Don't we WANT to support the devs RIGHT NOW?

Its not so much what they are implementing but the way they are choosing to implement it. They are pandering to the whiners by trying to throw in an instance fix.

For example the outrage over the instant ship transport, for which I have no opinion (yet). People have wanted this for a long time, but they have put in the simplest solution available which requires as little development time as possible, click a button and change a few database fields Ship.StationID=Player.StationID

Instead why didnt they use this to generate depth in game : -
- A ship transport mission on a mission board for a player to undertake?
- Trigger a persistent NPC (they have talked about these before) to actually make a flight.
- Or put in a simple timer.
- Allow CMDRS to setup their own ship transfer missions.

The reason is because these are more difficult, so the simple solution won out over realism and the opportunity to add depth.

And its not limited to the latest update, CQC, Powerplay (to some extent Engineers) were all implemented as quick fix solutions to uproar within the community that FD wanted to go away. Unfortunately quick rigid fixes do not promote emergent player based activity but funnel the game down narrow paths.

These are my thoughts, Im no hater Im currently enjoying the game. But thought I want I think the problem is.

Pretty spot on,
stuff repeats again and again.
 
I support FD.

But I also will criticise them when they make choices I don't agree with, teleportation, requiring steam to play Planet Coaster.

An this is why marketing is so important, why Frontier choose to publish a feature with so little info, knowing it would cause controversy is beyond me, instead this should have been published at a later date via dev blog going into detail how they will balance it, how they intend to block some of the advantages, how it will integrate with game lore instead of sticking out like a sore thumb, how it will work with Powerplay and community goals. Then we could have had a reasonable debate about it.

This one feature have pretty much taken over these forums, the same forums which really should be discussing how fun it will be to pilot fighters in the main game, how we have NPC crewman, with hopefully more on the way, how we have passenger missions that look like a solid foundations to expand upon over time, especially the VIPs ones, improve avatars, the cool looking planet maps in the system map, those mysterious videos.

Instead all of Frontier marketing efforts Gamescom have been largely been wasted because of the overwhelming negativity on a single controversial feature that has so many obvious problems and exploits and influences other aspects of the game that it pretty obvious that hasn't been thought through as much as should have been.

Frontier is now in obvious damage control mode, I have never seen Brookes comment so much on a single thread before today.
 
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I think one of the first posts I made on these forums, and got a lot of flak from, is that Frontier aren't your friends, and hopefuly ED isn't your life. You aren't Frontier's community manager, you're no PR. It isn't and shouldn't be the job of customers
starved for space games to keep the forums clean for newcomers and keep quiet about things they dislike in case it might hurt the game as a whole.
Frontier are a provider of service, and we are customers. There is no friendship involved, and ideally there should be no loyalty either. Like all companies Frontier is here to make money, not to make Elite, and as it becomes more and more apparent not to make Elite as was advertised in the KS and various dev diaries. It isn't in your interest to roll over and let Frontier do whatever they want and expect no backlash which could hurt their image or that of the game. A bit of over the top early warning is always better than having to react to sales rapidly dropping.

Correct.

The CEO pitches the sales.
Everyone else is a paid employee.
It is a business.
 
They are pandering to the whiners by trying to throw in an instance fix.

What whiners? ... I have never seen anyone complain about not having ship transfer in the game up until this point. It was certainly an option that was discussed at the very beginning, but was never put it. Ironically if it had been put in at the beginning we wouldn't be having this discussion at all.
 
What whiners? ... I have never seen anyone complain about not having ship transfer in the game up until this point. It was certainly an option that was discussed at the very beginning, but was never put it. Ironically if it had been put in at the beginning we wouldn't be having this discussion at all.

By and large, the developers for elite are very conscientious and pay attention to detail better than most. That doesn't mean that they are perfect, nobody is. Do they fail to anticipate how some of their work will be used? Sure. I am guilty of the same mistake.

When I feel the need to criticize their work, I compare what bugs me in elite to what bugs me in other similar games. Usually FD is better off than said competitors.
 
What whiners? ... I have never seen anyone complain about not having ship transfer in the game up until this point. It was certainly an option that was discussed at the very beginning, but was never put it. Ironically if it had been put in at the beginning we wouldn't be having this discussion at all.

Theres quite a few. I just did a simple forum search and found almost 100 posts on it older than a month ago and stretching back through 2015.
 
Theres quite a few. I just did a simple forum search and found almost 100 posts on it older than a month ago and stretching back through 2015.

But are they whining? .. Or just asking when we are likely to get ship transfer .. Yeah it was always on the cards, but I have never seen any massive amount of backlash because its not in the game.

A requested feature certainly , but a contentious issue because haven't had it up until now? Nope.
 
Do they fail to anticipate how some of their work will be used? Sure. I am guilty of the same mistake.

I don't think Frontier had a firm idea how this game was going to be played from the start.

Early on, David Braben treated multiplayer interaction as a rare and serendipitous experience. That view was quickly demolished when Gamma gave us access to the whole bubble and galaxy and we were still bumping into each other and getting into all kinds of scrapes in the high traffic systems.

Many updates since then have been focused on expanding and refining multiplayer.
 
Early on, David Braben treated multiplayer interaction as a rare and serendipitous experience.

To be fair though unless you go to CG, PP, Engineer or some of the core systems you are pretty unlikely to see other players. In two years I have yet to run into that many outside of those. And those are designed to bring people together, I think DB meant that in the vastness of space you were unlikely to bump into each other, which is correct.
 
But are they whining? .. Or just asking when we are likely to get ship transfer .. Yeah it was always on the cards, but I have never seen any massive amount of backlash because its not in the game.

A requested feature certainly , but a contentious issue because haven't had it up until now? Nope.

