The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Alas, my favorite system has bupkis for outfitting. That's why I've been camping out of Jameson Memorial with the fleet. It's not only flying the ships, it's outfitting the ships! I've spent well over 10 billion in outfitting alone. Thank the makers that the module resell tax was lifted.

I know but that's part of the game, you buy the ship and then go to module resellers to outfit the ship, I've never had any issue in doing that and teleporting would just break the mechanic of having to actually fly ships to stations for outfitting, that's another point to help you understand why I oppose this feature, there are too a few reasons to implement it while many aspects of the game would be broken
 
I really think this should not be just gated by credits. Yes, making it expensive is some downside. But this only makes the feature effectively exclusive to the hardcore gamers. And reading the forum, i get the impression that it's the hardcore gamers that don't want instant transfer. That way you'll antagonize almost everyone.
 
I can't say I'm impressed with FDs response re all of this. They are digging their heels in over what is obviously a very unpopular solution to the problem. As much as we need a ship transfer system of some variety I can't help but think this is a cheap and dirty way to do it. The devil is in the detail of course, the impact of which won't be felt in beta but later on, and I forsee unintended consequences.

I think one of the main issues here is that it goes again any rational sense of suspension of disbelief. Rather than increase the number of ships we see out and about I think its going to effectily further remove players from the game world with the Asp E becoming the defacto getting about ship and a few other ship achetypes, used here and tehre. You can kiss goodbye to seeing much of the ship variety we have now.

Whilst I can understand the reasoning behind it, its cheap to implement and easy to test, its actually doing us out of a more nuanced gamet of gameplay as is the insta module transfer.. We could be having to haul our modules about, have them being stolen or destroyed in transit, and actually plan ahead to where we may want ships to be.

What is propsed by the devs is in my view the easiest and quickest (laziest) implementation there could be. Another example of which is the way we are serially interdicted by AI based upon our rank and ship rather than a system which is far deeper and believable.
 
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I'd prefer a delay in transport (1 sec per LY maybe) but if instantaneous transfer is the way FD is going, it should be expensive. Very expensive i.e 1000 cr per LY x landing pad size of ship.

So to get an instant Anaconda 200 ly away = 1000 x 200 x 3. or 600 000 cr.

That should stop everyone pootling about in Haulers.

All of the people that I haven been playing with since this game released (Still roughly 200 or so people), even those who erased their saves and started fresh, have billions of credits. This kind of cost blocker really isn't blocking anything at all, it's more like a paving stone for your lawn. Worth it in the end.

You're not supposed to ask questions that challenge the consistency of ED ! ;)

Next someone is going to say that the Engineers are pathetic as the insurance brokers and now these transporter people can replicate your ship in it's exact configuration but wanting an Engineer to duplicate an existing mod is a no no.

Honestly, you couldn't make this up ... it's fantastic. *wipes tear from eye and tries to stifle laughter*

Don't forget the fact that the station/insurance company somehow has an exact copy of all engineered modules already on hand for when your ship is destroyed, okay?
 
I can't say I'm impressed with FDs response re all of this. They are digging their heals in over what is obviously a very unpopular solution to the problem. As much as we need a ship transfer system of some variety I can't help but think this is a cheap and dirty way to do it. The devil is in the detail of course, the impact of which won't be felt in beta but later on, and I forsee unintended consequences.

I think one of the main issues here is that it goes again any rational sense of suspension of disbelief. Rather than increase the number of ships we see out and about I think its going to effectily further remove players from the game world with the Asp E becoming the defacto getting about ship and a few other ship achetypes, used here and tehre. You can kiss goodbye to seeing much of the ship variety we have now.

Whilst I can understand the reasoning behind it, its cheap to implement and easy to test, its actually doing us out of a more nuanced gamet of gameplay as is the insta module transfer.. We could be having to haul our modules about, have them being stolen or destroyed in transit, and actually plan ahead to where we may want ships to be.

What is propsed by the devs is in my view the easiest and quickest (laziest) implementation there could be. Another example of which is the way we are serially interdicted by AI based upon our rank and ship rather than a system which is far deeper and believable.

+1, Well said Cosmos
 
Looks like I missed Michael.

Anyway, why is ship transfer limited to stations with a shipyard? Doesn't this barrier destroy the purpose of instant ship transfer?
 
