Well, Star Wars is hardly realistic, unless we take certain... unofficial upgrades into account: http://i.imgur.com/J320toD.gifv
Yeah, but you see, TIE fighters…
Oh god yes.
"And they have these SOLAR PANELS that generate power for the TWIN ION ENGINES which push the ship..."
Oh, sure, I was only thinking of the general size-to-crew-space ratio of them, which is pretty decent for a pulp space fantasy. I suppose some of that is the byproduct of having actual industrial designers do the ship concepts.Well, Star Wars is hardly realistic, unless we take certain... unofficial upgrades into account: http://i.imgur.com/J320toD.gifv
No please don't feel bad for a second - this is the point. The moment you start thinking about it the game collapses at it's apparently greatest selling point - the Fidelity. No long standing gripes against SC or taint from reading 'bile' needed - it's obvious.Edit: Yep, I have posted it without reading the rest of the topic, how can you tell?
Exactly like this. It's an obvious question that any rational and sensible person would be asking - it makes it instantly ridiculous.But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.
Surely the development effort in that, is not practical in the real game ?
Any comments on that ?
Oh man this thread is long.
So forgive me if this has been answered.
But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.
Surely the development effort in that, is not practical in the real game ?
Any comments on that ?
Exactly like this. It's an obvious question that any rational and sensible person would be asking - it makes it instantly ridiculous.
Other people whoop and holler and buy a $1500 ship pack so they get to experience it all er... I dunno. something. cos of course once released you can just buy it for normal game price - right?
Oh man this thread is long.
So forgive me if this has been answered.
But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.
Surely the development effort in that, is not practical in the real game ?
Any comments on that ?
Oh man this thread is long.
So forgive me if this has been answered.
But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.
Surely the development effort in that, is not practical in the real game ?
Any comments on that ?
But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.
Surely the development effort in that, is not practical in the real game ?
I don't know about NMS but Elite practically doesn't have a draw distance. It has level of detail adjustment of course but in ED, exactly as CR said for SC, the horizon is the natural curvature of the planet you are on.
On top of that though, in ED, planets are true to scale. The 2000 km radius of the SC planet is on the scale of rather small planets in ED. Earth is 6370km in radius iirc and ED can do much bigger than that, without a draw distance.
That being said, there are usually lanscape features which prevent you from seeing further than them, bein higher than where you are. If you take off with a ship though, you can see as far as the natural horizon.
I know that SC has kissed the realism goodbye a long time ago, but I'm mildly amused by the ship designs being hollowed-out, tiny shells. If M50 was a true spaceship, its delta-v in space should be identical to one achieved by its pilot farting. According to the store page, it's slightly longer (11 meters) than P-51 Mustang for example (9.83 meters), and it's tiny compared to a modern(-ish) light fighter, such as F-16 (15 meters), and both those airplanes don't have to take their reaction mass with them. SC's Mustang is another terrible example, 18 meters long, and not only it features a walk-in cockpit, but there's also living space as well.
Edit: Yep, I have posted it without reading the rest of the topic, how can you tell?
This is one of SC's biggest hurdles for me is how will this all work having to do every single to and fro from your ship/bed/missions/etc - it's a lot of meandering around and from many other 'world' games can take up a huge amount of time and a lot of dev effort to keep at all interestingIt's not really the effort spent for that one mission - but think about it, how many times does that cutscene remain cool? After how many missions do you think you'll just want to skip what's essentially a cinematic?
Remember the helmet flipping animation? That one also never got old...
I don't know about NMS but Elite practically doesn't have a draw distance. It has level of detail adjustment of course but in ED, exactly as CR said for SC, the horizon is the natural curvature of the planet you are on.
Are all ships (minus the jet bike) jump capable in SC?
Come on you're really close. I'll give you some more help:
Chris Roberts said it should take 3 years or less to make the game otherwise it becomes stale. You say trying to make a game in three years leads to bad games. So are you wrong or is Chris Roberts someone that makes bad games? It's not nitpicking, there's an inconsistency in your argument that needs answering.
AS a reference:
"It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile. We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."
https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts
There's this thing called Google. You might want to look in to it.
No what didn't you get in my last post that explained everything clearly. Go back and re-read it and if you have qwuestions, you can ask them.
Even if you're right in any of this you're not winning at all. It's horrible to watch.No you didn't. Try again. It's okay admitting you are wrong. No one will hold it against you.
So are you wrong or does Chris Roberts make bad games?