The Star Citizen Thread v5

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Will have?

Elite Dangerous!

End of story.

However we don't know if they will ever make it, so I only count what is in the game now and what the next patch will contain.

but maybe when Planete Coaster sell millions of copies, some of the money will spill over to ED :D

Well in Elite, you cannot get out of your chair, walk around the ship or walk around on planet or space stations/outpost or shoot other people with a small arm....so no that doesn't qualify the terms of the question and list. Unless you are changing the goalpost to include future game mechanics which you would have to do to Star Citizen.

I don't know about NMS but Elite practically doesn't have a draw distance. It has level of detail adjustment of course but in ED, exactly as CR said for SC, the horizon is the natural curvature of the planet you are on.

On top of that though, in ED, planets are true to scale. The 2000 km radius of the SC planet is on the scale of rather small planets in ED. Earth is 6370km in radius iirc and ED can do much bigger than that, without a draw distance.

That being said, there are usually lanscape features which prevent you from seeing further than them, bein higher than where you are. If you take off with a ship though, you can see as far as the natural horizon.

Fair enough but CR did say that Delmar was a "proto planet" or something like that so it would be erroneous to think that Delmar is representative of every planet in the SC verse.
 

Jex =TE=

Banned
So it is 'trailblazing' and 'cutting edge' because they are doing the same thing as other developers? Or at least, trying to? Personally, I will only consider it 'cutting edge' if they can sort out the netcode and physics, and get the thing to run at an acceptable framerate while modelling objects with actual mass, in a build released to the public as a playable game. Until that is done, it remains a tech demonstrator - yes, it makes nice screenshots, but so do many games of questionable merit.

Nothing's cutting edge because somebody in the future will have done it already.
 
Well in Elite, you cannot get out of your chair, walk around the ship or walk around on planet or space stations/outpost or shoot other people with a small arm....so no that doesn't qualify the terms of the question and list. Unless you are changing the goalpost to include future game mechanics which you would have to do to Star Citizen.

You are aware that this is in the roadmap for future seasons of ED, aren't you?

EDIT: Just re-read your post. With that in mind you have to take planetary landings & a whole load of other stuff off your list as it's not in Star Citizen as currently available. You seem to be conflating things a bit, although it is true that everything was promised at launch for SC.

Yeah... good luck with that!
 
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Whenever I've seen it mentioned (warning second hand theorycrafting) it's been in relation to manually loading cargo and what a fun and fascinating thing to do that is.
I don't think that the idea of it is that will be an amazing thing to do every single day for loading cargo, most people will pay for NPCs to do it at stations, but mostly that it would allow you to use or grab opther elements of the map, not only cargo crates.
Of course somepeople will load and unload cargo this way... but not most people and not a box at a time.
 
Please list all the games that have everything that Star Citizen will have and at the fidelity that they are aiming for

http://images.nymag.com/images/2/daily/2010/09/22_peeweeshow_560x375.jpg
He said the magic word "fidelity"

Easy Elite dangerous in future, "will have" same features as star citizen. :p
only thing i could think that would miss is procedural birds,farming and drink mixing.
but it does have stuff star citizen wont have. Recently braben talked about alien archaeology, volcanos, geysers etc...
Its actually exactly same delivery method as star citizens. You will have seasons of new contend slowly building up the game.
Only thing that is different is the fact that star citizen doesnt have the core game complete.
 
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Well in Elite, you cannot get out of your chair, walk around the ship or walk around on planet or space stations/outpost or shoot other people with a small arm....so no that doesn't qualify the terms of the question and list. Unless you are changing the goalpost to include future game mechanics which you would have to do to Star Citizen.

BUT IT WILL HAVE !! AND MORE! And it's made by the god of SPACE! It's going to be the most amazing thing ever! I've seen videos! 128bit precision so diamonds will actually be diamonds in it. There's going to be toilets and bidets! THe elevators will be called lifts and have little attendants in them. You can be the attendant and level up to become the greatest attendant ever which gives you access to the secret attendant hub. Probably free monkeys too.
 
That's the jump cut? That's a camera bug (I think it happen too inside of the freelancer one more time at least), there is no jump cut (same lighting, same spot, same direction) and makes no sense in that part.
How does a camera bug cross-fade from one perspective to another? How does the game whip-pan that quickly when everything else is — hopefully — being run on a controller, going by the speed and smoothness of it, and yet not trigger the motion blur? Also, why is the shadow static?

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Well in Elite, you cannot get out of your chair, walk around the ship or walk around on planet or space stations/outpost or shoot other people with a small arm.
You will. So Elite qualifies handily, since the same assumption that future stuff will be in is afforded to SC (because if it isn't then it's trivial to find a game that does what SC does).
 
Why would it be optimised at this stage? The rest of your post was pretty spot on though.

What other benefits should the partnering of CIG and notable PC tech companies "(Intel / AMD / NVIDIA etc)" as claimed by the unfiltered marketing machine whom I quoted have? :p For other games, it's usually optimized drivers, or a game optimized for their hardware. If there even is such a partnering that extends beyond lip service, which would have to be backed with actual facts for a start.

