I think its easy to say, there needs to be more local content. The issue though, is of course making it. Frontier is not an AAA publishing house, for good and bad. Because its not, its taken a risk and produced a game genre that was not in fashion. It blazed its own trail. This has been the positive side of the Kickstarter -> Game model.
The downside is, they are not using the profit from a previous hit game, to power a new version of that franchise. Frontier is not Fallout 4
And Fallout 4 is a good analogy for another reason.
Fallout 4 had a very large map, and on that map were a number of hand crafted locations that made that game feel VERY entertaining. It had smaller locations like bombed out houses, through to towns, factories, military bases and so on. Fallout 4 followed that path, and added crafting, pretty much keeping the same engine though.
Bethesda has benefitted from many years of churning out games in the Fantasy setting and SCIFI setting, using this same engine, and basic game model. An open world environment with hand crafted environments. And they did this with increasing budget per generation based on profits from previous generations of game.
Elite Dangerous has been built from the ground up. Im sure the team existed to a large degree. BUT, it was certainly tiny compared to the Bethesda team on Fallout 4, and its budget has been tiny again in comparison. And yet many expect to fly to SOL and see a hand crafted SOLAR SYSTEM!!!!!!, and the same for Alpha Centauri, etc etc etc.
Its just not realistic.
However, I would also say, this is still something players would like to at least see a whiff of. Think about Jaques Station. Why is it such a good idea in ED? Well, for one, its the first station that has some defined character about it. Its not JUST procedural i.e. a bunch of model parts assembled together and give a procedural name. It has a back story, and that starts to make the game feel alive.
Lets look at some of the new features in 2.2.
You now have these CQC models being brought in as locations. GREAT, I hope these are hand placed, to some degree at least, and give a back story. They should, ideally be hand "set dressed" to make them feel as unique as possible. And this extension of these persistent, and more unique locations is REALLY what ED needs.
Frontier also added Capital ship docks, and immediately people asked,"What are these for?" Well, they are both new locations to visit AND they are set dressing. If you arrive at a military station, near a Federation center, then you can expect to see these docks, both with ships in and vacant.
I'd love to see a lot more along these lines. Lets see some locations where these ships can be seen part assembled. That would be epic. I'd love to see a class of ships between Anaconda and Capital ship size. These could be commercial and even super large passenger ships. These would bot be able to dock IN a station, but instead would dock on a frame, near a station, and would use smaller craft to ferry goods, crew and passengers into a station, and down onto a planet surface. These ships would not be playable, but would be used as set dressing in MANY locations, procedurally, to really make space ports into much more complex and vibrant locations. The station would be the center, but these ships and docks surrounding it + ferries would really make these locations come to life.
and, to be fair, this IS where Frontier is heading, generally I mean. They KNOW their game feels dead. They have this entire UNIVERSE to fill, and they have limited resources to do it with. So, its taking time.
But for me, what Frontier has to start doing, as it makes these assets, is to produce one or two, maybe three hand crafted location PER point release. Pick their battles and do these for locations that just make the most sense at first, such as SOL, the Federation, Empire and Alliance capitals. Then as budget allow, ramp up this team to tackle a wider range of locations. Produce stations that are based around racing, at stations were CQC takes place, some kind of ships graveyard, where some kind of mega battle took place. Maybe a system with a n earth type planet that was recently hit by its moon. UNIQUE locations that people can visit and give a feeling that the Universe back story really is happening.
Another idea, would be events. In Elite you got a special cargo that turned out to be Tribbles (see original Star Treck). Why has this kind of fun/pain be skipped in ED? these kind of events, i.e. odd cargo, that turns out to have a plague, or some kind of machinery that turns out to cause random jump freak outs. There are MANY possibilities here. Events that might only happen to VERY few players, like seeing a Generation Ship. This would lend to the fun aspect of the game, and add some curve balls.
But yes, I guess all of this would take time.
BTW, lets put this in perspective eh. In the 90's I worked for a company called the Bitmap Brothers, on a game Z. When I joined the team, the game had been in development for about 2 years already, as I recall. By the time I left, it had just been released and it was two years later.
So, 4 years, for a relatively simple real time strategy game. Frontier have been working on this game now, for what, 3 years? And so, we are seeing a lot of its development in public. And it takes time. But they are working hard, and they ARE delivering I think. I guess we just need to keep on buying paint jobs, mugs and whatnot, and hope for new players as well.
Only time and continued ££$£$ will allow Frontier to deliver on the final vision D Braben has in mind. Which I'd guess is being able to wander your ship, leave it, and visit any location, which would include Earth like planets, with cities etc.