Many descend into that yes.
 
Not so sure about this one Agony. I've been positive or cautiously optimistic up until this point. I've noticed other posters like myself who are not so prone to vitriol also stepping in to say this is a step too far. This one may in fact be more of a mountain than a molehill.

I fall into this group; no vitriol from me. Just severe disappointment. I've been supportive of almost everything Fdev has done up to this point. I even drank the engineers koolaid, gleefully spending several hundred hours scouring the galaxy for materials, data and commodities. Ironically a lot of that time was upgrading the FSD range on my FdL:)

I'll continue supporting Fdev the same as I always have; I'll purchase further seasons & liveries, and I'll probably even pick up Planet Coaster though I have no interest in that type of game. I'm not quitting, or bad mouthing, but I am very serious about my rejection of "insta transfer." I asked for none of that, and I feel it will impact my enjoyment of the game.

Oh, and a little FYI for all the CMDR's who have been actively supporting this feature, many of you to the point of mocking my concerns; those of you who fly in Solo & PG best continue flying that way because every one of you I can find in Open is officially on my "Destroy on sight" list:)

o7
 
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Ziljan;4411112 This game requires a lot of time already. How can I trust investing and pouring my free hours and weeks in the game if they keep changing the rules?[/QUOTE said:
I felt the same way when they made the AI harder!
 
People have wanted this for a long time, but they have put in the simplest solution available which requires as little development time as possible, click a button and change a few database fields Ship.StationID=Player.StationID

Pretty much my feelings as well at this time.

Normally I wouldn't be so upset. Since Beta I have gotten used to seeing placeholder mechanics or placeholder additions and in fact I'm happy when new stuff gets brought into the game even if the developers themselves admit that they would want the feature to be more detailed. Take CQC as an example, it was obvious that it wasn't meaty enough to gain the success they hoped for, and many people claimed it was simply wasted development time, but in the end, I was happy that they tried to do something in that direction.

This time is different though. It seems to me that they're just talking the path of least resistance to tick a checkbox on a feature list, and they're trying to sell it using the "instant action" angle. I'm not talking about ship transfer, I'm talking about the ability of having access to any ship, anytime, as fast as possible. I haven't kept close contact with the game environment in the past months, but I don't remember any kind of complaints or requests from players on this matter, articles or diaries from the devs announcing the new direction, anything really to indicate a stringent need to carry out changes on this front.
 
OP is totally right, we should support FDEVS ! ships' transfer is not as bad as it seems, I had a look at some videos, moving big ships costs a lot of credits , up to 600k so people will only use that to move to a new HQ station , not abuse it to spawn explorer killers to Jaques station as some mentioned, believe it or not, having watched the video today I can tell it will be a good feature. Modules storage has been a requested feature for long, now it will finally be in the game, new patch will also include improvents to the map, crews and launched fighters as well as Volcanos and Geysers on planets, improvements to the look of space stations, they really deserve an applause for their hard work !


600k is trivial.
 
To be honest, its kinda sad that after 3 days presenting new stuff, vast majority of it very good, with most of the forum community being very happy, and suddenly everything vanishes into oblivion and a tsunami of ire rises from the depths immediately after the reveal of the incoming Harry Potter drive.

Not saying it isn't deserved, as the new bag of holding full of ships and modules instantly available everywhere is an absolutely terrible, completely ludicrous idea. But still is a bit sad that stuff like new galaxy map improvements, new star effects, new geological features, fumaroles, new ships, ship launched fighters(*), passenger missions, cool station interiors, module storage, alien reveals, a mistery about to unfold in a few days, etc, nothing of this stuff is being discussed at all by anyone since the day of the transfergate.

On the other hand, if so many hate the concept of teleportation in this game to the point all other annoucements were immediately forgot, maybe its a sign FD should pay a little attention to.

Anyway, FD has since Horizons launched revealed some tendency for stopping to take the game seriously. Plenty of outright goofy stuff has been implementted since 2.0, such as the pee-a-boo planetary POIs, the lizard <-> dragon skimmers, healing lasers, shield mods so ludicrously powerful that we can now boost head-on into Achenar 3 and barely lose a ring of shields, engineers with slot-machine interfaces (complete with goofy sounds and spinwheel sliders!)... and now ship and module teleportation, ships which can fart out vast numbers of other ships, passengers annoyed with delays jumping out into space... also the probable player teleportation for multi-crew...

Its like seeing Forza Motorsport slowly morphing into Super Mario Kart...

Maybe this is bait-and-switch, or maybe the devs decided to change direction, maybe they think they must make a more casual game, or maybe they just have very absurd ideas. Its their game anyway, and they will do what they want with it. Only thing players can do is to give them more money, or not.

I will find it a pity if ED is going full-blown looney tunes route. But I sure as hell can perfectly go on without it.


(*) being honest, I also find that fact those ships are merely un-manned drones and that they can be popped out up to 16 times(!!) very lame, I was expecting actual crew / wingmen piloting those ships.
 
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I'd be happy if their four year exit plan was true single player, and allowing mods. Then we could do like what the NMS community is going with NMS, and fix it ourselves. The combat in the game is currently broken. I just spent an hour in a dogfight with a competent asp scout. I'm sorry but that's insane, I could understand an elite pilot pulling this, or a dangerous one. But a competent pilot flying like he should be an elite is a load of crap, and I've seen Pythons and Anaconda's miraculously keeping their fronts pointed at what should be a more maneuverable faster ship. I'm not supporting broken, no, and I will sit here and demand they fix it yes. If I don't enjoy playing it, its worth precisely zero dollars. And if I once enjoyed playing it, then my enjoyment has been stolen. Not gonna be all happy about it no.
 
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