The Star Citizen Thread v5

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Star Citizen: So Unnaturally Smooth That They've Done Something to 'Enhance' it

Just do yourself a favour and play 2.5 with a gamepad ;)



Yeah, its as bad as 2.4/2.3/2.2/2.1/2.0 and all in between were with a gamepad. Anyway, gamepad? No serious space gamer with self respect would play with anything less than a hotas, gamepads are the peripheral equivilent of finding a lump on your         . (In my probably too honest opinion) :)

BDSSE : Played best with the peripheral that makes Dragon Lance: Heroes of the lance (nes) so engaging.
 
So you are saying that anyone that plays with gamepad is somehow not worthy of playing a space-sim is that it? Tbh that kind of discrimination is kinda wrong but it's your opinion so whatever.

Please don't put your words into my mouth.
I said what I said, not what you said.
 
if you want to try your VR set with star citizen sooner rather than later, you could investigate 3rd party solutions to get the game running with VR.

Wow, I can't believe he's offering the likes of VorpX considering the kickstarter promises to have SC/S42 VR support. What a terrible experience to foist off on people without sturdy VR legs who are lucky enough not to suffer sim sickness. This is the first time I've ever heard of a dev suggesting they play their game through injection drivers!

And before some stickler mentions it, yes there was a stretch goal for VR support in the hanger but the main pages list VR support for SC and S42.

Notice he said nothing about designing anything NOW with VR in mind. They love it so much that they are totally dismissing all it's requirements through five years of devwork so far and will tack it on later, apparently. Sure.

That they are suggesting third party solutions = defeat. Has any CIG dev even ONCE mentioned the problematic nature of FPS locomotion in VR and treated these questions seriously instead of just smiling, pretending everything is ok, and kicking the can down the road?

Remember when the excuse was that it was pointless supporting the devkits before consumer release and how all that work would be useless? Yeah right. The sensible thing would've been to incorporate it from day one, continue to iterate as you learn lessons with the rest of the dev community, etc. I mean, they were fundraising on it.

I do like that he ends with a pitch for the unparalleled immersion of ED's VR support, tho. Damn straight. All of this gibberish about fidelity and immersion can't touch that sensation of sitting in a cockpit.
 
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So.

When is the next conjunction of the washed and faithful occurring (aka citizencon) happening? What amazingness will they bless the above with I wonder? Does it coincide with the magic 3.0 release I wonder?
 
:) It doesn't matter if you use VorpX or if CIG implement home-cooked VR support.

It's the gameplay in SC itself that does not lend itself to a VR experience - the sudden spins, forced animations, disconnected movement - all of it is guaranteed to make you puke. VR support is also an enormous pain to retrofit into a game - the whole UI and gameplay focus has to change to meet VR needs.
 
@Tippis,

All I have to say is that if you think that video was a conspiracy than I'm ending this perpetually spiraling conversation because it's going to devolve into bickering. You have said your piece and so have I; you don't want to budge and nor do I so lets drop it and move on.
 
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I do know one thing tho, whenever I do a dissolve with less than 24 frames -- I'll think of Star Citizen and the editor who claimed he's never seen one.

VR support is also an enormous pain to retrofit into a game - the whole UI and gameplay focus has to change to meet VR needs.

Exactly. Every single week there are threads on the RSI forums parroting the idiocy of tacking it on later, repeating the moronic stuff Lesnick says. Sure, let's let a man who can't code nor experience 3D depth be our expert on virtual reality. What could possibly go wrong?

They are so dishonest on this point it makes me sick. Well, more to the point -- it made me try to get a refund but they refused repeatedly. VR support was the only reason I backed back in those heady early Oculus daze and now some guy suggests we try VorpX or play Elite Dangerous.

Yeah thanks, I already am. Now honor your promises!
 
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Wait, so it is:

You are wrong it is fine, works splendidly, but even if it didn't, it is an Alpha so it would be irrelevant.

How is that any scrutiny at all

Either we must accept it is working as intended, and thus not question anything
or
Accept that it is an Alpha, and not question anything
Not even close.
 
Please don't put your words into my mouth.
I said what I said, not what you said.

Sorry but that was my assessment of your phrase, what did you meant exactly then?


Yeah, its as bad as 2.4/2.3/2.2/2.1/2.0 and all in between were with a gamepad. Anyway, gamepad? No serious space gamer with self respect would play with anything less than a hotas, gamepads are the peripheral equivilent of finding a lump on your . (In my probably too honest opinion) :)

BDSSE : Played best with the peripheral that makes Dragon Lance: Heroes of the lance (nes) so engaging.

Well the game changes when you add the walking ability to the char's right. You won't expect people to use a joystick to walk around right?
I guess it can work, I have my ch throttle mini-joystick binded for player movement but it's not optimal for fps or eva.
Besides making a game focused just on HOTAS wouldn't work for Star Citizen, it needs to go big, mainstream big, catering to the 1% of the gamer population was never the plan.

I've never said I played the game with a gamepad, I'm really bad at it actually.
I fly with hotas and fps with M+K, I do like to use the gamepad sometimes when recording cinematic views of the city or just showcasing the game to friends in the living room because it allows me to better control the movement and make it for a smoother viewing experience.
I also don't hold it against people that prefer other types of peripherals than me.
 
