You took the words right out of my mouth. I do want my ship now.![]()
Well congratulations on wanting a shallower, unexplainable dead end gaming experience I guess, I, and others, want more.
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You took the words right out of my mouth. I do want my ship now.![]()
Counterpoint - where do you draw the line? People have wanted to get rid of Supercruise arguing in similar ways, and yet Supercruise is a defining part of the game to most.
Not in the slightest, but for some reason lore and immersion are now dirty words to some gamers. I want a richer ship transportation mechanic, a delayed version can be built upon, providing a deeper, richer experience for all of us, you however just want your ship now and to hell with everything else.
I guess I just can't wrap my mind around one feature 'breaking' the game for people. I mean, I ignore things like powerplay without issue... powerplay would reduce my enjoyment of the game if I used it...
Sigh. The arbitrary figure I plucked out of the air is IRRELEVANT, but I have changed it to 5 minutes to (just possibly) keep you happy.Can still easily do a quick trade mission in 10 minute, no probs.
So, how do you explain the following:Well congratulations on wanting a shallower, unexplainable dead end gaming experience I guess, I, and others, want more.
Yeah I can get that for sure, sorry for being corrosive. It's always one's opinion vs another, that's the whole point, and you will never be able to wrap around what people can care about, those are the little things that make or break for some or another... The things I don't do in the game are as important as the things I do, they add value to it and keep me interested, or do the opposite. But that's because I'm the roleplay guy, and I can understand that the player guy wants some fast action.
What if that's not an option for the destination?
Why can't you set a timer to simulate transit time?
Why do others have to suffer for the sake of other's immersion?
Lore and immersion aren't dirty words, they're just not a universal concern, we all have different priorities.
What about gaming mechanics that can be built upon and enriched?, or does that fall I to the same category for you. If lore doesn't matter, if immersion doesn't matter and if a richer more detailed gaming experience doesn't matter to some on these boards what exactly do you game for?
I think it's ok to add QOL additions without adding anything else. Sure, add as much and more to 'enrich the galaxy', but don't delay a QOL issue today to satisfy an enrichment clause down the road.
I'm talking about the players interaction with the game, not the characters interaction within the construct; I think that's where the confusion is coming in. I want a detailed and wonderful construct, but I also want my (the player) interaction with the game to be convenient and not over laborious (time-sink).
So, how do you explain the following:
Powerplay, enough said
Dying 20,000 LY away from the bubble, appearing back in the bubble with no time lost
Instant fueling
Instant cargo loading and unloading
Synthesis
So, how do you explain the following:
Powerplay, enough said
Dying 20,000 LY away from the bubble, appearing back in the bubble with no time lost
Instant fueling
Instant cargo loading and unloading
Synthesis
On the other hand, if I insta-Summons my golden Anaconda the Low Gravitas Warning Signal to where I am, it's no longer my original ship, it's some 3D-printed clone of it and there goes any attachment I had to it (which would be even more if we had ship naming implemented).
Mr Brookes - please kill the 3D-printed clone idea. Kill it with fire before it lays eggs!
This has been dealt with hundreds of times, but you already know that. There is zero gameplay to be had watching cargo load, or your ship getting refuelled etc etc etc. You can carry on playing your game with a delayed ship transfer, not only that but Frontier could build on it in future, NPC's and players taking missions to transport, escort and attack transferring ships, with instant none of that is even possible, I know which I prefer.
This has been dealt with hundreds of times, but you already know that. There is zero gameplay to be had watching cargo load, or your ship getting refuelled etc etc etc. You can carry on playing your game with a delayed ship transfer, not only that but Frontier could build on it in future, NPC's and players taking missions to transport, escort and attack transferring ships, with instant none of that is even possible, I know which I prefer.
So, how do you explain the following:
Powerplay, enough said
Dying 20,000 LY away from the bubble, appearing back in the bubble with no time lost
Instant fueling
Instant cargo loading and unloading
Synthesis
This has been dealt with hundreds of times, but you already know that. There is zero gameplay to be had watching cargo load, or your ship getting refuelled etc etc etc. You can carry on playing your game with a delayed ship transfer, not only that but Frontier could build on it in future, NPC's and players taking missions to transport, escort and attack transferring ships, with instant none of that is even possible, I know which I prefer.
The problem with this is you're basing 3d printing on today's version of 3d printing. Nearly 1000 years in the future, I am sure it's quite a bit better than the melted plastic printing we do today.