The Star Citizen Thread v5

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Agreed.
Not sure how they'll adapt Cobra to FPS and how smooth the gameplay will be.
I REALLY wouldn't mind if they never gave us space legs.
Driving around in a buggy is fine.
Elite should be a Space Sim, not a "A little bit of everything" sim.

Atmospheric flight is more important to me.

The upcoming volcanic stuff should be great.

I agree...missing with FPS is that actual physical sensation of what it's like walking around a different planet or space station. Simple wsad controls with mouse just to complete my mission is unnecessary time sync. I thought i would really love it SC and have wanted it for ever, but the practice of it has left me kind of bored with it.

Curious to see how they make it happen but I'm fine being stuck inside cockpit of ship or srv.
 
I've found it interesting in all the post-release moaning about NMS (on other forums), the number of times I've seen people criticise Hello Games / Murray for misrepresenting the game, and complain about the (lack of) actual game play, and then in the next breath talk about how the SC Gamescom demo blew it away. Are they really so oblivious to the stupidity of that comparison in the circumstances? Apparently Murray should be hanged for demonstrating features which didn't make the final build, but never mind the staggering disparity between what Roberts demonstrated and what he has delivered so far (including to his own Gamescom streamers).

But Roberts will avoid the same fate by simply never committing to a "release version". He's already said it'll never be finished, which is commonly interpreted to mean they'll keep adding expansions or whatever post-release, but really it means it'll be an entirely open-ended development for just as long as people keep throwing money at them. Which means the game you have right now is Star Citizen. But it's ok, because that magical, complete experience you're imagining (never mind whether Roberts even promised it) will be delivered 2 or 3 patches from now. Always 2 or 3 patches. Just dangling there like a carrot. Buy an Idris.

+1.

/chars
 
I've found it interesting in all the post-release moaning about NMS (on other forums), the number of times I've seen people criticise Hello Games / Murray for misrepresenting the game, and complain about the (lack of) actual game play, and then in the next breath talk about how the SC Gamescom demo blew it away. Are they really so oblivious to the stupidity of that comparison in the circumstances? Apparently Murray should be hanged for demonstrating features which didn't make the final build, but never mind the staggering disparity between what Roberts demonstrated and what he has delivered so far (including to his own Gamescom streamers).

But Roberts will avoid the same fate by simply never committing to a "release version". He's already said it'll never be finished, which is commonly interpreted to mean they'll keep adding expansions or whatever post-release, but really it means it'll be an entirely open-ended development for just as long as people keep throwing money at them. Which means the game you have right now is Star Citizen. But it's ok, because that magical, complete experience you're imagining (never mind whether Roberts even promised it) will be delivered 2 or 3 patches from now. Always 2 or 3 patches. Just dangling there like a carrot. Buy an Idris.

I think it's that deja vu time again.
Let the publisher kick in and fire the you-know-who. Again.
:D
 
The whole Space Legs thing for ED will be rather challenging.
- they will not remove current mechanics because for people that dont buy space legs expansion
- They have the biggest challenge of all that SC tried to avoid so far like a plague...VR. A VR experience in a FPS manner that doesnt make you vomit and not using teleporting like other VR games.
- Meaningfull, why should i go out of my ship in the first place:"Because its cool" doesnt count. The work that needs to be done to give that experience is immense and without something that builds on it its absolutly pointless.
- Making anything meaningfull for FPS not tedious. X-Rebirth had landing on stations too...the first mod was removing it and getting things done from your ship.

Space legs is the biggest can of worms for ED. I dont doubt their capablitly about the PG stuff, be it atmospheric planets or even with a biosphere...but the walking around makes me worried.

In the past 4 years chris roberts didnt deliver anything worthy of my trust or confidence that it will work out. Too many shiny videos and not deliverying anything they suggested to be working fine.
What we essential got at gamescom, was days and hours of streaming a broken mess, while showing the holy grail and everything will be better in alpha 3.0
And citizen again retreaing in their own little dream world, praising the Chris...first we had a hypetrain wreck of a game named NMS with impossible expectations and absolute questionalbe marketing with false promises...and the moment SC shows its Alpha 3 everyone jumps to the next hypetrain completly forgetting the horrible crash before and going full speed ahead into a long dark tunnel.

