The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

I wonder how many belly laughs were had by FD at the expense of those players spending soooooo much time and resource to Engineer their FdLs?

Players: "Wow I rolled 19LYs jump range on my FDL! Awesome!"

FD: "Please, continue :eats popcorn:"
 
How exactly is that abuse? What are you gaining out of that other than time?



So you actually think that encouraging players to suicide their way back from a CG is a good design decision for the game and something that FDev want to encourage?



Don't talk to me about credits either. There isn't a single mechanic in this game that allows you to dominate another player based on how fat your wallet is.

You don't have to look far to refute that statement. If Player A has hundreds of millions of credits they can easily buy an A-combat ship of their choice. That's probably quite handy for dominating a player who's still trying to make money to upgrade their ship.
 
What is the difference between this convoluted scenario and actually just buying a long range ship and leaving it permanently at said location?

It doesnt matter because what you just described for no good reason is that yes in fact you will be spending the exact same amount of time had you just bought and flown a T9 to the station 500ly away.
 
We really should agree a rota for who replies to this topic, since someone raises it so often. My turn, but can we have a volunteer for the next one? Probably sometime in the next half hour.

No one complains about instant refuel, refit, etc., because if they were not instant there would be nothing do do other than sit and watch a cut scene. That would not be fun after the first couple. That is quite different to it taking time to transfer a ship, because you do not have to wait for it. You are sitting in a perfectly good ship, and can do lots of things. Such as play the game.

OK, if you were able to send your ship off to be repaired, and get in another one (either one of yours, or a loaner, or one you rent - for gameplay reasons it must work for the noob in his sidey with no other ship) then it would be fine for it to take some time to do repairs. Eventually you will be able to go walkies in the station. When that comes, taking time to repair the ship would also be OK, as long as there are things to do when you go walkies. But at the moment, with nothing to do, having repairs take time would not work.


Except it would be "immersive." Claiming quality of life reasons to have some things fast, and realism reasons to have something else slow, seems uncomfortably skewed. I've said elsewhere I don't object to an artificial timer - I like immersion too. At the same time, though, so long as there's a reasonable cost involved in getting vessels shipped about I don't mind filing ship transfer into the same instant slot as the rest of the shipyard and cargo transfer tasks. I do object to people deliberately cranking nonsense and hyperbole up to 11 though (sorry Yaffle) - it helps nothing.

We voice our concerns because we're passionate about the game and want it to be the best game it can be.

That's fine, except that it is not our game. It's Frontier's. We don't have the roadmap, we don't know the plans. We choose to be a part of it, and we're lucky that they choose to listen to our critique and feedback - but some of the attitudes in this thread suggest that the posters consider themselves to be above the developers when it comes to the "purity" of Elite's vision, and that's distasteful to see.

I've seen changes outlined before in online games that portions of the community have lost their collective potatoes over (standardizing of speed tanking/nerfing of the Falcon E-War ship are two EVE Online examples that come straight to mind), claiming they'll ruin the experience/doom the economy/bring down the sky/whatever, and when those changes have dropped - anticlimax. Game continues, game is (usually) as good as it was before, until the next change rolls around and the forums go up in arms again - and the cycle restarts. Hence why I'm not geting riled up over this. Battlestar Galactica said it best:

[video=youtube;6bOy3RNyWME]https://www.youtube.com/watch?v=6bOy3RNyWME[/video]
 
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A time delay makes it more realistic and reduces exploitation.

  • Why does it have to be instant? Why can't you add a 10 - 30 minute delay and have a capital freighter deliver it to a station?
  • Why do you need to please people without patience? Good things come to those who wait.
  • Why would it be necessary for players to bring cargo to stations if it can be teleported or printed instantly?
  • Why would players with e.g. a hauler, Lakon Type 7 need escorts if they can fly a cheap sidewinder and then teleport their expensive ships instantly at the destination?
  • Doesn't instant delivery negatively affect multiplayer and the need for teamwork?
  • Have you thought about the massive technical implications when a whole fleet can be teleported or 3D Printed instantly?
  • Doesn't instant delivery seem extremely far fetched and unbelievable?
  • Wouldn't this instant delivery technology put billions of people out of work in the galaxy? Why hire space-truckers anymore?
  • Doesn't it cheapen the game and value of space travel when there's no waiting time?
  • How can a 3D Printer recreate a ship exactly the same in 1 second?

  • What happens to the OLD ship when you've duplicated it where you are? Is it sold for a profit? Why don't we get that money? Like, full price Cutter cost as a credit?
  • If we make a "copy of a copy of a", aren't we going to find Integrity lowering each time, as it gets more and more dodgy?
  • How is it that an Engineer can't make two modifications with the same thing turn out the same, but every single Shipyard can?
  • How is it that "experimental effects" are like one chance in a roulette wheel, but you can reprint your ship 100 times and get that same experimental effect every time?

* Chuckles in the background *
(click)
* Chuckles 45 LY away *
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* Chuckles in the foreground *
(click)
* Chuckles 600 LY away *
 
Hoping to get my cargothon back from Jaques to scrap it and pick up my explorer Vulture, the Ronin before suisidewindering and teleporting your ship to you from 22,000 LY away becomes a thing. :p

Ezo6RQQ.jpg

Cheers.
 
