Did you read the post all the way through? Or are you just lashing out because I happen to enjoy a game currently drowning in a tsunami of hype backlash?Ok, so you are saying that we should not hold CIG or CR to anything he says either. After all its just hype, don't listen to it. It has to do with expecting content that the Dev's stated would be in the game to actually be in the game.
So you agree with me then. Good.Its an example of when players don't hold the Dev's responsible for the statements they say.
No, it's the one thing I'm criticising NMS fanboys for too. Again, read the whole thing through and don't jump to conclusion just because I happen to enjoy the final product.Its the "fanboy" double standards that people will hold for games, the very things you are critical of SC/CIG about you apologize for NMS.
There is enough space in the universe for at least 10 space sims.
IF you don't have enough time like me, pick the one you prefer and play that.
I would appreciate if Roberts would stop the little words on the competition... It doesn't always sound respectful.
They are right now on 2.5.0J, there seems to be some texture issues around GrimHex and something like that but yesterday people were talking about this build being more or less stable so... It may be released these first days of the week.wow...gordo banned again, I think that was the fastest I've seen.
Goes to show that being antagonistic in here is not going to get you anywhere. (though I imagine some leniency is given to long time posters)
Now...California isn't in full swing just yet, but I'm wondering if CIG/RSI have a nice follow-up to the Gamescom hype today. A new patch, perhaps?
It isn't uncommon behavior for someone with a Chris Roberts level of ego. In order to keep his own spirits up he has to constantly make sure he is topping the competition (even if only in appearance). Best to just ignore the self-aggrandizing behavior of a narcissist. We know where the other games stand, we've played them. Not sure if CR plays any other games, but with as behind schedule as SQ42 is, he shouldn't be playing anything else anyway.
Did you read the post all the way through? Or are you just lashing out because I happen to enjoy a game currently drowning in a tsunami of hype backlash?
No. I'm saying that my enjoyment of NMS is unrelated to any hype the game had before release. I wasn't invested in it and I didn't pay attention to it. As such, I couldn't care one whit about it, other than in the generalised form that all hype is stupid, and people who contribute to it are even worse. What Sean said or didn't say has no bearing on my relation to the game.
If you want to be angry at Sean, then go right ahead. Meanwhile, I'll play a good game and no amount of Sean and Sony and all the NMS hypers (hype:ists?) being taken to task for their nonsense will change this.
Moreover, what I'm saying is that NMS is a perfect example why we shouldn't take Chris at his word or assume anything they show will have any connection the final product. What he says is just hype, and it does mean absolutely nothing. Hence why it's such a laugh riot that that's all they have going for them: nothing. Imagine what the backlash will be in their case unless they change… oh… everything about the production of SC.
So you agree with me then. Good.
No, it's the one thing I'm criticising NMS fanboys for too. Again, read the whole thing through and don't jump to conclusion just because I happen to enjoy the final product.
I don't even think he plays his own game personally let alone anyone else's.
Its an example of players making apologize for the Dev's team and for games they champion. By your own statements its ok to ignore everything CIG have said or what CR have said, because after all its just hype and does not count. If we go down that road then nothing any Dev said can be trusted and we should just assume none of it is true.
Actually that is not my evidence, just an article I linked. Like I said AJ showed all the interviews with Sean, if you want to ignore everything that Sean said, then you can't complain when SC does not turn out like what CIG or CR says.
When players don't hold the Dev's responsible for the statements they say, Dev's will continue to lie and mislead customers. Dev's should be held responsable for their statements, for the hype they generate and for the expectations they create. If you wish to ignore all the hype that Sean has created, then go ahead.
Its the "fanboy" double standards that people will hold for games, the very things you are critical of SC/CIG about you apologize for NMS.
I think it's best to go into a game with no mans expectations (lol) and just see what the game has to offer. If you already imagined what you want in the game then you won't be surprised at all to see it if it's there but you set yourself up for disappointment.
My advice to anyone - Wait for reviews but don't read any spoilers. Wait for the price to drop. Don't make any expectations about the game.
Some game s like COD or Armed Assault you always know what you're getting. Games like The Forest (for eg) are different. I didn't know anything about that game and me and my mate have been having one of the best gaming experiences from it having to learn it all ourselves.