Same here, legs add nothing in themselves, maybe as a 'social hub' per SC so ppl crying about it will give it a rest and be able to go into a 'bar' for mixing drinks minigame and seeing other avatars, but... Add 5 minutes of walking to get cargo/repairs/modules/ammo/fuel? Absurd, adds nothing and pleases ppl who want third life in space, not what ED is about. SC can have its egg frying and minigames galore to fill 40 minutes in 0.2c travel (even at 1/10 scale,it's still so small, 1 light hour sized systems, no it's not gameplay reasons, engine reasons, they would just up the top speed for gameplay reasons), hope ED steers clear, I don't want to play pipeline jones to repair a module, or whackamole to bring shields up faster. There are WiiU party games that do it better, no need to compete with that. Hope FD can bring something worthwhile to walk for, legs just to tick a box make no sense and is incredibly huge dev investment
 
Curious how you have "some faith" for Elite, yet "believe" in SC. What an odd choice of language. Why is 'your faith dying'?

DB has stated that they first intend to have combat inside ships via boarding. That will eventually extend outside the ships. Presumably in non-combat roles too.

Oh, not really a native speaker, so my choice of words hugely depends on my will to not make too many repetitions. I use the same word in my language for "having faith in sthg" and "believing in something", so no intentions, inconscious or not.

Well, to answer, first things first : there is no war in my mind between the 2 games, they are different and that suits me well. Now, to be honest, the fact is that Star citizen has shown this spaceleg gameplay already. The whole game is not finished, still a lot to do and I don't expect it before end 2018 to say the least, but they've shown their basis of space legs.
Quite a different thing to see something with one's eyes (as deceptive as they can be), and to hear/read something on a beta newsletter/vlog. Don't get me wrong, I'll do without it, but they seem to face too many problems implementing simple interface, for them to be able to tweak their engine that much, at the moment.

Now my faith is dying because, no ETA (for the best, probably), and as I already said, they don't seem to be ready. They still struggle with script bugs, missions, etc... for the moment we have that, and the associated videos, and that's it http://elite-dangerous.wikia.com/wiki/Features_in_the_expansions. So, the less expectations I have, the more pleasantly I can expect to be surprised!
 
Same here, legs add nothing in themselves, maybe as a 'social hub' per SC so ppl crying about it will give it a rest and be able to go into a 'bar' for mixing drinks minigame and seeing other avatars, but... Add 5 minutes of walking to get cargo/repairs/modules/ammo/fuel? Absurd, adds nothing and pleases ppl who want third life in space, not what ED is about. SC can have its egg frying and minigames galore to fill 40 minutes in 0.2c travel (even at 1/10 scale,it's still so small, 1 light hour sized systems, no it's not gameplay reasons, engine reasons, they would just up the top speed for gameplay reasons), hope ED steers clear, I don't want to play pipeline jones to repair a module, or whackamole to bring shields up faster. There are WiiU party games that do it better, no need to compete with that. Hope FD can bring something worthwhile to walk for, legs just to tick a box make no sense and is incredibly huge dev investment

Indeed, I've got no enthusiasm for playing Elevator Commander.
 
Won't we always have a teammate to do show-off stuff outside to keep it entertaining while we wait?

provided he's not in another server shard, and that he's as rich as he can get to run the game specs, and he's as nerd as me, well... Maybe?
Oh, no. I don't have such friends. And I won't have for multi-crew either ;(
 
New PTU build
Star Citizen Patch 2.5.0m
[h=1]Updates and Fixes[/h]
  • Fixed some severe head shake that certain ship-classes were experiencing at high speed.
 
New PTU build
Star Citizen Patch 2.5.0m
[h=1]Updates and Fixes[/h]
  • Fixed some severe head shake that certain ship-classes were experiencing at high speed.

The letter increments seem to be happening much faster for 2.5. must be in the bug squashing groove.
 
Oh, not really a native speaker, so my choice of words hugely depends on my will to not make too many repetitions. I use the same word in my language for "having faith in sthg" and "believing in something", so no intentions, inconscious or not.

Ah, ok fair enough :)


Now my faith is dying because, no ETA (for the best, probably), and as I already said, they don't seem to be ready. They still struggle with script bugs, missions, etc... for the moment we have that, and the associated videos, and that's it http://elite-dangerous.wikia.com/wiki/Features_in_the_expansions. So, the less expectations I have, the more pleasantly I can expect to be surprised!

Well making games is hard. Stuff can take longer than expected, staff can be ill, have personal problems, family issues etc. It's kind of inevitable that there will be a delay of some length of time. The game is much better now than it was on release in December 2014 and for a game its size there's relatively few bugs, certainly not seen any in the missions from a personal point of view and it seems from the boards they have sorted most of the reported ones out and hopefully 2.2 will nail the rest of them.

Keeping low expectations is always a wise choice, SC will face disappointment, because no game can ultimately live up to those promises....
 
You won't get a straight answer from Bri on this.

