if you want to try your VR set with star citizen sooner rather than later, you could investigate 3rd party solutions to get the game running with VR.
Wow, I can't believe he's offering the likes of VorpX considering the kickstarter promises to have SC/S42 VR support. What a terrible experience to foist off on people without sturdy VR legs who are lucky enough not to suffer sim sickness. This is the first time I've ever heard of a dev suggesting they play their game through injection drivers!
And before some stickler mentions it, yes there was a stretch goal for VR support in the hanger but the main pages list VR support for SC and S42.
Notice he said nothing about designing anything NOW with VR in mind. They love it so much that they are totally dismissing all it's requirements through five years of devwork so far and will tack it on later, apparently. Sure.
That they are suggesting third party solutions = defeat. Has any CIG dev even ONCE mentioned the problematic nature of FPS locomotion in VR and treated these questions seriously instead of just smiling, pretending everything is ok, and kicking the can down the road?
Remember when the excuse was that it was pointless supporting the devkits before consumer release and how all that work would be useless? Yeah right. The sensible thing would've been to incorporate it from day one, continue to iterate as you learn lessons with the rest of the dev community, etc. I mean, they were fundraising on it.
I do like that he ends with a pitch for the unparalleled immersion of ED's VR support, tho. Damn straight. All of this gibberish about fidelity and immersion can't touch that sensation of sitting in a cockpit.