I know but that's part of the game, you buy the ship and then go to module resellers to outfit the ship, I've never had any issue in doing that and teleporting would just break the mechanic of having to actually fly ships to stations for outfitting, that's another point to help you understand why I oppose this feature, there are too a few reasons to implement it while many aspects of the game would be broken

lol, we're just on opposite sides of the spectrum is all. I know you oppose the feature, but I support it, c'est la vie.
 
Using 3DPrinting in the lore is lame, we can't even communicate with stations in other systems to get market data but we can have that station send 3DPrinting plans to current station to instantly reprint our ship? It's lame and lazy to me, there is nothing in the lore to justify it, teleportation doesn't exist in the game and it takes many jumps to reach systems far away, at least add the timer taking into account the average time a ship takes to jump to next star and take into account the maximum jump range and tank of that ship as well...

Instant teleportation is just a lazy solution to a problem that doesn't even exist !
 
I can't write as eloquently as many cmdrs have since it was announced why instant ship transfer is a bad idea but I can say why for me it seems so wrong.
I have been solely concentrating on upgrading my corvette and my asp since the release of engineer's and have throughly enjoyed unlocking all the engineer's and ranking them all up to level five.
My issue with instant ship transfer is I could now fit my fas or my I courier with a ten ton cargo bay and instantly transport them to the relevant system stick a rank five mod in them and jump back I'm asp and swap again at the next engineer and would have all my ships modded up to maximum with minimum fuss.
This may sound like a good thing but the sense of accomplishment I felt at making my corvette and my asp unlike any other would not be there as it's much too easy and I would have a fleet of ships all with rank five mods in no time .

It seems your set on this feature going ahead FD but please try and see the can of worms that you are about to open.
 
How so?

We have a shop where I work that manufactures just about any part needed for any of the military aircraft that we service day-to-day. We could build about 80% of an aircraft right now, minus the engine and frame, and those are only blocked by FAA regulations for testing that these parts don't meet the standard for.

This game takes place over a thousand years into the future.

Where is your justification for saying that 3D printing is incapable of making the move into full ship construction in that span of time?
You're not serious are you?
You mean to say that this shop has one 3D printer that can 'print' 80% of an aircraft? Including the gases and liquids used in it?
And what proportion of the aircraft constitutes the airframe AND the power plants? By mass or volume?

Don't relate the real world in which we exist to that 'realism' that is perceived by a human being interacting with a set of executing machine language instructions.

In that span of time? The bags of mushy organic living tissue as we are now; do you honestly 'think' or believe that in circa 3300 that this form of life is going to exist and be capable of galaxy wide travel as depicted in ED?

I live in hope!:D
 
You can be sure they are taking notes of the comments and who submitted them, and will ensure a vicious NPC will hound each person making a negative comment about the game [where is it] .....

(jest mode off, for those of a nervous disposition) :D

I've already met my NPC in game, and killed him twice. Do you hear that Mom Of The Minions™? I'm too easy to beat! :D
 
The path of least resistance, an argument used by the devs in the past, is going to dictate that people are going to use taxis.

Given that you can easily build a 25LY "taxi" for next to nothing (hauler).

(Off the cuff 750K 26LY taxi with shields and fuel scoop : https://coriolis.io/outfit/hauler/0p3t3F0l3d3s3f2-03-3040--.Iw19A===.Aw19A=== )

That begs the question - why bother with FSD drives now on any ship ?!

Why waste 16 million on a 6A drive for that battle-conda when you can just spend 750K* and haul it about ?

Any ship that jumps less than 25LY has just been trivialised.




EDIT:
*In fact, drop the 3A shields in favour of 3D and you now have a 250K credit 30LY Taxi .. Bonus !
 
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What is propsed by the devs is in my view the easiest and quickest (laziest) implementation there could be. .

it is like RNG all over again! it is like the overpowered AI - rather than fix it to be tied with system sec they just dumb it down.

quickest and easiest trumps right over and over and over again.
 
You're not serious are you?
You mean to say that this shop has one 3D printer that can 'print' 80% of an aircraft? Including the gases and liquids used in it?
And what proportion of the aircraft constitutes the airframe AND the power plants? By mass or volume?

Don't relate the real world in which we exist to that 'realism' that is perceived by a human being interacting with a set of executing machine language instructions.

In that span of time? The bags of mushy organic living tissue as we are now; do you honestly 'think' or believe that in circa 3300 that this form of life is going to exist and be capable of galaxy wide travel as depicted in ED?

I live in hope!:D

Reading comprehension, you lack it.

