Will there be Muzak in the elevators? Hopefully it will link up to the jukebox! Also, can I put my fishtank in an elevator? Will people call them elevators or lifts?
Will there be Muzak in the elevators? Hopefully it will link up to the jukebox! Also, can I put my fishtank in an elevator? Will people call them elevators or lifts?
[h=1]Star Citizen - Interview Todd Papy (Design Director) GamesCom 2016 [/h]
No design document?
Ofc they are still designing a lot of stuff, even if they had still released 2 years ago they would still be designing today... That's how online persistent games are made.
This is about quality not speed, a lot of games release too early just to be forgotten soon after. Chris Roberts will take it's time like he wants and the backers will keep on supporting.
You arent a tiny bit surprised, that in a space ship game that involves travelling between places, that they haven't decided what happens when that happens? After 4 years?
I just watched the first 3 mins of that video and again was amazed by the design director openly stating that they haven't decided key concepts involved with travelling about in the system. First he says that during testing its taken approximately 21 minutes to travel from one side of Stanton system to the other. Then he starts talking about what happens during that time...
Yeah that's quite disconcerting. They are still making it up as they go along. There's no actual design vision it seems.
I wonder if the intent is that inter-system travel is actually rare, and most missions and trade and such will be intra-system
Given the Jump points are on the edges of the system, and the current QT speed to 0.2C, even if the systems are 1/10th and 21 minutes side to side
As you still are likely to cross half a system, on the outward journey, navigate the jump point, then travel half the system, go between two planets in two different systems
Will there be Muzak in the elevators? Hopefully it will link up to the jukebox! Also, can I put my fishtank in an elevator? Will people call them elevators or lifts?
Sadly that is the state we have gotten into. But is it imagining gameplay when the Dev says its in the game? While I agree that players make up their own expectations and such, I mean just look at SC and the crazy things some players expect to be able to do. But not all expectations are the players creation. Lets say you are selling a vehicle, you claim it will have 4 wheels everyone expects it to have 4 wheels. But when it releases it has 3. If we were talking about a game people would blame the costumers for expecting to get 4 wheels on their vehicle, while with any other product people would scream scam. Why should game creators be held to a different standard?
Why is game development considered "magic" and beyond the reasoning of normal mortals.
When CR says there will be PG birds, people expect PG birds. When CR does not deliver PG birds he should get criticized for not delivering PG birds. Sure you can be skeptical that he will deliver on what he says, and you can even believe he is a lair, but that does not change what he said or the expectations the created. Just look at this thread, there are people that do think that he will deliver on what he has said, while others do not. Neither one changes what was promised and stated to be in the game.
Is there a summarised version of what Star Citizen is & where it's currently at in it's development?
Honestly the only thing I know about this game is that it exists and has a loyal fan base. A manager at my work has bought 3 ships and keeps saying "I can't wait for SC!"...
I've had descriptions from "WoW in space" to "Planetside with spaceships". I can't really work out what this game will offer.