We need a new poll that says;
I want instant transfer
I want a timer based transfer
Then Fdev will see clearly the mood of us villagers
Yes, this is what this thread always needed.
We need a new poll that says;
I want instant transfer
I want a timer based transfer
Then Fdev will see clearly the mood of us villagers
We need a new poll that says;
I want instant transfer
I want a timer based transfer
Then Fdev will see clearly the mood of us villagers
That's honestly how I'm feeling. If there was a new poll, it would probably be a "no" for me now given I would be very surprised if this is done in a way that suits the Elite universe. No risk, too much reward. That's not Elite, surely!![]()
You aren't weird. This is a niche game sold on these ideals. Frontier trying to make the game more mainstream and accessible is just going to help in ruining it for everyone. It's a huge mistake.
This game has a chance to be genre defining and stand as a beacon of hope of what can be accomplished. Instead, the devs seem to want it to be forgotten in complacent mediocrity.
No it's not, and that argument has been defeated multiple times in the thread. All ship roles remain intact. The only difference is inter-station travel (for the sake of exclusively moving empty ships to engage in short range activities) is made instant and convenient for people that don't enjoy spending an hour looking at witchspace and fuel scooping. That's not a bad change. Those minutes/hours are pointless other than to make someone bored and not want to play. It does not hurt other players that people do not have to do this when this feature is released.
Counter argument - why not just leave the ship moving and get on with your game, thereby ignoring it? If one party should ignore one thing the other should be able to ignore another thing, no?
Moreover, the change has large scope for exploiting as well as destroying the basic ruleset of the game, and removing some thought around gameplay.
If it was not presented at Gamescom and simply implemented in the game as a part of 2.2 enhancements, nobody will notice .
Folks, be serious. This "ship transport" is only a small and quite non important bit of the whole game. If it was not presented at Gamescom and simply implemented in the game as a part of 2.2 enhancements, nobody will notice .
No, if it wasn't announced at Gamecom it would have come out during the beta or at release. All hell would have broken out, it would be the Engineers RNG all over again.
The first time you get ganked by someone with a vulture bristling with weapons that could not have got to where you are without this mechanism, you would probably notice.
Let's start a change.org petition.
I can't ignore not having access to my ship, while it's very easy to ignore having access. So not the same thing at all. The fact of the matter is, you won't ignore it, because it's human nature, just like having ship transport, but having to wait being unacceptable because 'mah immersion' is human nature.
Probably closer to two hours if you're not flying something with a long jump range, due to latency, fuel scooping, and the fact that your jumps won't plot in a straight line. Even so, it's an hour to two hours of extremely uninteresting gameplay, which for many people represents an entire evening of play. Then, if you have more than one ship, you're buying a new ship, outfitting it, jumping back, only to do it again 2-3 times.If this is all about travel across the bubble, can you explain to me how in God's name is it taking anybody an hour to travel somewhere? The bubble's extremes are approximately 600LY point to point if I recall correctly, you could literally travel from one side to the other in a Sidewinder in under an hour. Doing a run across the whole thing in a corvette or a very heavy, unengineered FDL are about the only circumstances you'd be looking at that sort of time and that's hardly common gameplay.
*slowly raises hand* [sad]
No, if it wasn't announced at Gamecom it would have come out during the beta or at release. All hell would have broken out, it would be the Engineers RNG all over again.
If this is all about travel across the bubble, can you explain to me how in God's name is it taking anybody an hour to travel somewhere? The bubble's extremes are approximately 600LY point to point if I recall correctly, you could literally travel from one side to the other in a Sidewinder in under an hour. Doing a run across the whole thing in a corvette or a very heavy, unengineered FDL are about the only circumstances you'd be looking at that sort of time and that's hardly common gameplay.
Somebody said earlier in the thread that it would help them travel 100 LY to a CG in their Vulture. I mean, is this really people's idea of a grave problem that needs to be resolved? My Vulture has more hull reinforcements than the average station, it's a flying brick, yet that would be somewhere between 8-10 jumps for it depending on system spacing. So, err, about 8-10 minutes including scooping time. Other than trading (which is irrelevant here for the reason you gave) I'd bet most players don't regularly do even a 200LY trip in the bubble and in anything other than a couple of outlier ships/builds you're looking at 20 jumps tops for that, which again is under 20 minutes.
Have my sympathies. If ask whether or not, I am with you.
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