Ship Outfitting should have a time delay

It is sad that you lack the vocabulary to properly express your own thoughts and that you have to resort to using "words" like "Derp".
I have plenty of appropriate vocabulary to express my thoughts on your OP, but the filter won't allow them.
But I can tell that you are just trolling. Sadly, there are plenty of players who want this game to be as boring as possible. Fortunately, FD wants the game to sell more than 3 copies next season.
 
Add a 30 second wait to have installations finished? Sure why not. However i'd then want to see people doing these mods please :)
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.

You shoud have posted this in the yeay or nay thread as clearly this is a troll post and your real target is elsewhere.
 
I completely agree with you. And while we're at it I also think that commodities should take time to load on your ship, say like 1 min/ton.
 
troll post to compare with the debate with the instant ship transfer

here is where your argument falls apart

when wait 10seconds-10 minutes-10 hours whatever time delay you want for your ship to arrive you are able to keep doing activities, you can go out with your (insert ship) and do (insert activity) while you wait for your other ship to arrive.
when you wait 10seconds 10 minutes 10 hours whatever time delay you want for your modules to install on your ship, you are stuck there doing nothing... just waiting.

also, i would be ok to watch a 10-second cinematic animation at the end of your ship fitting session with mechanical arms (or workers) installing your modules.

Having a delay to install modules wouldn't mean that you'd necessarily have to wait here. You could simply switch to a second ship while they work.

The point of the "troll" post was simply to point out that there are many things in the game that do not make any sense lore-wise, but we simply accept them because they make the game much more enjoyable. People are simply against it because they're reluctant to change.

Waiting for your modules to install would be more realistic, but it would only make the game less fun to play. The same applies for ship transfer.
 
Having time delayed ship outfitting also allows for the possibility of more compelling game mechanics being added in the future – for example, watching your ship being outfitted, watching your ship being fixed, etc. – even if it isn't viable and practical to do so currently, given the current game mechanics and features.

Ok, so this brings up an important point. People are different.

I was walking with a autistic child in the park, explaining the trailer from Star Citizen which features an elevator.
https://www.youtube.com/watch?v=S8AzNjLqyX8 - it's 15 minutes in.

I ranted at the inclusion of a time-wasting boring elevator that stands between the pilot and the mission. How does that help gameplay, I demanded. Compare it to the efficient Elite mission board!

And then, with earnest bright eyes, she said to me : " But I like elevators."

See? We can't win, my friend.
 
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Having a delay to install modules wouldn't mean that you'd necessarily have to wait here. You could simply switch to a second ship while they work.

The point of the "troll" post was simply to point out that there are many things in the game that do not make any sense lore-wise, but we simply accept them because they make the game much more enjoyable. People are simply against it because they're reluctant to change.

Waiting for your modules to install would be more realistic, but it would only make the game less fun to play. The same applies for ship transfer.

How would being able to get your ship moved to a different station in half the time it takes now (you have to make the trip twice to fetch it yourself, a transferred ship would only make the trip once) be *less* convenient than the current state of the game?

And when it comes to transfers, there's more than just immersion and fun at stake. Game balance would be turned on its head by instant transfers, combat ships would no longer need a functional FSD, they could just install the smallest, lightest FSD they possibly can in order to improve their turn rate and free up power for weapons and SCBs. Underminers in Powerplay would be able to zip from system to system in Asps fit for maximum jump range, then teleport their undermining ship to them, giving them a huge advantage over fortifiers. Zachary Hudson would be vulnerable to teleport attacks via suicidewinders, because people who suicide can spawn in the middle of his territory.

All this because having the time it takes to move a ship cut in half isn't fast enough for you?
 
Add a 30 second wait to have installations finished? Sure why not. However i'd then want to see people doing these mods please :)

Yep, exactly what i want to see as a tradeoff for waiting.
Let me compare another genre:

Planetside 1:
You had all those little animations to board a vehicle,
no hotswapping in mid-battle, your position mattered.
Be it driver/pilot, gunner/bomber or passenger.
All had their role and worked as a team.

