The Star Citizen Thread v5

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Will there be Muzak in the elevators? Hopefully it will link up to the jukebox! Also, can I put my fishtank in an elevator? Will people call them elevators or lifts?
 
Will there be Muzak in the elevators? Hopefully it will link up to the jukebox! Also, can I put my fishtank in an elevator? Will people call them elevators or lifts?

There will be entire orchestras of space lobsters playing sweet, soothing Muzak, and whole choirs of other alien species singing in their own native languages :)
 
[h=1]Star Citizen - Interview Todd Papy (Design Director) GamesCom 2016 [/h]

I just watched the first 3 mins of that video and again was amazed by the design director openly stating that they haven't decided key concepts involved with travelling about in the system. First he says that during testing its taken approximately 21 minutes to travel from one side of Stanton system to the other. Then he starts talking about what happens during that time...

"The way that we're thinking about it right now *slight pause* is that there is gameplay associated with it... "
"Maybe there's jump point explorers... "
"This is what we're thinking from a high level perspective, we haven't started on that yet. "
" Are there hazards that are moving on and out?.... This is all stuff we have to work out still. "

Seriously? All this time and you've still not nailed down am important mechanic such as what happens when travelling? No design document?
 
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Ofc they are still designing a lot of stuff, even if they had still released 2 years ago they would still be designing today... That's how online persistent games are made.
This is about quality not speed, a lot of games release too early just to be forgotten soon after. Chris Roberts will take it's time like he wants and the backers will keep on supporting.

You arent a tiny bit surprised, that in a space ship game that involves travelling between places, that they haven't decided what happens when that happens? After 4 years?
 
You arent a tiny bit surprised, that in a space ship game that involves travelling between places, that they haven't decided what happens when that happens? After 4 years?

If you were a believer and I mean believer(!), would you be surprised that the Space Game of forever in your world hasn't figured out how traveling through the promised vast <insert flattering adjectives here > world works? Or would you come up with an explanation for yourself, that rendered this tiny and only absolutely fundamental gap in their 119$ Mio. project's design that had four years to mature a perfectly understandable caveat of how software development works?

As a Star Citizen fan, your only option currently is to be a believer. What's playable and even what's been shown at Gamescom (yeah, so good they had to jump to the next major alpha revision for marketing reasons...) is certainly not a factual basis for the believer, as its a complete MMO's content, most of its game mechanics and a stable foundation away from being the implied/promised BDSEE.
 
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Found some Idris texture images in the 2.5 pak files
ffcNIS3.png

9AFXB3W.png

Source:https://www.reddit.com/r/starcitizen/comments/4z3uin/found_some_idris_texture_images_in_the_25_pak/
 
I just watched the first 3 mins of that video and again was amazed by the design director openly stating that they haven't decided key concepts involved with travelling about in the system. First he says that during testing its taken approximately 21 minutes to travel from one side of Stanton system to the other. Then he starts talking about what happens during that time...

Yeah that's quite disconcerting. They are still making it up as they go along. There's no actual design vision it seems.
 
I wonder if the intent is that inter-system travel is actually rare, and most missions and trade and such will be intra-system

Given the Jump points are on the edges of the system, and the current QT speed to 0.2C, even if the systems are 1/10th and 21 minutes side to side

As you still are likely to cross half a system, on the outward journey, navigate the jump point, then travel half the system, go between two planets in two different systems
 
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Yeah that's quite disconcerting. They are still making it up as they go along. There's no actual design vision it seems.

My next question is obvious, but why? What has happened, or not happened for this to have not been decided 4 years down the line? Even me, with no games design experience could probably draw up a basic list of stuff you need to think about in a space game, and take some stab at outlining that "something, or nothing, needs to happen whilst travelling through space." And it wouldn't take me 4 years to do it.

Paint me baffled.
 
Actually now that I think on it, wasn't that the original idea, and not all ships had Jump drives, it being a point on difference on the "explorer" variants like the 319P to the 300 ?
 
I wonder if the intent is that inter-system travel is actually rare, and most missions and trade and such will be intra-system

Given the Jump points are on the edges of the system, and the current QT speed to 0.2C, even if the systems are 1/10th and 21 minutes side to side

As you still are likely to cross half a system, on the outward journey, navigate the jump point, then travel half the system, go between two planets in two different systems

Even if the trading is mostly intrasystem if you want to meet up with a friend in another system it might be even worse than Elite in terms of time taken.

