Don't we WANT to support the devs RIGHT NOW?

Barbeque lovers wouldve moved on right as they dont care about that fishy place anymore.

I get what you are saying, tricky a bit sometimes as you refer to the game now making fish food, but i get what your saying.

But you are now gone and moved on whether you care or not. However as humans we inherently care and there will still be many things in ED or the fish restaurant you enjoy and will be back right?

What about if you are a vegan? :D
 
I think i feel cheated too [re science and realism vs Sandro's teleportation], but to be honest I'm not sure yet whether the mechanic will actually cause the kind of problem we fear, or will just change the game in a way we will get used to and manage. I just don't want believers to lose too much faith when the timing right now might be great for ED to grow
I second that. Certainly didn't make me want to quit the game!
 
Oh trust me ... Those three demographs exist.

You definately have:

Casuals - Don't get a crap
Elite purists - ED needs to be Elite through and through and they wont be told otherwise.
Rest - Somewhere inbetween

I would say maybe 70 - 80% of the ED audience falls into the Rest with 10 - 15% being the other two.

So assuming the above is accurate, why wouldnt FD cater for the majority. (I put myself in that category)

Even if the above numbers are rubbish, the point is that its FD's job to cater for the majority. And they are doing that.

Exactly my point too...

Remember all its early days and like a 2yr old child we will be amazed as they grow and will surprise us, too early to write the child off.

Its a wait and test and then see, before emotions take over and jumping of the gun happens.
 
My criticism stems from a heartfelt desire for this game to achieve its potential.

I truly believe that if FD stuck to a narrow lore-based ethos of what being a pilot in this universe is about and consistently apply the consequences of that to all their content and game design decisions, then ED would be the greatest game ever made.

Instead, we get logically detached expansions and inconsistent functionality and quick fixes that just don't make any sense.
It's that gap between what I visualize and what I get that is disappointing.
Most of what we get is pretty awesome, but then there are the glaring howlers that detract from that.

Game development is a tough business and gamers are possibly the harshest critics of all.
I just hope that the thick skins that are required to survive aren't clouding judgements regarding the direction of the game.
 

Goose4291

Banned
Talk about over reaction ....

NGE was a cluster**** of epic proportions. There are so many changes in 2.2 that are going to affect the game anyway, ship transfer is just one part of that. I have seen nothing that even approaches that level of insanity. Also don't forget that of all the types of people that SOE decided to pee off it was hardcore Starwars fans. Those guys are mentally unhinged anyway and are so emotionally invested it was going to happen at some point. At least TOR has redeemed that to a point.

Players may go elsewhere over time anyway ... thats just part and parcel of running a game over a long period.

It wasnt 'hardcore star wars fans' they upset.

They'd managed to annoy their core market, which was people like me who liked the idea of a immersive world that played within the constraints of its lore and where your decisions actually mattered and what you did impacted on the game world

I for example, ran factories that supplied a lot of the imperial guilds on my server.

Then NGE came out completely gutting the complexities of the game in favour of a plan to capture the more 'casual' market share, which drove a lot of the old guard away as they felt it had deviated too much from its mission goal (sound familiar?)

TOR is just a very pretty NGE type experience with biowaste storytelling (which is its strongest hand). Everything else about it is bland imo.
 
I, and many others have supported them and personally speaking I will continue to do so. But, and it is a big 'but', when I feel they have slapped me round the face with a wet haddock I reserve the right to tell them so.
 
It wasnt 'hardcore star wars fans' they upset.

They'd managed to annoy their core market, which was people like me who liked the idea of a immersive world that played within the constraints of its lore and where your decisions actually mattered and what you did impacted on the game world

I for example, ran factories that supplied a lot of the imperial guilds on my server.

Then NGE came out completely gutting the complexities of the game in favour of a plan to capture the more 'casual' market share, which drove a lot of the old guard away as they felt it had deviated too much from its mission goal (sound familiar?)

TOR is just a very pretty NGE type experience with biowaste storytelling (which is its strongest hand). Everything else about it is bland imo.

But what drew to the game was the fact that you were a pretty big Starwars fan in the first place no?

Point being Starwars fan + MMO fan + messing around with a formula was always going to be a cluster****.

As stated, its not the same situation as what is happening here. The forums have lost their **** over one feature out of many which in no way is casualising the game to the point of ruining it. There is still complexity in ED, but SWG obviously before NGE had a lot more complexity so when they changed it the impact was far greater, thats the difference here. ED was not that complex in the first place.

Off topic, but personally for me I found (when I played it) TOR a far better Starwars experience than SWG. But I found SWG a far better MMO / emergent gameplay experience.
 
The year is 2016 and there are cars that will go around a racetrack, as fast as a pro driver, on autopilot. Absurd that we cant have this 1300 years in the future.

You can guarantee that if auto pilot is introduced AFK farming and botting will be common place within weeks. No thanks
 
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You can guarantee that if auto pilot is introduced AFK farming and botting will be common place within weeks. No thanks

I think they should make the galnet feeds easier to access when flying, or maybe a little mini-game. I think auto-pilot defeats the point of a game about piloting, but yes, if they are nervous of the less immersed market, I think some form of     -pit distraction would be wise.