But you're right. A game in alpha state does not have to be optimized, although playing the Planet Coaster alpha rather spoiled me in that regard. On the other hand, a 120$ Mio. project shouldn't be in alpha and tech demo state after four years either...
 
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I don't think that the idea of it is that will be an amazing thing to do every single day for loading cargo, most people will pay for NPCs to do it at stations, but mostly that it would allow you to use or grab opther elements of the map, not only cargo crates.
Of course somepeople will load and unload cargo this way... but not most people and not a box at a time.
At any rate, “grabby hands” is basically just what we've seen in other games for decades, with some hands being IK:ed onto the object as the only real differentiator from what you did in Half-Life 2 in 2004.
 
Do you have any examples of this or is it just you reframing fact as opinion because reality doesn't agree with you?

I recall David Braben saying something about it in a lengthy forum post some time ago. And ofc we have heard it from multiple cig dev's with decades of experience in their interviews.
 
I don't know about NMS but Elite practically doesn't have a draw distance. It has level of detail adjustment of course but in ED, exactly as CR said for SC, the horizon is the natural curvature of the planet you are on.

On top of that though, in ED, planets are true to scale. The 2000 km radius of the SC planet is on the scale of rather small planets in ED. Earth is 6370km in radius iirc and ED can do much bigger than that, without a draw distance.

That being said, there are usually lanscape features which prevent you from seeing further than them, bein higher than where you are. If you take off with a ship though, you can see as far as the natural horizon.

IIRC I think that the largest landable planet currently in game is 24,000kms or so.

Of course SC is doing sci-fi rather than simulation, so it's no big deal if it's not got full sized planets.
 
I recall David Braben saying something about it in a lengthy forum post some time ago. And ofc we have heard it from multiple cig dev's with decades of experience in their interviews.
CIG devs aren't really admissible, though now are they, but even then, what devs were these?
And do you have an actual link to that statement? How long a time ago?

Also, what exact features were they referring to by this “cutting edge” claim, because none of the things you listed really qualify?
 
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...ofc we have heard it from multiple cig dev's with decades of experience in their interviews.

Shame. I would've totally expected those devs to go out in those marketing interviews called TftC and AtV to be critical of the project Star Citizen. That will go down really well with management. As would pointing out matter-of-factly all the other games that are doing the things that SC is going for.
 
IIRC I think that the largest landable planet currently in game is 24,000kms or so.

Of course SC is doing sci-fi rather than simulation, so it's no big deal if it's not got full sized planets.

Other than it means the planets are low fidelity in that they do not represent a real world object.
 
CIG devs aren't really admissible, though now are they, but even then, what devs were these?
And do you have an actual link to that statement? How long a time ago?

Also, what exact features were they referring to by this “cutting edge” claim, because none of the things you listed really qualify?

There are a lot of recent interviews from some of the "main" guys in CIG explaining more or less why it's hard doing the things they are doing.
David Braben really said something like that some time ago and it was posted here in this thread because I'm not making things up or am I crazy. [big grin] (well maybe a little)
 

Jex =TE=

Banned
What other benefits should the partnering of CIG and notable PC tech companies "(Intel / AMD / NVIDIA etc)" as claimed by the unfiltered marketing machine whom I quoted have? :p For other games, it's usually optimized drivers, or a game optimized for their hardware. If there even is such a partnering that extends beyond lip service, which would have to be backed with actual facts for a start.

But you're right. A game in alpha state does not have to be optimized, although playing the Planet Coaster alpha rather spoiled me in that regard. On the other hand, a 120$ Mio. project shouldn't be in alpha and tech demo state after four years either...

LOl what?? That's nonsense and you know it! How can you say 4 years +_ Lots of money equals a finished product - have you ever done any programming in your life? You do realise we're talking flight simulator level of complexity and they would easily take 4 years to make.

Sorry people, but thinking a game can be all done in 3 years just goes to show the type of bad games we've all been playing - you know, the ones that skimp out on stuff becuase of CEO's and shareholders.
 
Aren't SC's planets 1/4 scale or something due to engine limitat.... playability reasons?

Oh - press <use> for flight simulation complexity mode :D
 
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And given that they neither rotate, nor orbit.

https://gfycat.com/SecondaryInnocentHapuku

This game has Boris Johnson levels of fidelity.

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LOl what?? That's nonsense and you know it! How can you say 4 years +_ Lots of money equals a finished product - have you ever done any programming in your life? You do realise we're talking flight simulator level of complexity and they would easily take 4 years to make.

Sorry people, but thinking a game can be all done in 3 years just goes to show the type of bad games we've all been playing - you know, the ones that skimp out on stuff becuase of CEO's and shareholders.

Chris Roberts said it would be done in 3 years. Take it up with him.
 
Way SC community reacts to this demo validates everything Chris Roberts doing unfortunately. Instead of skepticism everyone questioning demo and release date gets attacked because they finally have some proof this game isn't a scam. Good for them. But way it is done really puts me off pretty fast.
this is what drives me nuts about it - what they showed was nothing particularly impressive for a demo running on a local network but you'd think the skies had opened and the light of the second coming had poured forth

as the funding graph shows though this brief upsurge from the faithful has been shortlived
 
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