2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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We need a new poll that says;

I want instant transfer

I want a timer based transfer

Then Fdev will see clearly the mood of us villagers

... but it needs to have a decent introduction. Many who are not driven mainly by immersion may have a knee-jerk reaction that instantaneous is fine, but only realise it isn't when they read the non-immersion counter issues, by which time they might have voted.
 
That's honestly how I'm feeling. If there was a new poll, it would probably be a "no" for me now given I would be very surprised if this is done in a way that suits the Elite universe. No risk, too much reward. That's not Elite, surely! :)

Unfortunately.... Same here. I'd have liked ship transfers if they were done in a manner which didn't interfere with game balance as well as rock any sense of immersion the game has. I bought into this thanks to DBs love of putting scientifically accurate elements to game wherever possible and a lore which is adhered to by in game mechanics (wherever possible). This takes a fat, stinking dump on all of that.
 
I'd say putting a limit on the maximum distance to keep the transfers in the bubble may help with my misgivings about the feature. I'm really only worried about people skirting some major gameplay barriers that we have now (that I like). I don't mind letting people pay for a convenient version of something they would do anyway, and there's some threshold that makes sense for this (what that is could be argued ad infinitum). I'd rather it not be added if FD is not willing to tune it to the appropriate point - one problem is that the potential for a new human bubble really changes the meaning of this as a feature (just one of many things that would).

It took me 4-5 days to get out to Jaques given the play schedule I have, and I was happy to put in the time and make it a journey - it's part of what makes the action significant. Now everything I do out there feels more important to my story as a commander because I took the time, risk, and care to plan a journey, outfit accordingly, and invest the time and effort. Taking away time as an investment is not always an improvement in gameplay.

For me, this has nothing to do with immersion and everything to do with paving over the wonderful feeling of scale, distance, and accomplishment that's possible in this game.
 
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You aren't weird. This is a niche game sold on these ideals. Frontier trying to make the game more mainstream and accessible is just going to help in ruining it for everyone. It's a huge mistake.

This game has a chance to be genre defining and stand as a beacon of hope of what can be accomplished. Instead, the devs seem to want it to be forgotten in complacent mediocrity.

"Genre defining" ? "Beacon of hope" ?

Ehm, are we still talking about computer game (actually about a bit under-average computer game if compared to numerous AAA titles) ? Or this forum changed to some kind of religious meeting ?

Folks, be serious. This "ship transport" is only a small and quite non important bit of the whole game. If it was not presented at Gamescom and simply implemented in the game as a part of 2.2 enhancements, nobody will notice .
Sky is not falling, Earth is not falling to the Sun, there are no riots round the corner and tomorrow, you will need to wake-up and go to the work. Believe me, world is not changing and Armageddon is not coming.
 
No it's not, and that argument has been defeated multiple times in the thread. All ship roles remain intact. The only difference is inter-station travel (for the sake of exclusively moving empty ships to engage in short range activities) is made instant and convenient for people that don't enjoy spending an hour looking at witchspace and fuel scooping. That's not a bad change. Those minutes/hours are pointless other than to make someone bored and not want to play. It does not hurt other players that people do not have to do this when this feature is released.

If this is all about travel across the bubble, can you explain to me how in God's name is it taking anybody an hour to travel somewhere? The bubble's extremes are approximately 600LY point to point if I recall correctly, you could literally travel from one side to the other in a Sidewinder in under an hour. Doing a run across the whole thing in a corvette or a very heavy, unengineered FDL are about the only circumstances you'd be looking at that sort of time and that's hardly common gameplay.

Somebody said earlier in the thread that it would help them travel 100 LY to a CG in their Vulture. I mean, is this really people's idea of a grave problem that needs to be resolved? My Vulture has more hull reinforcements than the average station, it's a flying brick, yet that would be somewhere between 8-10 jumps for it depending on system spacing. So, err, about 8-10 minutes including scooping time. Other than trading (which is irrelevant here for the reason you gave) I'd bet most players don't regularly do even a 200LY trip in the bubble and in anything other than a couple of outlier ships/builds you're looking at 20 jumps tops for that, which again is under 20 minutes.
 
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Counter argument - why not just leave the ship moving and get on with your game, thereby ignoring it? If one party should ignore one thing the other should be able to ignore another thing, no?