As for supporting FDev, personally speaking, I support by being honest. I stood by and defended the Engineers. I never saw the same issues other had. I defended the AI decisions. All because I felt there were reasons there that were justified. I could see the OTHER side, naturally, but of the two, I felt FDev was doing the right thing, making the game and listening.

I was mildly disappointed by the passenger aspects of 2.2 initially, I had to concede myself in the end they didn't sound bad at all.

On this, I think they're making a very bad call, and to me, the upset on this forum, something I've not seen here or for a long time on any other forum, indicates that there is a BIG issue with the transport feature. Many are happy with it, many people. That's fine. But I understand why it isn't for others, and those issues seem really quite problematic as they cut across so many levels. I think they're wrong on this, very wrong. Not because they don't know better, I can see exactly why they've made this call and trying to stick to it. From a Development point of view, it does open the game to the type of players that the game rarely really cradles, and may open it to less sci-fi exploration markets. But from a player point of view, and as someone who takes interest in video games academically as well as having some vocational experience, I feel there's a big issue here that does need addressing and not side-lined with answers such as "3-D printers". Immersion reasons are just a small part. It's bigger than that, and needs addressing.

Heck, if it only needs addressing from the fact that a large percentage of their loyalty base is really upset. Even if they don't get it, or the supporters of the idea don't get it, surely the fact there is this massive resistence requires some serious dialogue?

So yes, I support them. I respect them, and I think its a shame 2.2 has had a bit of a cloud suffocate the big news on their official forums (if no where else), but it's done because people care, care a lot, and feel if they don't speak up, they are doing the game and the development a big disservice through dishonesty.
 
David Braben gave a lovely speech about the importance Science and Realism, so I felt charmed to buy some paint jobs and ship kits. The very next moment Sandro announced teleportation and a wonky overwrite of the broken jump range imbalance. To be 100% honest, I felt a bit cheated, and even lied to. I worked my tail off for two solid weeks to engineer every mod on my FDL to get it to 20 LY. Now that grind is irrelevant. My FDL is built for a galaxy that doesn't exist anymore.

This game requires a lot of time already. How can I trust investing and pouring my free hours and weeks in the game if they keep changing the rules?




The GREAT DREAM , it seems given DB YouTube Science and Realism, was just that , as the bell just went off on the Microwave and the POPCORN is ready , but darn it took a WHOLE two minutes.

I think the boffins are working on that impediment to not been able to eating instantly the moment you think POPCORN !
 
David Braben gave a lovely speech about the importance Science and Realism, so I felt charmed to buy some paint jobs and ship kits. The very next moment Sandro announced teleportation and a wonky overwrite of the broken jump range imbalance. To be 100% honest, I felt a bit cheated, and even lied to. I worked my tail off for two solid weeks to engineer every mod on my FDL to get it to 20 LY. Now that grind is irrelevant. My FDL is built for a galaxy that doesn't exist anymore.

This game requires a lot of time already. How can I trust investing and pouring my free hours and weeks in the game if they keep changing the rules?
100% same here. In my case it was an FAS.
 
Agreed. I wouldn't want anyone or FDev to think that my vocal dissent with recent choices is a sign that I'm going to give up on the game. I'm not a 5 year old who will just toss all my toys when things don't go my way. I will go on with the game because so much of it was and remains to be very appealing to me.

However, I am seeing a pattern in development that I believe does not coincide with core values of Elite. Rather, I see a pattern of development that is trying to cater to a larger audience that is not familiar with Elite or similar games of its nature. I'm seeing marginally successful attempts at attracting a more generalized crowd of gamers. However, I see every day how the attempts are not working. Every day there is another thread from someone who doesn't really "get" space games like Elite who then goes on a rant telling us how bad the game is and how they are upset they spent any money on such an "empty" game.

Focus on your core audience, heck, squeeze us for more money, if you have to. Just please stop trying to turn this into something everyone wants to play because that is impossible.

This pretty much aligns with my thoughts
 
Support? Yes. And nurture. Support and nurture them when they stray off the path and move onto thin ice.

:D S
 
I will admit, I probably was spitting fire after hearing the Sandro interview with Lave Radio yesterday.

However, my anger is a measure of my passion for the game.

I just need to better manage my own anger problems....stupid shrink, getting into my words

You are not alone ;-)
 
I don't think it's all doom and gloom. I also don't think people will be displeased with the outcome of ship transfers and whatnot.
 
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Perhaps thats the issue, the core gamers dont make up enough numbers to pay the bills, imagine the other side of casual gamers are larger and carry more cash? To...well keep paying the bills that gets us all to keep playing this game?!

If frontier shareholders and Braben are under cash and resource pressure, not saying they are, then what do you do to keep the game going?

Just saying...

Appealing to the casual audience is a proven mistake.

The first mistake devs make is trying to imitate popular games by copying its mechanics, not understanding that Casuals are not lured in by the mechanics of the game, casuals won't read the gaming press and only follow social trends, they are lured in by marketing and hype, which is why No Mans Sky sold so much despite nobody knowing anything about its actual gameplay. That is something you can only get with unreleased games.

Appealing to casuals in a "hardcore"(I really don't like that word) franchise, only serves to alienate your already existing target audience, and this has happened way too many times. The fact that some devs are still falling for this, leaves me perplexed.
 
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