c'mon Michael, now you're just poking the bees nest!I was, but you never know
Michael
How exactly is that abuse? What are you gaining out of that other than time?
Don't talk to me about credits either. There isn't a single mechanic in this game that allows you to dominate another player based on how fat your wallet is.
We really should agree a rota for who replies to this topic, since someone raises it so often. My turn, but can we have a volunteer for the next one? Probably sometime in the next half hour.
No one complains about instant refuel, refit, etc., because if they were not instant there would be nothing do do other than sit and watch a cut scene. That would not be fun after the first couple. That is quite different to it taking time to transfer a ship, because you do not have to wait for it. You are sitting in a perfectly good ship, and can do lots of things. Such as play the game.
OK, if you were able to send your ship off to be repaired, and get in another one (either one of yours, or a loaner, or one you rent - for gameplay reasons it must work for the noob in his sidey with no other ship) then it would be fine for it to take some time to do repairs. Eventually you will be able to go walkies in the station. When that comes, taking time to repair the ship would also be OK, as long as there are things to do when you go walkies. But at the moment, with nothing to do, having repairs take time would not work.
We voice our concerns because we're passionate about the game and want it to be the best game it can be.
A time delay makes it more realistic and reduces exploitation.
- Why does it have to be instant? Why can't you add a 10 - 30 minute delay and have a capital freighter deliver it to a station?
- Why do you need to please people without patience? Good things come to those who wait.
- Why would it be necessary for players to bring cargo to stations if it can be teleported or printed instantly?
- Why would players with e.g. a hauler, Lakon Type 7 need escorts if they can fly a cheap sidewinder and then teleport their expensive ships instantly at the destination?
- Doesn't instant delivery negatively affect multiplayer and the need for teamwork?
- Have you thought about the massive technical implications when a whole fleet can be teleported or 3D Printed instantly?
- Doesn't instant delivery seem extremely far fetched and unbelievable?
- Wouldn't this instant delivery technology put billions of people out of work in the galaxy? Why hire space-truckers anymore?
- Doesn't it cheapen the game and value of space travel when there's no waiting time?
- How can a 3D Printer recreate a ship exactly the same in 1 second?
Aaaand he's back!
Welcome to today's little hell Mr. Brookes.
Maynard, I'm still waiting for a reply.
All this talk of realism makes me beg the question if you all believe so much in realism why did 90% of the community rise up and crush the 10% module cost when frontier tried to implement it, i was one of very few players that agreed it should be that way but no so many people got upset about it, i wonder how many of you shot that down, hypocrisy is strong in this community.
Last week the Buzz word was grindy, well frontier just removed some grind and the more i think about it the more think it's not that bad, some of you are so melodramatic.
Maynard, I'm still waiting for a reply.
The ability to instantly change ships anywhere will probably mean that anyone scouting for targets will not require to be doing so in the ship that they intend to interdict them with - as there is no requirement to travel any distance to fetch the weapon of choice for interacting with their chosen target - just dock, switch and go.
Seeing a Type-6 in SC ahead heading for a station would not normally concern most players - the knowledge that that Type-6 pilot can immediately switch to their interdictor and make a bee-line for the following player changes things a bit - as there was probably only a small chance of the attacking player having that asset in that station previously - now any asset will be immediately available in any station (with suitably sized pads).
Waiting outside an outpost for the Type-6 to come out again might get a bit twitchy - as it may not be a Type-6 that emerges from the hangar but something altogether more combat capable....![]()
The reason for the initial backlash for the 10% penalty on module selling, was because there was no module storage.
This could mean that with module storage coming in, FDEV will implement the 10% penalty, now.
There are conflict zones all over the place. If you are in your T9 you would likely be hauling something so the point is moot anyhow as you'd be having to sell your cargo to switch ships and besides, who the hell wanders around in a T9? You can look and find a CZ near your ship, within a couple of jumps at most. They are all over the place. That was a terrible, terrible example of why instant is a worthy trade off to (immersion, balance, gameplay). Uhg!
So you actually think that encouraging players to suicide their way back from a CG is a good design decision for the game and something that FDev want to encourage?
You don't have to look far to refute that statement. If Player A has hundreds of millions of credits they can easily buy an A-combat ship of their choice. That's probably quite handy for dominating a player who's still trying to make money to upgrade their ship.
Sure, but currently the guy can just switch to SOLO and fly somewhere else. At least with ship transfers you'll get a fair fight.
The reason for the initial backlash for the 10% penalty on module selling, was because there was no module storage.
This could mean that with module storage coming in, FDEV will implement the 10% penalty, now.
Hoping to get my cargothon back from Jaques to scrap it and pick up my explorer Vulture, the Ronin before suisidewindering and teleporting your ship to you from 22,000 LY away becomes a thing.![]()
you need to patent that one.suisidewindering....
All this talk of realism makes me beg the question if you all believe so much in realism why did 90% of the community rise up and crush the 10% module cost when frontier tried to implement it, i was one of very few players that agreed it should be that way but no so many people got upset about it, i wonder how many of you shot that down, hypocrisy is strong in this community.
Last week the Buzz word was grindy, well frontier just removed some grind and the more i think about it the more I think it's not that bad, some of you are so melodramatic.
Correct me if I'm wrong, but doesn't that entire situation you've described above require cargo to be transferred with the ship?
Something MB already said wouldn't happen? I don't participate in PP but I know the basics. Could you perhaps explain this a bit more if I'm getting the wrong idea?