2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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When you kill them in their Vulture using PvP Meta #1, and they reappear 90 seconds later with an Anti PvP Meta #1 Build Vulture.

And when you die and reappear with your PvP Meta #2 ship and kill him, he then knows that you ALSO have a full Rock-Paper-Scissors set of local combat ships.

And both of you know you're in for a loooooong night.
That's already totally possible now, since there's only a few systems that are likely to see PvP at any particular point in time. Ship transport just shaves an hour off the prep time for that.
 
I'm willing to suspend my belief if it means I don't have to spend a night moving a ship from one corner of the bubble to another. That is not fun or engaging gameplay. That is "staring at a progress bar" all night. How in the world can you consider that fun? Whether it says "FSD Charging..." or "Ship being moved..." it's still the same thing.

You seem to be reading a different thread to everyone else.
 
I'm willing to suspend my belief if it means I don't have to spend a night moving a ship from one corner of the bubble to another. That is not fun or engaging gameplay. That is "staring at a progress bar" all night. How in the world can you consider that fun? Whether it says "FSD Charging..." or "Ship being moved..." it's still the same thing.

My god, how on earth have you coped up until that stream when they presented you with your 'instant' gift? I do not remember many posts begging for instant transfer before said stream but suddenly it is the 'must have' that aspects of the community cannot play without or for that matter, live without. Come on admit it, if Frontier had said 'delayed ship transfer' you would have been happy, it is still a QOL improvement, but they mention 'instant'and now you, (and others), can't see past it.
 
I'm willing to suspend my belief if it means I don't have to spend a night moving a ship from one corner of the bubble to another. That is not fun or engaging gameplay. That is "staring at a progress bar" all night. How in the world can you consider that fun? Whether it says "FSD Charging..." or "Ship being moved..." it's still the same thing.

If it took as long as it takes to make that trip manually then it's already a huge advantage. Because it would now be at least two times faster. Plus you can keep playing instead of just moving the ship. If it takes less time than manual transport, then the ship becomes as fast as the fastest FSD ship you have, because you can use that ship and just teleport in the one you actually want to use.

It has to take the same amount of time as it takes manually or it completely breaks the game! It's already a much more convenient system, and it's consistent with the game world. This feature was supposed to allow us to relocate our ships, not render every ship a 60LY jumper that we can summon at will anywhere.

If this feature came out with realistic delay, I am absolutely certain that there would not be a 230 page thread of people shouting to make it instant!
 
I'm willing to suspend my belief if it means I don't have to spend a night moving a ship from one corner of the bubble to another. That is not fun or engaging gameplay. That is "staring at a progress bar" all night. How in the world can you consider that fun? Whether it says "FSD Charging..." or "Ship being moved..." it's still the same thing.

Precisely zero people are suggesting they want you stare at a progress bar until you can play the game again. Keep flying the ship you're in. Just don't expect to hotswitch between any and every ship in your fleet, anywhere, anytime.
 
I do wonder what the thoughts would be about pilot teleportation. Means ship builds are still important, but allows people the instant "I want to fight" moments to transfer pilot to their fighter, wherever that might be.
 
I'll add that to the list.

Cargo should take time to unload
Modules should take time to install
Paint Jobs should take time to apply
Ammo should take time to reload, and not all ammo should be available at all stations
Death respawn timer
All act on the ship you're sitting in.

I covered this in detail here in the balance between game and immersion and why Insta-Ship goes beyond.

That all being said, I would say you could make a good argument about making ammo more specific and localised. That could be argued as game-enhancing, perhaps, but again is leagues away from the game-changing insta-teleport.
 
Do you want ship and module transfer, if so how long should it take?

For me 'No', but I know that others would like it. Those that want it will use it and those that don't want it won't use it.

What I strongly disagree with is the proposed 'instant transfer' because this goes against the scientific ideology of how the game is being made.
If 'instant transfers' are implemented I would like a member of FD to explain how this could be done in the real world.

The only sensible solution as far as I can see is to be able to hire an NPC to fly your ship to your desired destination.
Your parts/modules etc. could be carried on the ship as cargo.

I can see where this is going. Once implemented, being able to hire your own mercenaries etc for contract killings would be then next step. (just maybe).
 
I covered this in detail here in the balance between game and immersion and why Insta-Ship goes beyond.

That all being said, I would say you could make a good argument about making ammo more specific and localised. That could be argued as game-enhancing, perhaps, but again is leagues away from the game-changing insta-teleport.
That post that you linked pretty much boils down to "because I say so", though. The argument of game impact you make there could just as easily be applied to all of those other tasks. Imagine the impact it would have on gameplay if a heavily-damaged PvPer had to wait a couple hours for their ship to be repaired before they could get back to PvPing, rather than just docking, mashing "REPAIR ALL" and "RELOAD ALL", and being back out of the station within thirty seconds? Or if they had to wait thirty minutes to refit their ship from a travel loadout to a PvP loadout?