Planetside 2:
No more animations,
no more immersing choice of
your position. It lead to players
soloing a multi-crew vehicle,
by being quick on macros and
it evolved to be the meta in that pure PvP game.

Yes i play shooters too;)

If FD is true to their original statement to generate a
"living, breathing universe" we need all those little details,
animations and some timers.
Of course they generate some downtime,
but if it is enjoyable you will be immersed even more in the galaxy.
You might even believe the game lives.
 
No.
Why? This may be a simulator game but this ain't real life simulator. People don't have time to sit around waiting for stuff to get outfitted. Don't like it? Then by all means sit around in the outfitting section for hours and leave other people out of it.
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.

not necessarily, in the future I imagine the stations will have containers with the tech modules you want to install, and can do it instantly. I hope there are no weapons in the space of the future, we have enough in the earth right now.
 
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not necessarily, in the future I imagine the stations will have containers with the tech modules you want to install, and can do it instantly. I hope there are no weapons in the space of the future, we have enough in the earth right now.

They still need to be removed from their containers, attached to the ship, locked into place and then they'd need to be tested to ensure they work.
Definitely not an instant thing.

There will undoubtedly be weapons in space, we have no idea what's out there and would need to bring our pew-pew just in case.
 
How would being able to get your ship moved to a different station in half the time it takes now (you have to make the trip twice to fetch it yourself, a transferred ship would only make the trip once) be *less* convenient than the current state of the game?

It would be less convenient than what is actually planned (instant transfer). A LOT less convenient.

And when it comes to transfers, there's more than just immersion and fun at stake. Game balance would be turned on its head by instant transfers, combat ships would no longer need a functional FSD, they could just install the smallest, lightest FSD they possibly can in order to improve their turn rate and free up power for weapons and SCBs. Underminers in Powerplay would be able to zip from system to system in Asps fit for maximum jump range, then teleport their undermining ship to them, giving them a huge advantage over fortifiers. Zachary Hudson would be vulnerable to teleport attacks via suicidewinders, because people who suicide can spawn in the middle of his territory.

All this because having the time it takes to move a ship cut in half isn't fast enough for you?

That precious balance you speak about, it's not balance, it's nothing more than the status quo. What you see as game breaking imbalance, some see as FD's way to shake things up. More people will participate in community goals. More people will get involved in powerplay. More people will use the engineers because they wont be discouraged by the idea of constantly moving their ships between places. More people will be able to play with their friends instead of just logging out when they realize their friends are 30 jumps away. More people will engage in more than just one profession because having multiple ships wont be such a pain in the      anymore. Being able to conveniently switch between your ship will also synergize with the ability to easily switch modules between ships - encouraging people to experience with more builds and buy a bigger variety of ships.

It's not even about what is or isn't fast enough. You say it's game breaking to have instant transfer? I say it would be game breaking not to have it. Just as it would be game breaking to be forced to wait an hour each time you buy a module or load/unload cargo, or to have the ability to instantly teleport to a station when you die.
 
It already has one, actually. Which is the time it takes to play the animation of the dock going into the service bay, and the time it takes for the animation of the previous weapon being removed and the new weapon being put in place to play.

However, OP did not think that far ahead when he made this poor troll thread.
 
It already has one, actually. Which is the time it takes to play the animation of the dock going into the service bay, and the time it takes for the animation of the previous weapon being removed and the new weapon being put in place to play.

However, OP did not think that far ahead when he made this poor troll thread.

/thread. Well put.
 
Realistic? Yes, Progress towards fun productive gameplay? No.......
It would be "Realistic" to have to wait an hour or two for the paint to dry on your ship every time you change the color. However waiting at the outfitting screen, literally watching the paint dry is on Euro truck simulator/farm simulator level of fun....
 
Realistic? Yes, Progress towards fun productive gameplay? No.......
It would be "Realistic" to have to wait an hour or two for the paint to dry on your ship every time you change the color. However waiting at the outfitting screen, literally watching the paint dry is on Euro truck simulator/farm simulator level of fun....

Dangerous is already Euro Truck in space. What game have you been playing?
 
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