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Wait, so it is:

You are wrong it is fine, works splendidly, but even if it didn't, it is an Alpha so it would be irrelevant.

How is that any scrutiny at all

Either we must accept it is working as intended, and thus not question anything
or
Accept that it is an Alpha, and not question anything



For the record, I will accept the Gamecom presentation to be 100% representative of the progress thus far.
No looking for Binary messages hidden in the cuts or anything like that (UA joke)

however this is not the first time we have been shown a "Wow that was spectacular" Demo at a Gamescom, that was "coming next patch" that didn't eventuate, so the proof of Star Marine in 2.6 and 3.0 bring all is it to bring, is when it is in the backers hands.

It has been said before and it did not eventuate
Wont be take one word or face value again.

*edit*

And since it is a go to as well on the Reddit, Demo is short for Demonstration, so please don't tell me, I don't understand tech development by using the word "demo" as it is not a demo it is an X Y & Z.
As I am sure it was a Demonstration

Fair enough and that's perfectly fine
 
Sorry but that was my assessment of your phrase, what did you meant exactly then?




Well the game changes when you add the walking ability to the char's right. You won't expect people to use a joystick to walk around right?
I guess it can work, I have my ch throttle mini-joystick binded for player movement but it's not optimal for fps or eva.
Besides making a game focused just on HOTAS wouldn't work for Star Citizen, it needs to go big, mainstream big, catering to the 1% of the gamer population was never the plan.

I've never said I played the game with a gamepad, I'm really bad at it actually.
I fly with hotas and fps with M+K, I do like to use the gamepad sometimes when recording cinematic views of the city or just showcasing the game to friends in the living room because it allows me to better control the movement and make it for a smoother viewing experience.
I also don't hold it against people that prefer other types of peripherals than me.



Hehe don't worry about it chap, just having some fun with you :) I'm fairly old school when it comes to control devices, I'll use mouse/kb and hotas with any game on a pc on principle alone as long as there's a toggle for walk/run I'm fairly happy, soon as I have to break out a gamepad I feel like a dirty filthy scrublord :)

Besides, I still have ptsd from the Amiga cd32 joypad without it's optional 'slightly softer than broken glass' stick on d-pad and it's ability to make thumbs bleed while playing Microcosm, many years ago.
 
Sorry but that was my assessment of your phrase, what did you meant exactly then?

It was a sarcastic remark that something called BDSSE (space sim) was not supposed to be played with a gamepad, but rather with a HOTAS.

It's as if some new company says it'll build a supercar that'll beat everything out there, then they deliver it with road legal tires, a classic 4-speed automatic gearbox and stability systems that you can't turn off.

It may be looking good, it may even set some impressive times, but in the end, all the show is just to get ordinary people to buy it, and when they do, they discover it's actually really unsatisfying to drive.

Do you understand the analogy? :rolleyes:
 
Why I think having the option to play with whatever people prefer is the right way to go when you want your game played by a lot of people.
Ofc that each peripheral is better suited for different tasks but that's more about personal preference I guess.
In my gameplay experience I use everything, I have all of them connected and they work flawlessly.
(Gamepad)
CH Throttle « Keyboard » Stick - Mouse
..............\_____[alien]_____/................
[big grin]
 
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So there is no 2.6, 2.7, 2.8 and 2.9 then right? Just going to 3.0?
Nop, there will be a 2.6 patch.
STAR CITIZEN ALPHA 2.6 FEATURES
Star Marine

  • Competitive FPS
  • Tactical Team Based Action
  • New Custom Arena for Combat and Zero-G Combined
  • Remastered Weapons
  • Improved Ground & Zero G Movement & Controls
Update for Arena Commander

  • SCM – Flight & Combat Improvements
  • Improved Cameras
  • Gameplay Improvements
  • Asteroid Salalon Race around GrimHEX
  • New Multiplayer deathmatch arena
New Ships Hangar Ready / Flyable

  • Drake Herald
  • Vanguard Hoplite
2.7 -----> 3.0
STAR CITIZEN ALPHA 3.0 FEATURES
Renamed from Star Citizen Alpha 2.7Released Planned Before End of 2016
Expanding the Stanton System

  • ArcCorp, Hurston, Microtech, Crusader, Delamar
  • New Space Stations, Moons & Asteroid Belts (30-40 locations)
Planets

  • Planetary Landing
  • Atmospheric Flight
  • Free Roaming
  • Landing Zones
  • Ground Combat
  • Ground Vehicles
  • (Mentions of Procedural Planets 2.0, with Oceans, Water, Plant Life)
Basic Professions

  • Piracy
  • Bounty Hunting
  • Cargo Hauling
  • Trading
  • Mercenary
Item 2.0

  • Inner Thought – “Contextual Action System Replacing Use”
  • Refactored Items
StarNetwork 1.0

  • New Network CODE Increasing performance
  • More Players
  • BETTER
Subsumption 1.0

  • NPCs
  • Schedules for NPCs
  • Diverse NPC Actions
  • Day & Night Cycles
  • Increased Missions & Complexity of them
  • Economy Driven Missions
Mission 1.0

  • Dynamic Missions that can be template, modular, NPC & Economy Driven
  • Jobwell Mission Board
  • Other Missions
Ships & Vehicles

  • Dragonfly
  • Ursa Rover
btw
Source:http://www.redacted.tv/star-citizen-gamescom-2016-overview/
 
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