The same arguments that have been made against ship transfer (that it would violate realism and decrease the amount of downtime for PvPers) could just as easily be made against instant repair, instant reload, instant outfitting, and let's not even forget instant respawn. In fact, ESPECIALLY instant respawn. People already use self-destruct as an instant teleportation system, sending themselves instantly back to LHS 3447 in exchange for the cost of the ship they were flying. Everyone arguing about teleportation is a little late, because it's been in for a while. Anyone who flew an Asp out to Jaques could instantly teleport themselves back to the bubble for just a mere 7 million credits.
 

Javert

Volunteer Moderator
50 Light Years a minute.

Problem is, if you want to avoid the situation where everyone just travels around in their highest range ship (Asp or Conda I guess), you would have to make the delay time scale to the jump range of the ship being transported. If the transfer time is just based on distance, everyone will obviously just fly in their fastest ship.
 
That post that you linked pretty much boils down to "because I say so", though. The argument of game impact you make there could just as easily be applied to all of those other tasks. Imagine the impact it would have on gameplay if a heavily-damaged PvPer had to wait a couple hours for their ship to be repaired before they could get back to PvPing, rather than just docking, mashing "REPAIR ALL" and "RELOAD ALL", and being back out of the station within thirty seconds? Or if they had to wait thirty minutes to refit their ship from a travel loadout to a PvP loadout?

That would be awesome! Do this! Then people might have to think a bit more carefully about things...
 
I know how FDEV can get out of this pickle (sorry if someone else had the idea before, I'm not gonna all mosquito on the threadzilla):

1. Come on the forums and state that transfer will be instant.
2. Implement a secret timer for the transfer.
3. Whenever the feature is used, make the "please wait" message appear for the duration of the timer.

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4. Instant transfer players will assume it's the server, old school harcores will suspect what's up.
5. Profit.

latest
 
Problem is, if you want to avoid the situation where everyone just travels around in their highest range ship (Asp or Conda I guess), you would have to make the delay time scale to the jump range of the ship being transported. If the transfer time is just based on distance, everyone will obviously just fly in their fastest ship.

True, it should be dependent on the calculated jump range, whether or not the ship has fuel scoop (or the price and time will go up due to tank stops), and - in my opinion - the rank of the pilot you hired to fly your ship. Same should be true for module transport too, by the way. Pick the item you want to transport > check what pilots are present to do the job > wait for the ship/module to arrive... you could even add an option to pay up front or on arrival.

The rest is calculation...
 
I'm willing to suspend my belief if it means I don't have to spend a night moving a ship from one corner of the bubble to another. That is not fun or engaging gameplay. That is "staring at a progress bar" all night. How in the world can you consider that fun? Whether it says "FSD Charging..." or "Ship being moved..." it's still the same thing.

Congratulations for having a higher tolerance for poor game design with instant gratification and a lack of player accomplishments and sense of agency in a universe that doesn't make sense. [up]

FYI: I'm not against ship transfers, even though I personally won't use them. If other people want to, that's their business. I am against instant ship transfers for all the reasons I've already mentioned in this thread, including game balance, ship role balance, game design, and of course immersion.
 
I covered this in detail here in the balance between game and immersion and why Insta-Ship goes beyond.

That all being said, I would say you could make a good argument about making ammo more specific and localised. That could be argued as game-enhancing, perhaps, but again is leagues away from the game-changing insta-teleport.

I got to the part where you asked permission to be bold, said "NO!" out loud, and moved on to the next post.

I am not being a jerk here, you literally gave me an option and I picked one.
 
...I'm not against ship transfers, even though I personally won't use them. If other people want to, that's their business. I am against instant ship transfers for all the reasons I've already mentioned in this thread, including game balance, ship role balance, game design, and of course immersion.

If you're not using ship transfers then how they're implemented cannot concern you.

'Gameplay trumps realism every time', so let's wait for 2.2 to drop and see how it actually plays out - the price may be more than enough to prevent many of the 'worries' paraded in this thread, and besides, there are plenty of anomalies (or 'gaping holes' if you prefer) in the 'realism' already.

As an aside, imho there are far too many game-masochists in ED - ymmv - whereas I have a more immediate outlet for that.
 
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Problem is, if you want to avoid the situation where everyone just travels around in their highest range ship (Asp or Conda I guess), you would have to make the delay time scale to the jump range of the ship being transported. If the transfer time is just based on distance, everyone will obviously just fly in their fastest ship.

Exactly. If transfer time doesn't take account of the ship's jump range then jump range has effectively been negated as a balancing mechanic.
 
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