So - if insta-teleport & SIN is a thing, why can't we now have market data, for gameplay reasons?

Lets start with the low hanging fruit though - just being able to request trading data from another station, like we currently do but which is totally useless - just show the actual prices. Simple to do, would have a massive benefit to gameplay, and is entirely consistent with the new magic fairy dust features.

Trading computers et all can come later - just the raw numbers for now in the "Buy market data" screen, would suffice!

Didn't the world markets work like that back in the 21st century.

I think they used something called the internet to pass information on stock prices and currency values?

I wonder if there's anything like that in 3302 that we can use?

I have some string if anyone has some empty tin cans.......
 
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because you can't 3D-print data!

you have to purchase the data before hand,
at a station,
and feed it into a 3D printer,
to print a screen
showing that data.

see?

If it's possible to "3D Print" an object as complex as a ship, then why do we have a commodity market? 3D printing would make trading and hauling unnecessary.

Also why do we need Engineers? We could just 3D print a copy of someone else's module. :D
 

Robert Maynard

Volunteer Moderator
If it's possible to "3D Print" an object as complex as a ship, then why do we have a commodity market? 3D printing would make trading and hauling unnecessary.

Also why do we need Engineers? We could just 3D print a copy of someone else's module. :D

We'd still need to haul raw materials.... Oh wait - we may soon be able to insta-transfer ships - simply recycle them and feed the raw materials into the 3D printer.... ;)
 
If it's possible to "3D Print" an object as complex as a ship, then why do we have a commodity market? 3D printing would make trading and hauling unnecessary.

Also why do we need Engineers? We could just 3D print a copy of someone else's module. :D

I agree the "3D print" explanation for Fighter "ammo" is a bit weak,

a better argument would be that the fighter is disassembled into stackable parts and stored in the bays reserve storage,

Kind of like an Iron man suit assembly scene

[video=youtube;pCL9GXtpQb8]https://www.youtube.com/watch?v=pCL9GXtpQb8[/video]

Explaining why fighters are so weak, they are essentially lego ships
 
I agree the "3D print" explanation for Fighter "ammo" is a bit weak,

a better argument would be that the fighter is disassembled into stackable parts and stored in the bays reserve storage,

Kind of like an Iron man suit assembly scene


Explaining why fighters are so weak, they are essentially lego ships

Great point. I'm just going to assume this is what they mean by "3D Printing" from now on. Its most likely used as a term anyone can relate to these days, and its very much a trendy term these days as well. :)
 
Great point. I'm just going to assume this is what they mean by "3D Printing" from now on. Its most likely used as a term anyone can relate to these days, and its very much a trendy term these days as well. :)

Yeah, I think they used the phrase because it was evocative and contemporary, but it was ultimately misleading.

Our fighters are Ikea flat-packs.
 
Yes please on the market data. The UI is clearly set up to handle storing out of date market values from the last time you visited a station.
I suspect the reason is because of data storage - if you have to store everyone's out of date market data then it could add up quickly.

I'd be happy if it was only stored locally tbh. Right now I've been playing on and off since release and am Deadly>50% of the way to Elite but am still trade rank of Peddler because I don't want to have to write stuff down and shouldn't have to use an external market tool.
 
Yup. Galnet can give us the current up-to-date news from anywhere in the galaxy with a station, but can't tell the price of tea one system over! :p
 
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