Moreover, the change has large scope for exploiting as well as destroying the basic ruleset of the game, and removing some thought around gameplay.

I can't ignore not having access to my ship, while it's very easy to ignore having access. So not the same thing at all. The fact of the matter is, you won't ignore it, because it's human nature, just like having ship transport, but having to wait being unacceptable because 'mah immersion' is human nature.
 
If it was not presented at Gamescom and simply implemented in the game as a part of 2.2 enhancements, nobody will notice .

The first time you get ganked by someone with a vulture bristling with weapons that could not have got to where you are without this mechanism, you would probably notice.
 
Folks, be serious. This "ship transport" is only a small and quite non important bit of the whole game. If it was not presented at Gamescom and simply implemented in the game as a part of 2.2 enhancements, nobody will notice .

No, if it wasn't announced at Gamecom it would have come out during the beta or at release. All hell would have broken out, it would be the Engineers RNG all over again.
 
The first time you get ganked by someone with a vulture bristling with weapons that could not have got to where you are without this mechanism, you would probably notice.

Sorry, I cannot be ganked by anybody, so from my point of view, the whole discussion is moot. Problems of other races are no my concern.
 
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Yaffle

Volunteer Moderator
I can't ignore not having access to my ship, while it's very easy to ignore having access. So not the same thing at all. The fact of the matter is, you won't ignore it, because it's human nature, just like having ship transport, but having to wait being unacceptable because 'mah immersion' is human nature.

Yes you can, you currently don't have access to your ship. We're going in circles.
 
If this is all about travel across the bubble, can you explain to me how in God's name is it taking anybody an hour to travel somewhere? The bubble's extremes are approximately 600LY point to point if I recall correctly, you could literally travel from one side to the other in a Sidewinder in under an hour. Doing a run across the whole thing in a corvette or a very heavy, unengineered FDL are about the only circumstances you'd be looking at that sort of time and that's hardly common gameplay.
Probably closer to two hours if you're not flying something with a long jump range, due to latency, fuel scooping, and the fact that your jumps won't plot in a straight line. Even so, it's an hour to two hours of extremely uninteresting gameplay, which for many people represents an entire evening of play. Then, if you have more than one ship, you're buying a new ship, outfitting it, jumping back, only to do it again 2-3 times.
 
No, if it wasn't announced at Gamecom it would have come out during the beta or at release. All hell would have broken out, it would be the Engineers RNG all over again.

Seriously no. Believe me.

Actually we can bet for a beer that FD will implement this petty stupidity, players will be 8itching for week or two and they will adapt.

No need to make a theatrical drama from a minor feature addition. It really does not matter if ship transport will be instant or will take hour or two. Actually, we all can live without any ship transport at all, like always.
 
If this is all about travel across the bubble, can you explain to me how in God's name is it taking anybody an hour to travel somewhere? The bubble's extremes are approximately 600LY point to point if I recall correctly, you could literally travel from one side to the other in a Sidewinder in under an hour. Doing a run across the whole thing in a corvette or a very heavy, unengineered FDL are about the only circumstances you'd be looking at that sort of time and that's hardly common gameplay.

Somebody said earlier in the thread that it would help them travel 100 LY to a CG in their Vulture. I mean, is this really people's idea of a grave problem that needs to be resolved? My Vulture has more hull reinforcements than the average station, it's a flying brick, yet that would be somewhere between 8-10 jumps for it depending on system spacing. So, err, about 8-10 minutes including scooping time. Other than trading (which is irrelevant here for the reason you gave) I'd bet most players don't regularly do even a 200LY trip in the bubble and in anything other than a couple of outlier ships/builds you're looking at 20 jumps tops for that, which again is under 20 minutes.

Indeed, Instant Ship transport is the new convenience to avoid this extreme hardship.
 
Have my sympathies. If ask whether or not, I am with you.
[h=3][/h]

Yes I am 1 of the 40.

In the end I just don't think (given the game as it is now) the compromises to the game due to *any* automated ship transfer are really worth the benefit gained, specifically thinking about how FSD range is currently used to balance ships. Sure other people are not me though.

But in the end since Frontier have already done a bunch of work on this feature I think it's very unlikely to be pulled altogether.
 
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