. so probably not the instant fix it first appears probably.
 

Goose4291

Banned
Possible workaround solution:

(i) from your startpoint you select the station where you want your other ship to fly to. This costs money based on ly travelled out to the destination, maybe requiring you having an ai crewman 'qualified' to fly said ship? At this pointo the transported ship is removed from the shipyard inventory and is listed as 'in transit'.
(ii) You fly to the station in question in your actual ship
(iii) Upon arrival under the contacts page on the station menu you select something like 'receive ship'
(iv) ship appears in shipyard inventory.

A happy medium, perhaps?
 

Yaffle

Volunteer Moderator
It can only be assumed by people bringing it up that this is how it would be, no one officially said. Of course no one officially said you have to use the feature in the first place either.

Which is a fair point...

Except it messes with my game (see Slopey's points on this).

So I can't ignore it very easily.

A timed transfer means everyone wins. Those who like the immersion get to keep it. Those who want to ignore it are fine. Those who want their ships moved around without having to taxi to them are happy. Even those who must have pew-pew this instant have Arena.

Instant only gratifies a subset of the above.
 
Cargo should take time to unload
Modules should take time to install
Paint Jobs should take time to apply
Ammo should take time to reload, and not all ammo should be available at all stations
Act on the ship you're sitting in. You can't fly off "half-way through", and all fun stops if you wait. Imurshun be damned if locked out.

Heat Sink and Chaff should be Synthesiable
Dunno. https://fi.somethingawful.com/safs/smilies/3/b/frontear.001.gif

On the scale of things, I think these are small compared to instantly moving a ship around the galaxy.
 
Yeah thread's over imo. The past 50 pages are all the same arguments.

Because it's pretty much all that could be said on the subject... either you are pro original design philosophy or instant gratification. Everything else - including the rectification of the system as proposed - is just speculation.
 
Or I'm not in the right ship. If I could just fly there in whatever I'm in, and then switch to an appropriate ship while I'm there, without having to wait an arbitrary period I'd be much more likely to participate.

Or you could, you know, just fly to or buy the appropriate ship and then fly IT there... doesn't seem so dramatically difficult. I think you might have been cutting your nose off to spite your face not taking part in CGs just cos you're not in the 'right' ship...
 
The difference is you wouldn't be able to trust any of the data coming from the client, so you need a scheduler. That's computationally expensive for a process involving a large number of pilots * however many ships.

You just do a time stamp check when the client looks in the shipyard or shipping UI. If FD servers aren't capable of handling this... Moot point, of course they are. [downcast]
 
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