Not knowing about a game just makes the experience so much more when it turns out to be a good game. Overhyping a game, expecting things that aren't going to be there or imagining gameplay or scenarios does nothing but fuel disappointment.
Sadly that is the state we have gotten into. But is it imagining gameplay when the Dev says its in the game? While I agree that players make up their own expectations and such, I mean just look at SC and the crazy things some players expect to be able to do. But not all expectations are the players creation. Lets say you are selling a vehicle, you claim it will have 4 wheels everyone expects it to have 4 wheels. But when it releases it has 3. If we were talking about a game people would blame the costumers for expecting to get 4 wheels on their vehicle, while with any other product people would scream scam. Why should game creators be held to a different standard?
No, I'm saying that you should read what I write rather than make up an entire agenda on my part based on my opinion on a game.So you are projecting your emotions on others?
No. I blaming the disappointment some people feel on the hype, which was in part created by the players. I said that I don't care what the hype was or who was responsible for it at as far as determining whether or not I enjoy the game. The two are unrelated. You are lashing out because I don't care about something that does not affect my enjoyment.You are the one that blamed the hype on the players, and when I pointed out that the Dev's are the ones in fact that created the hype you created apologies for that, saying it was just hype and that we should ignore it.
Well, guess what? Everything the dev says is hype, and you can't know what the game actually is until you play it. Remember all those pages of back and forth over whether the gamescom stuff is “in the game”? There's a reason why that debate comes up every time SC fans want to hype Chris' latest brainfart.If everything the Dev says is hype then no one would ever know what the game actually is.
No. I was talking about how funny it is that, when you ignore the hype and judge the game on its own merits, it turns out to be a good game. All I said about other players was that they hadn't done that, and look what happened…Funny how you were not just talking about your relation to the game, you were talking about other players.
You have a very strange way of showing not-anger.I am not angry at Sean
Correct on the first part. Ridiculously non-sequitur on the other. Yes, there should be no backlash because no-one should be falling for hype these days. But from this does not follow that you can't hold it against people what they say. But this is not limited to the developers — if you think even for an instant that the players are free of blame, you're being very blind about how these things work. But more to the point: what either party says is of absolutely no consequence to how good the game itself is. In NMS' case, the game is good; the hype is not something you should care about in judging that.By your own statements there should be no backlash, after all its just hype and and means nothing. So you can't hold anything they say ageist them, its the players fault if they believe what the developers say.
No. This is just some nonsense you've invented for yourself so that you can be angry. I'm criticising them for contributing to the hype. I'm holding them responsible for their statements. If you stopped being upset about my enjoying the game for a moment, you might discover that you agree with me about pretty much everything I've said (well, maybe except my opinion of the game, which is why this is the only reason I can think of that you're lashing out).Actually you are criticizing them for holding the Dev's responsible for their statements, something I disagree with and why I posted.
It's about money. They want money. Period.
It didn't start that way. But changed to that objective very earlier in the development, when they figured out that would make a lot more money (personally) through this method than developing traditionally, delivering and hoping for good sale results to get their profit.I don't think it started that way. I think they had a good working idea of what type of game to make and the original Kickstarter actually looked like something that could be made with Cryengine. Sadly has the money rolled in that changed.
Pretty much, but with two significant caveats on the “didn't start that way” and “good working idea.”I don't think it started that way. I think they had a good working idea of what type of game to make and the original Kickstarter actually looked like something that could be made with Cryengine. Sadly has the money rolled in that changed. I truly think that the first year after the kickstarter (two years in development) was just a focus on bringing in money, when it became clear that they had a chance of fully funding the game with crowdfunding money. Just look at how little was produced and how nothing was done. AC was not delayed because of netcode (after all they released it with the built in one anyway), but because they had nothing to give to players. Just look at the gameplay for that Dec, and how little there was, there was no way they could release that to the public, not after ED hit it out of the park with its amazing Alpha.
As the problems with development started to build and the team faced more and more problems, with the release date getting pushed out over and over again (internally). I think CR saw his history repeating, he saw that SC was going down the road of Freelancer, and the fear of running out of money before finishing started to kick in. So he did the stupidest thing he could, he chased the money in hopes of having money fix the problem. But all that did was delay development even more, making it necessary to bring in more money. And the only way to bring in more money was to promise more things, making development take more time that required more money.
