OP - Your "thought" is DERP. Stop doing things you're not used to doing, please.
I have plenty of appropriate vocabulary to express my thoughts on your OP, but the filter won't allow them.It is sad that you lack the vocabulary to properly express your own thoughts and that you have to resort to using "words" like "Derp".
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.
Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).
Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.
Let me know your thoughts.
troll post to compare with the debate with the instant ship transfer
here is where your argument falls apart
when wait 10seconds-10 minutes-10 hours whatever time delay you want for your ship to arrive you are able to keep doing activities, you can go out with your (insert ship) and do (insert activity) while you wait for your other ship to arrive.
when you wait 10seconds 10 minutes 10 hours whatever time delay you want for your modules to install on your ship, you are stuck there doing nothing... just waiting.
also, i would be ok to watch a 10-second cinematic animation at the end of your ship fitting session with mechanical arms (or workers) installing your modules.
Having time delayed ship outfitting also allows for the possibility of more compelling game mechanics being added in the future – for example, watching your ship being outfitted, watching your ship being fixed, etc. – even if it isn't viable and practical to do so currently, given the current game mechanics and features.
Having a delay to install modules wouldn't mean that you'd necessarily have to wait here. You could simply switch to a second ship while they work.
The point of the "troll" post was simply to point out that there are many things in the game that do not make any sense lore-wise, but we simply accept them because they make the game much more enjoyable. People are simply against it because they're reluctant to change.
Waiting for your modules to install would be more realistic, but it would only make the game less fun to play. The same applies for ship transfer.
Add a 30 second wait to have installations finished? Sure why not. However i'd then want to see people doing these mods please![]()
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.
Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).
Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.
Let me know your thoughts.
not necessarily, in the future I imagine the stations will have containers with the tech modules you want to install, and can do it instantly. I hope there are no weapons in the space of the future, we have enough in the earth right now.
How would being able to get your ship moved to a different station in half the time it takes now (you have to make the trip twice to fetch it yourself, a transferred ship would only make the trip once) be *less* convenient than the current state of the game?
And when it comes to transfers, there's more than just immersion and fun at stake. Game balance would be turned on its head by instant transfers, combat ships would no longer need a functional FSD, they could just install the smallest, lightest FSD they possibly can in order to improve their turn rate and free up power for weapons and SCBs. Underminers in Powerplay would be able to zip from system to system in Asps fit for maximum jump range, then teleport their undermining ship to them, giving them a huge advantage over fortifiers. Zachary Hudson would be vulnerable to teleport attacks via suicidewinders, because people who suicide can spawn in the middle of his territory.
All this because having the time it takes to move a ship cut in half isn't fast enough for you?
It already has one, actually. Which is the time it takes to play the animation of the dock going into the service bay, and the time it takes for the animation of the previous weapon being removed and the new weapon being put in place to play.
However, OP did not think that far ahead when he made this poor troll thread.
Realistic? Yes, Progress towards fun productive gameplay? No.......
It would be "Realistic" to have to wait an hour or two for the paint to dry on your ship every time you change the color. However waiting at the outfitting screen, literally watching the paint dry is on Euro truck simulator/farm simulator level of fun....