All this talk of realism makes me beg the question if you all believe so much in realism why did 90% of the community rise up and crush the 10% module cost when frontier tried to implement it, i was one of very few players that agreed it should be that way but no so many people got upset about it, i wonder how many of you shot that down, hypocrisy is strong in this community.

Last week the Buzz word was grindy, well frontier just removed some grind and the more i think about it the more think it's not that bad, some of you are so melodramatic.

The reason for the initial backlash for the 10% penalty on module selling, was because there was no module storage.

This could mean that with module storage coming in, FDEV will implement the 10% penalty, now.
 
The ability to instantly change ships anywhere will probably mean that anyone scouting for targets will not require to be doing so in the ship that they intend to interdict them with - as there is no requirement to travel any distance to fetch the weapon of choice for interacting with their chosen target - just dock, switch and go.

Seeing a Type-6 in SC ahead heading for a station would not normally concern most players - the knowledge that that Type-6 pilot can immediately switch to their interdictor and make a bee-line for the following player changes things a bit - as there was probably only a small chance of the attacking player having that asset in that station previously - now any asset will be immediately available in any station (with suitably sized pads).

Waiting outside an outpost for the Type-6 to come out again might get a bit twitchy - as it may not be a Type-6 that emerges from the hangar but something altogether more combat capable.... :)

Sure, but currently the guy can just switch to SOLO and fly somewhere else. At least with ship transfers you'll get a fair fight.
 
The reason for the initial backlash for the 10% penalty on module selling, was because there was no module storage.

This could mean that with module storage coming in, FDEV will implement the 10% penalty, now.

So we can no longer sell used stuff for full price?
That will be an insult to all Ferengis on the game;)
 
There are conflict zones all over the place. If you are in your T9 you would likely be hauling something so the point is moot anyhow as you'd be having to sell your cargo to switch ships and besides, who the hell wanders around in a T9? You can look and find a CZ near your ship, within a couple of jumps at most. They are all over the place. That was a terrible, terrible example of why instant is a worthy trade off to (immersion, balance, gameplay). Uhg!

Someone didn't watch the livestream.. (the T9 thing is a livestream joke - at Adam's expense)
 
So you actually think that encouraging players to suicide their way back from a CG is a good design decision for the game and something that FDev want to encourage?





You don't have to look far to refute that statement. If Player A has hundreds of millions of credits they can easily buy an A-combat ship of their choice. That's probably quite handy for dominating a player who's still trying to make money to upgrade their ship.

News Flash, They already do the suicide trick. Ship transfers wont impact it. That is one of the most popular combat runs in Horizons is just based around suiciding in a sidewinder with dummy fire missile runs against ground stations.

You are also assuming that new players to the game will somehow know all the tips, tricks, and knowledge of how and why to play this game. You are also assuming that every person out there is dishonest and only looking for ways to game the system. You are also assuming that everyone who plays this game only plays it for the in game currency.
 

Robert Maynard

Volunteer Moderator
Sure, but currently the guy can just switch to SOLO and fly somewhere else. At least with ship transfers you'll get a fair fight.

I would have thought that the intention behind the feature did not include encouraging players not to play in Open.
 
The reason for the initial backlash for the 10% penalty on module selling, was because there was no module storage.

This could mean that with module storage coming in, FDEV will implement the 10% penalty, now.

So what, it was realistic not game breaking but everybody was min-maxing and did not want there play style upset, face it we cry foul when it suits us. we did not care about realism then because it was going to cost us something.
 
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Hoping to get my cargothon back from Jaques to scrap it and pick up my explorer Vulture, the Ronin before suisidewindering and teleporting your ship to you from 22,000 LY away becomes a thing. :p

That will happen a lot if ship delivery is instant. Suisidewindering long space travel, then instantly get your expensive ship in the station. Great....:rolleyes:

  • Why be in a wing for protection during voyages if my sidewinder is basically free and I can instantly get my other ships? There's no point.
  • Why pirate when everyone flies a crappy ship for those purposes?
  • Why space truck when stuff is instantly delivered?
 
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All this talk of realism makes me beg the question if you all believe so much in realism why did 90% of the community rise up and crush the 10% module cost when frontier tried to implement it, i was one of very few players that agreed it should be that way but no so many people got upset about it, i wonder how many of you shot that down, hypocrisy is strong in this community.

Last week the Buzz word was grindy, well frontier just removed some grind and the more i think about it the more I think it's not that bad, some of you are so melodramatic.

I wasn't really upset about it actually, though I did think that it made more sense that we should have module storage at least if there were going to be additional charges tacked on otherwise.

I'd be fine with these price differences now when selling/buying modules. [up]
 

Michael Brookes

Game Director
Correct me if I'm wrong, but doesn't that entire situation you've described above require cargo to be transferred with the ship?

Something MB already said wouldn't happen? I don't participate in PP but I know the basics. Could you perhaps explain this a bit more if I'm getting the wrong idea?

Correct - cargo cannot be transferred in this way.

Michael
 
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