The Star Citizen Thread v5

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Oh god yes.

"And they have these SOLAR PANELS that generate power for the TWIN ION ENGINES which push the ship..."

Well, in Star Wars lore TIE Fighters aren't hyperspace capable, they're short-range fighters only.

Are all ships (minus the jet bike) jump capable in SC?
 
Oh man this thread is long.

So forgive me if this has been answered.

But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.

Surely the development effort in that, is not practical in the real game ?

Any comments on that ?
 
Edit: Yep, I have posted it without reading the rest of the topic, how can you tell?
No please don't feel bad for a second - this is the point. The moment you start thinking about it the game collapses at it's apparently greatest selling point - the Fidelity. No long standing gripes against SC or taint from reading 'bile' needed - it's obvious.

But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.

Surely the development effort in that, is not practical in the real game ?

Any comments on that ?
Exactly like this. It's an obvious question that any rational and sensible person would be asking - it makes it instantly ridiculous.

Other people whoop and holler and buy a $1500 ship pack so they get to experience it all er... I dunno. something. cos of course once released you can just buy it for normal game price - right?
 
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Oh man this thread is long.

So forgive me if this has been answered.

But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.

Surely the development effort in that, is not practical in the real game ?

Any comments on that ?


The thing you have to remember - the last year's Gamescom demo looked impressive too, but not only some of the features didn't make it into the playable version, the performance was undeniably atrocious (I think some streamer counted up to 130 crashes in one day of streaming). It my opinion it's a clear evidence that CIG's demos shouldn't be trusted until you can test them yourself.
 
Exactly like this. It's an obvious question that any rational and sensible person would be asking - it makes it instantly ridiculous.

Other people whoop and holler and buy a $1500 ship pack so they get to experience it all er... I dunno. something. cos of course once released you can just buy it for normal game price - right?

I think that another obvious thing to think about is the difference between what we saw from the streamers and what was demoed.
 
Oh man this thread is long.

So forgive me if this has been answered.

But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.

Surely the development effort in that, is not practical in the real game ?

Any comments on that ?

I tried to explain that to SC fanboys on youtube they just won't accept that not every mission can be done to that standard and some sort procedural mission generator which will be entirely text base will have to be developed, if it hasn't been already.
It clear to me it will end up like this,

Story missions may be but how many of those can SC produce a year going by other games, 10 a year would be exceptional.

An then you will have regular procedural missions that will be entirely text base.

It possible that they have developed revolutionary procedural animation and audio technology, may it those magical germans waving their magical wounds around.
 
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Oh man this thread is long.

So forgive me if this has been answered.

But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.

Surely the development effort in that, is not practical in the real game ?

Any comments on that ?

Nobody really knows from what I can tell. Someone (Ronan?) suggested that most of the missions wont be like this, just a few. Im not sure if this was just his opinion or whether it came from CIG. But yes, they're not practical.
 
But, the demo looked very good, however the mission had a character that seemed animated for that particular mission.
Surely the development effort in that, is not practical in the real game ?

It's not really the effort spent for that one mission - but think about it, how many times does that cutscene remain cool? After how many missions do you think you'll just want to skip what's essentially a cinematic?

Remember the helmet flipping animation? That one also never got old...
 


THIS! I WAS TRYING TO FIND IT!

*Insert 'The Office' thank you .gif*

- - - - - Additional Content Posted / Auto Merge - - - - -

I don't know about NMS but Elite practically doesn't have a draw distance. It has level of detail adjustment of course but in ED, exactly as CR said for SC, the horizon is the natural curvature of the planet you are on.

On top of that though, in ED, planets are true to scale. The 2000 km radius of the SC planet is on the scale of rather small planets in ED. Earth is 6370km in radius iirc and ED can do much bigger than that, without a draw distance.

That being said, there are usually lanscape features which prevent you from seeing further than them, bein higher than where you are. If you take off with a ship though, you can see as far as the natural horizon.

This- a million times this...
 