Just look at the first two years after the kickstarter, the first year was focused on bringing money in, then year two hit and it was like "oh ya we need to make a game". Ship sales ended, CIG stopped focusing on making money and went on the build game mode. But as time stretched on and nothing was getting produced (CIG knows how junky its code is, and how bad its release of AC really was), CIG again focused on making money, seeing their funds dropping and with no end in site for finishing development, CIG had to keep going somehow. That somehow was doing the one thing they are good at doing, bringing money.
Now we are in a state that CIG have promised the world and taking money on that promise.
...I would appreciate if Roberts would stop the little words on the competition... It doesn't always sound respectful.
I would appreciate if Roberts would stop the little words on the competition... It doesn't always sound respectful.
In other words, you agree with me about pretty much everything I said other than that the game is good. So let's drop it, ok?When a Dev's states that content will be in their game, that is not hype, that is expected content. Hype happens when Players come to their own conclusion of what will be in the game, they make up what the content will be and what the gameplay will entail. Dev's can help or squash Hype, by either being vague about statements (something HG did a lot), or by releasing specific information on what the content will contain.
Sadly because people will make apologies for Dev's lying about their game, it will continue to happen.
I don't think it started that way. I think they had a good working idea of what type of game to make and the original Kickstarter actually looked like something that could be made with Cryengine. Sadly has the money rolled in that changed. I truly think that the first year after the kickstarter (two years in development) was just a focus on bringing in money, when it became clear that they had a chance of fully funding the game with crowdfunding money. Just look at how little was produced and how nothing was done. AC was not delayed because of netcode (after all they released it with the built in one anyway), but because they had nothing to give to players. Just look at the gameplay for that Dec, and how little there was, there was no way they could release that to the public, not after ED hit it out of the park with its amazing Alpha.
As the problems with development started to build and the team faced more and more problems, with the release date getting pushed out over and over again (internally). I think CR saw his history repeating, he saw that SC was going down the road of Freelancer, and the fear of running out of money before finishing started to kick in. So he did the stupidest thing he could, he chased the money in hopes of having money fix the problem. But all that did was delay development even more, making it necessary to bring in more money. And the only way to bring in more money was to promise more things, making development take more time that required more money.
Just look at the first two years after the kickstarter, the first year was focused on bringing money in, then year two hit and it was like "oh ya we need to make a game". Ship sales ended, CIG stopped focusing on making money and went on the build game mode. But as time stretched on and nothing was getting produced (CIG knows how junky its code is, and how bad its release of AC really was), CIG again focused on making money, seeing their funds dropping and with no end in site for finishing development, CIG had to keep going somehow. That somehow was doing the one thing they are good at doing, bringing money.
Now we are in a state that CIG have promised the world and taking money on that promise.
I'm trying to recall that story of one baby and nine women......how does it go?
No. All of it is predicated on the fact that all they ever release is dazzling PR and easy-to-sell art, not anything related to actual gameplay, game mechanics, or game dynamics — the things that actually matter.
How can you tell me that?
Especially when CIG doesn't actually cater to that first half, much less to anyone who actually wants to see the development going into the game. Again, they don't offer any information on what can be done (much less how it can be done and the gameplay basis of those activities) — they just toss out a new concept of a role so that they can sell yet another ship that ostensibly is tied to that role. How the role will fit into the game is never discussed.
Ok. That's one reason: money. It's a very bad reason when you try to brag about the whole “open development” and “backers are like publishers” nonsense.
If they're focusing on eye candy, they are wasting time creating art assets because the engine isn't ready yet; the game design isn't done; the foundation is not set. Once that is in place, they're going to have to adjust everything to make it work in what they've created. Hell, we know they're already wasting time on it because they keep remaking the assets — this will not stop until they can actually finalise them after the actual game design is nailed down.
…which is why you don't start with the assets. This is an alpha (well… no, not really, but for the sake of argument); people should be flying solid untextured cubes, running down wireframe corridors, and use in-game menus that make Excel look like Touhou Project — all to stress test and fine-tune game dynamics before anything nice-looking is built to encapsulate it.