Deadspin said:
"We have a shop where I work that manufactures just about any part needed for any of the military aircraft that we service day-to-day. We could build about 80% of an aircraft right now, minus the engine and frame,"

Where did you get that we could build 80% of an aircraft in a single go on one machine with that quote? Don't put words into my mouth unless you're going to make me sound cool man, c'mon.
 
No it shouldn'd be expensive as that will default the whole purpose of making it instant, that being removing barriers to gameplay.

Well if you've made enough money for multiple ships, 600 000 cr isn't that much. A couple of missions & 20 mins should make that back.

As some players have billions, another credit sink is good IMO.
 
Now you're just trying to score points. If we didn't think the addition was worthwhile in its current form then we wouldn't have added it.
Scoring points or not, you'll find there are a great many players who agree with his assessment. I was about to post something similar -- perhaps not worded in the exact same way -- but he beat me to the punch.

Now can I be cheeky and ask a favour? Now that it's been verified that time and development cost was a strong factor in implementing instant ship transfer, is there any chance we can stop trying to shoehorn this feature into the fiction?

There are already mechanisms in game that step out of the universe of the player's character and into the realm of the player herself. The most obvious is the instant reconstruction and resurrection of a ship and pilot at the rebuy screen. No in-fiction explanation is necessary for this because it's obvious that, in the absence of enforced global iron man mode, it's necessary for gaming reasons.

Then there are all the things that happen at the starport; ship outfitting, ship exchange, buying and selling cargo, refuelling and rearming. All take place instantaneously. Very few players question this because -- at least until we can walk around and do other stuff -- it would be interminably dull to stare at the ship interfaces for 10-15 minutes at a time. So while these things being instant isn't a requirement, it is of benefit to the player. And again, no in-fiction explanation is needed.

Now that we've established that bubble-wide ship exchange at the Shipyard is coming, and will be instantaneous, can't we just write that off as a gameplay benefit without trying to shoehorn it into the lore? Because honestly all this talk of licensing and instant 3D printing across interstellar distances is seriously eroding my ability to suspend disbelief. There may be a sound technological basis for extrapolating this sort of manufacturing into a general predicted vision of the 3300s but you simply can't drop it into the already established ED universe without undermining the politics, economics, hell even the very raison d'être of having owner-operator starship pilots plying the space lanes in the first place.

As an author and curator of Elite lore surely you of all people must see that? By trying to justify in-universe what is clearly an out-of-universe convenience for gamers you are making a rod for your own backs, not to mention those of any future fiction licencees. Or is Drew really going to have to incorporate instantaneous 3D printed ship transport into Premonition?

Please, Michael, think twice about this. At least meet us halfway. If we accept that instantaneous Shipyard-to-Shipyard transfer is a thing in the game, please don't force us to have to accept it in the fiction as well. The former has a clear if not universally embraced benefit, the latter doesn't. And despite what the contents of the threadnaught might suggest, I'm sure that a great many fans of Elite (both the game and the fiction) would agree that one is a whole lot easier to accept than the other.

Whatever your response to this (and ignoring it is a perfectly valid response!) thanks for taking the time to post in this thread. We have been somewhat starved of official forum feedback since Gamescom and your replies are appreciated even if their content isn't always to everyone's liking.
 
We can actually make use of our owned ships right here, right now, in the current version of the game. It's a matter of minutes to an hour or two at the absolute worst in *all* cases except the journey to Jaques.

if I have two hours to play Elite in an evening, I don't want to waste that two hours taxiing across the bubble just to pick up a ship. That's a ridiculous waste of time.
 
if I have two hours to play Elite in an evening, I don't want to waste that two hours taxiing across the bubble just to pick up a ship. That's a ridiculous waste of time.

It wouldn't harm your playsession aswell,
if you could send the ship where you want it to be beforehand,
taking time to go there and travel to the destination you want the ship to be yourself, righto?
 
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it is like RNG all over again! it is like the overpowered AI - rather than fix it to be tied with system sec they just dumb it down.

quickest and easiest trumps right over and over and over again.

Yeah and when I think of weak areas of the game its exactly this kinda stuff that lets ED down. I realise there are often things the devs need to compromise on re time and resources etc but on this one if its worth doing, its worth doing well. Ship tansfer, whilst convienient, was never on top of my wish list. The problem they introduced with Engineers was no storage or ability to ship the modules about.

But hey FD always get it right don't they.. I mean lets look at CQC, and Powerplay.. What a waste of time and effort.
 
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