Shifting crates around is apparently a totally new concept (deus ex 16 years ago).
Remember Tresspasser?
https://youtu.be/txmFCZgj_D4?t=409
Shifting crates around is apparently a totally new concept (deus ex 16 years ago).
"Unlike a lot of other games, including those with PG'ed planets, there is no specific draw distance. In 3.0 the curvature of the planet is the horizon."
Seriously? And the other PG planet games just replace everything a few dozen meters from the camera with a flat 2D texture, amiright?
I don't know how the it happened, but this game just got a million times better overnight. Even compared to the vision that's been described in the past.
Star Citizen seemed like the future of gaming in 2012. It still continues to be that in 2016 (and no, that isn't a release date joke).
I think that Star Citizen is living proof of that because most of what they are doing is cutting edge tech and we see them partnering with the companies that lead the way (Intel / AMD / NVIDIA etc). From the way they make the ships work with multiple people inside, how they have a seamless large map without loading screens, how they integrated the views of both first person and third, that grabby hands thing, the graphics effects for ships: shaders, lightning, decals, damage states and now the much need networking overhaul. All that is pushing their tech, ofc other company's are doing the same in their own way to achieve their vision so it's good for us gamers as dev's keep pushing each other to make bigger and better games.
Well that's your opinion, many pros from the gaming industry including David Braben think otherwise.
Shifting crates around is apparently a totally new concept (deus ex 16 years ago).
Please list item by item that is new and ground breaking! No one have ever done it before in any game.
"New techniques are developed all the time. Technology advances constantly. What is 'possible' changes every day."
You seem to have missed the very next sentence in that quote:
"If you keep adding stuff because it is now possible to, then you will never finish."
Please list item by item that is new and ground breaking! No one have ever done it before in any game.
Regarding the overselling of things:
"Unlike a lot of other games, including those with PG'ed planets, there is no specific draw distance. In 3.0 the curvature of the planet is the horizon."
Seriously? And the other PG planet games just replace everything a few dozen meters from the camera with a flat 2D texture, amiright? (Edit: While Star Citizen's draw distance is magically infinite of course. That pebble in fron tof your feet? SC's magic tech and optimized engine will render it the same, even if it's two hundred kilometers away from your camera currently! Yes, it's smaller than one pixel, but it'll be rendered all the same, believe me!)
Please list item by item that is new and ground breaking! No one have ever done it before in any game.
1.
2.
3.
4.
5.
6.
many thanks,
Lysander
Serious question, is there a difference between draw distance and LOD because the "popping" detail as they got closer to Delmar was LOD? AFAIK, draw distance is the distance to which the engine/game draws assets.
Serious question, is there a difference between draw distance and LOD because the "popping" detail as they got closer to Delmar was LOD? AFAIK, draw distance is the distance to which the engine/game draws assets.
Please list all the games that have everything that Star Citizen will have and at the fidelity that they are aiming for
http://images.nymag.com/images/2/daily/2010/09/22_peeweeshow_560x375.jpg
He said the magic word "fidelity"
LoD is the level of detail. It means the engine decides on which level of detail to use for a certain model depending on its distance from the camera.
A drawing distance is a hard cap on the farthest distance from the camera that something will get drawn and beyond this line, nothing is drawn.
So, LoD gradually increases detail from a simpler model to full detail model as it reaches from the draw distance (limit) to the camera so distant objects don't hog video memory too much.
Please list all the games that have everything that Star Citizen will have and at the fidelity that they are aiming for
http://images.nymag.com/images/2/daily/2010/09/22_peeweeshow_560x375.jpg
He said the magic word "fidelity"
Serious question, is there a difference between draw distance and LOD because the "popping" detail as they got closer to Delmar was LOD? AFAIK, draw distance is the distance to which the engine/game draws assets.
So by these definitions, unless Elite and NMS's draw distance isn't as short as CR is implying the statement is true.
Please list all the games that have everything that Star Citizen will have and at the fidelity that they are aiming for
So by these definitions, unless Elite and NMS's draw distance isn't as short as CR is implying the statement is true.
Do you have any examples of this or is it just you reframing fact as opinion because reality doesn't agree with you?Well that's your opinion, many pros from the gaming industry including David Braben think otherwise.
This one specifically. Is there a better one?
https://www.youtube.com/watch?v=C1wX1Kk3Ajg#t=2m20s
So by these definitions, unless Elite and NMS's draw distance isn't as short as CR is implying the statement is true.