I know that SC has kissed the realism goodbye a long time ago, but I'm mildly amused by the ship designs being hollowed-out, tiny shells. If M50 was a true spaceship, its delta-v in space should be identical to one achieved by its pilot farting. According to the store page, it's slightly longer (11 meters) than P-51 Mustang for example (9.83 meters), and it's tiny compared to a modern(-ish) light fighter, such as F-16 (15 meters), and both those airplanes don't have to take their reaction mass with them. SC's Mustang is another terrible example, 18 meters long, and not only it features a walk-in cockpit, but there's also living space as well.

Edit: Yep, I have posted it without reading the rest of the topic, how can you tell?

I think we all have been looking at the ship stats and sizes pages so actually fitted in very well
 
It's not really the effort spent for that one mission - but think about it, how many times does that cutscene remain cool? After how many missions do you think you'll just want to skip what's essentially a cinematic?

Remember the helmet flipping animation? That one also never got old...
This is one of SC's biggest hurdles for me is how will this all work having to do every single to and fro from your ship/bed/missions/etc - it's a lot of meandering around and from many other 'world' games can take up a huge amount of time and a lot of dev effort to keep at all interesting
 
I don't know about NMS but Elite practically doesn't have a draw distance. It has level of detail adjustment of course but in ED, exactly as CR said for SC, the horizon is the natural curvature of the planet you are on.

Yeah that was weak. He sold it as if it's something groundbreaking. Heck, even I did rendering to the horizon with no set maximum daw distance back in 2000 in Deranged Raid, and it wasn't new back then. Of course it did help me that the terrain algorithm was just done with a diamond-square algorithm, and scaling back the detail of the terrain was very easy...
 
A little background: Backer of SC since 2014.

Yes, the gameplay video at Gamescom looked really good. It did a few things correctly and others not so much. I've played the game and I can tell you one thing from a very neutral view. SC has nothing on Elite Dangerous.

This has been discussed before where people have said that Frontier released a game and are adding in features as time goes on so that people know that they're serious and not after your money and RSI are after your money as they've yet to show you something solid. Except for those sales of concept ships that're not immediately available but will be in the future. Sure, RSI has a disclaimer stating very clearly that any money that you pay now is for development of the game.

I don't know if this is allowed (mentioning other games) but I'll take a chance. Bohemia did that same with ArmA 3, they released a game that was received well with the community but not so well by critics and are still adding in features and DLC that's making the game better with every update. Compare the game from when it was released to what it is not, you'd lose that argument. I prefer is this way. I wouldn't mind parting with my money for something that is part of a larger picture. Which is what Frontier is.

RSI is releasing an update with the gameplay video as what to expect. Honestly, I would like to take a look into it before I rule them out. Because trust me, I thought I had wasted my money when I bought the basic pack from RSI as a backer back way when. Now, the video that they showed made me feel that the vehicles lacked...weight, not mass weight, but...weight. I hope you guys get what I'm trying to say. It seemed shallow. Seemed more like an arcade, loose, uncontrolled gameplay.

About the cut-scenes and the animation in every mission, there is no way that RSI can meet the promised release dates if every mission had animations like the one we saw. I think that only key missions that'll introduce the player to sectors or key areas will have such features and the rest would be text based like in Elite Dangerous.

That being said, I'm still hopeful that things will fan out for the better. We have great games coming out and gaming is taking a turn to be something that it never was....amazing. Time will tell.
 

Jex =TE=

Banned
Come on you're really close. I'll give you some more help:

Chris Roberts said it should take 3 years or less to make the game otherwise it becomes stale. You say trying to make a game in three years leads to bad games. So are you wrong or is Chris Roberts someone that makes bad games? It's not nitpicking, there's an inconsistency in your argument that needs answering.

AS a reference:

"It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile. We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."

https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts

There's this thing called Google. You might want to look in to it.

No what didn't you get in my last post that explained everything clearly. Go back and re-read it and if you have qwuestions, you can ask them.
 
No what didn't you get in my last post that explained everything clearly. Go back and re-read it and if you have qwuestions, you can ask them.

No you didn't. Try again. It's okay admitting you are wrong. No one will hold it against you.

So are you wrong or does Chris Roberts make bad games?
 
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