The issue is that there isn't enough to do in local areas.
I both agree and disagree.
There isn't enough true variety of things to do FULL STOP.
The problem with local areas is that they don't feel local. You can boil a system down to a few stats and it has little real character. One area of the bubble is the same as another, and ditto outside. It would be nice to have more of a sense of "the core", "the frontier" and "the beyond", such that they really *felt* different.
Each career needs a ship tailored to the role and so we end up with at least 4 or 5 ships.
I think that's over-simplifying.
I'd like GP ships and specialist ships. I'd like, as the prices go up, to see ships able to multi-specialize. I'd like to see variety within specialization.
To the first point.
Tier 1: Ship is reasonably good at one thing.
Tier 2: Ship can excel at one thing or be reasonably good at two things.
Tier 3: Ship can excel at two things, or excel at one and be reasonably good at two.
or some variation therein.
So, say: The DBS is reasonably good at exploring. The DBE becomes either excellent at exploring or reasonably good at exploring and combat.
To the second point.
You can build a tank or you can build a glass cannon or you can build a raptor (fast and hard to hit, but not super tough nor super damaging). All three are combat ships, but they take different avenues.
You can build a ship with a long overall range (lots of fuel) but mediocre max jump, or vice versa. (I'd also like to see ships with boosts to high-jump spool times).
You can build a freighter that's fast, you can build a freighter that's tough, you can build a freighter with an excellent range.
These are the sorts of trade-offs you then let people make decision from: along with some clear multi-class-focused ships (explorer/trader, explorer/fighter, combat/trader).
The development process has been focused on making the game enjoyable and interesting and so they have introduced various activities such as landing on planets, powerplay, engineers etc, all of which I mostly ignored. Wings added a way to team up with your friends and have fun. The issue then is that you're light years away from your friends and so are your ships. So here we are with teleportation and the loss of that special USP.
Planet landings are great... but we need more to do there. Even if it was just a matter of manually making core planets more interesting.
Wings needs the ability to hire on NPCs.
PP I've simply not tried. It seems broken.
Engineers is broken by the mats and RNGods.
We need *good* implementations of these features. Some are hampered by FD's FPS insistence (see: empire management in X3). There's so much more that could be done if not for this being a back-door MMO.