...makes me wish for the days of MaxLexandre back round here. Almost.

Nope, I just ignore jcrg99 and their many other aliases/permutations. I've had many interactions with this person on different websites and all they do is post a narrative that spreads fud and nothing more. Don't want to say anymore because it's not appropriate.
 
[h=1]Star Citizen: Around The Verse 3.4 - DE[/h][video=youtube;M4hdRXOdfWg]https://www.youtube.com/watch?v=M4hdRXOdfWg[/video]

Recapping the "So Awesome It Was A Pre-Rendered Trailer" Gamescom Demo [big grin]
 
After informing myself recently about the no man's sky debacle I find the quasi-religious aspects of video gaming culture very interesting. only a few thoughts:

- video gaming offers alternative realities people can experience individually and realistically (even more if you think of VR)
- in theory, those alternative realities offer unlimited possibilities (i think this is one of the main reasons why 'procedural generation' creates so much imagination), they enable to leave this existence for a better existence (temporarily)
- virtual worlds are not enabled by god but by technology (if you limit this argument to a 'technical level' even if god(s) did create the whole world, video games resemble so kind of quasi-post-thisworld existence within a thisworldy existence)
- developers are the priests speaking the language of god and communicating with him. for the laymen they open paths towards those alternative realms of happiness. From their view developers are looking for THE GAME since the genesis of video gaming, coming closer and closer to perfection
- (hardcore) gamers are religious followers longing desperately for the arrival of the perfect game, the perfect alternative reality, the salvation, leaving their current existence behind
- the desperate longing makes (hardcore) gamers vulnerable to the developers speech about upcoming salvation which is what we call 'hype'. Some developers have the rhetoric and marketing abilities to generate trust, suggesting that salvation is near and creating a huge wave of quasi-religious anticipation of salvation
- because there will never be any form of salvation through virtual reality (hardcore) gamers are trapped in a sad cycle of trusting the priests, hoping for relieve, experiencing the limits of real-worldly programming skills and grief after realizing salvation isn't there
- those who don't depart from faith will wait for the next priest, the messiah, because in theory everything is possible in virtual worlds
 
Indeed, I've got no enthusiasm for playing Elevator Commander.

The elevator bit was a bit too much for me as well, yes. And that comes from someone who could play with emotes for half an hour.

Won't we always have a teammate to do show-off stuff outside to keep it entertaining while we wait?

The best part is it was all to hide this glitch:
PaQlhFw.gif

Yet at the same time it shows how their 'sort of/kind of/like...' realistic thruster modelling was a bunch of lies. Yeah right, get any plane/spacecraft to go vertically on Y axis while rotating 360 at the same time, just flight assist off in a gravity well with atmosphere, so cool, it's so amazing
 
And isn't it funny that Peter Molyneux, the existing ideal type of the developer priest, became popular with so-called godgames? I mean Molyneux basicallyput himself into the role of a supergod creating god to make him playable by humans, at least in the virtual world :D
 
After informing myself recently about the no man's sky debacle I find the quasi-religious aspects of video gaming culture very interesting. only a few thoughts:

- video gaming offers alternative realities people can experience individually and realistically (even more if you think of VR)
- in theory, those alternative realities offer unlimited possibilities (i think this is one of the main reasons why 'procedural generation' creates so much imagination), they enable to leave this existence for a better existence (temporarily)
- virtual worlds are not enabled by god but by technology (if you limit this argument to a 'technical level' even if god(s) did create the whole world, video games resemble so kind of quasi-post-thisworld existence within a thisworldy existence)
- developers are the priests speaking the language of god and communicating with him. for the laymen they open paths towards those alternative realms of happiness. From their view developers are looking for THE GAME since the genesis of video gaming, coming closer and closer to perfection
- (hardcore) gamers are religious followers longing desperately for the arrival of the perfect game, the perfect alternative reality, the salvation, leaving their current existence behind
- the desperate longing makes (hardcore) gamers vulnerable to the developers speech about upcoming salvation which is what we call 'hype'. Some developers have the rhetoric and marketing abilities to generate trust, suggesting that salvation is near and creating a huge wave of quasi-religious anticipation of salvation
- because there will never be any form of salvation through virtual reality (hardcore) gamers are trapped in a sad cycle of trusting the priests, hoping for relieve, experiencing the limits of real-worldly programming skills and grief after realizing salvation isn't there
- those who don't depart from faith will wait for the next priest, the messiah, because in theory everything is possible in virtual worlds

There is quite a bit of that around, but I think believers are always loudest not necessarily numerous. The majority of us are cynical atheists who quite like flying space-ships in video games (with a side order of drama).
 
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