CMDR CTCParadox
 
I'm still lol'ing over "watch some tv" during flying across the "verse" as something to be applauded. At least in ED when going across even a large sytem you have to be at the controls and ready for interdiction at the very least, and managing speed and looking out for any sigs that might be worthy of investigation, SC travel = go watch a podcast as it's just that engaging. Just more stuff that points towards it being geared to being a life replacement simulator for those with nothing else to do during the week.

Or looking out of a window to see another player flying a vehicle, no game has ever done that before, lol.

Or any of the multiple things shown that have been done a hundred times before and more interesting ways by others. Honestly after seeing that presentation a few times now, it actually looks dull as dishwater to actually 'hands on' play once let alone imagine having to do it multiple times.
 
Will there be Muzak in the elevators? Hopefully it will link up to the jukebox! Also, can I put my fishtank in an elevator? Will people call them elevators or lifts?

The biggest ships will have elevators between floors and space for large fish tanks on each floor. There is a concept sale soon for the "Multi-Storey Carp Ark..." :p

(Sorry, I said I would stop posting, but my rubbish joke generator wouldn't let that one pass)
 

Jex =TE=

Banned
Sadly that is the state we have gotten into. But is it imagining gameplay when the Dev says its in the game? While I agree that players make up their own expectations and such, I mean just look at SC and the crazy things some players expect to be able to do. But not all expectations are the players creation. Lets say you are selling a vehicle, you claim it will have 4 wheels everyone expects it to have 4 wheels. But when it releases it has 3. If we were talking about a game people would blame the costumers for expecting to get 4 wheels on their vehicle, while with any other product people would scream scam. Why should game creators be held to a different standard?

Why is game development considered "magic" and beyond the reasoning of normal mortals.


When CR says there will be PG birds, people expect PG birds. When CR does not deliver PG birds he should get criticized for not delivering PG birds. Sure you can be skeptical that he will deliver on what he says, and you can even believe he is a lair, but that does not change what he said or the expectations the created. Just look at this thread, there are people that do think that he will deliver on what he has said, while others do not. Neither one changes what was promised and stated to be in the game.

No, there's no excuse for saying you're going to put something in and then without a word, not putting it in. If game devs had a list of things like.....a rodamap! Then we could see how things are going but if you're going to keep saying stuff is in it months before release then it's up to them to inform buyers what isn't going to make it.

You can't blame devs for having good intentions and genuinely wanting to put stuff in (and then can't due to constraints) but you can blame them for lying or misleading. I see why they do it ... "This game will have wxyz features" It ships with w and z and then they think it's going to affect their sales,. Well no      sherlock! So it's ok to rip off your player base?

They're no different from con men then and should be ashamed of themselves. At the same time, anyone who calls themselves a "gamer" should also know better than to rush out and buy the game on release day. If you're so desperate that you're willing to risk buying a naff game and forging all reviews, etc then I have no sympathy. There's a reason people need to have the game right then and there? They can't wait even a week? Go seek help if that's the case lol.
 
Anyone see this awesome gamescom footage of SC? I used to be a doubter but this blew me away:)

[video=youtube;001ZIKlGJrw]https://www.youtube.com/watch?v=001ZIKlGJrw[/video]
 
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Is there a summarised version of what Star Citizen is & where it's currently at in it's development?

Honestly the only thing I know about this game is that it exists and has a loyal fan base. A manager at my work has bought 3 ships and keeps saying "I can't wait for SC!"...

I've had descriptions from "WoW in space" to "Planetside with spaceships". I can't really work out what this game will offer.
 
Is there a summarised version of what Star Citizen is & where it's currently at in it's development?

Honestly the only thing I know about this game is that it exists and has a loyal fan base. A manager at my work has bought 3 ships and keeps saying "I can't wait for SC!"...

I've had descriptions from "WoW in space" to "Planetside with spaceships". I can't really work out what this game will offer.

https://robertsspaceindustries.com/project-status . Doesn't tell you very much but there it is.

As for what the game is, originally it was a space sim now its a 'First Person Universe' whatever that means.

https://robertsspaceindustries.com/about-the-game/spaceflight
 
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