The Star Citizen Thread v5

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I think if it does die it'll be a slow death. It's unlikely to be a spectacular implosion. They'll put some form of MVP out and make noises about supporting it but only if people keep buying it. That's the out for Roberts...well we tried and all that but here's how it is. Money. None of.
 
"The general public didn't share my dream"

"If only there was some way to have vast amounts of money without having to satisfy goals"

But it's all built on a solid technological foundation! You have to give it time - development doesn't really begin until we've finalised the HUD concepts. They are still in a very early stage of development though, please understand that. Buy an Idris.
 
I think if it does die it'll be a slow death. It's unlikely to be a spectacular implosion. They'll put some form of MVP out and make noises about supporting it but only if people keep buying it. That's the out for Roberts...well we tried and all that but here's how it is. Money. None of.

It will be No Man's Sky by multiples of a thousand...
 
It will be No Man's Sky by multiples of a thousand...

Whatever the lies Murray told, there was definitely a degree of fanbase hype that exacerbated the letdown. Here, Roberts essentially takes the fanbase hype, confirms it (see 10ftc), and more hype is generated. Just imagine...

now on if he somehow delivers on all that hype, then he'll be as phenomenal as the sub reddit thinks he is, and I'll be right there cheering.

but he hasn't delivered on hype before, so I have my doubts he will now
 
Whatever the lies Murray told, there was definitely a degree of fanbase hype that exacerbated the letdown. Here, Roberts essentially takes the fanbase hype, confirms it (see 10ftc), and more hype is generated. Just imagine...

now on if he somehow delivers on all that hype, then he'll be as phenomenal as the sub reddit thinks he is, and I'll be right there cheering.

but he hasn't delivered on hype before, so I have my doubts he will now

Yeah, absolutely. There is no reason to believe they can deliver. They've not demonstrated it now or in the past. I don't know if its because there are a lot of younger people who are interested who don't remember Freelancer or people just refusing to remember it. But Chris Roberts took a decade out of the industry for a reason...
 
Another one bites the dust: Funds Raised $121,001,209

http://i.imgur.com/y5dAw4d.png

Not bad... [wink]

Ok, but they don't actually have 121 million kicking around, and they never have had that much. I'd be way more interested in their outgoings than their (alleged) income.

The other thing is, why do you guys applaud this? This is what's holding the game back, what keeps them stalling, the amount of money received in total has never, ever resulted in better gameplay or a better game from CIG, not once. They literally clap their hands because it gives CIG even more room to go slow and prolong ship sales.

All those stretch goals, all those extra promises and add ons, if they were a proper development company with a sense of honour or even loyalty to their customers they would have been implemented along the course of normal game life cycle evolution anyway, much like how they still add things to the game after the last stretch goal was met long ago (they mean nothing to CIG, its all honey and jam to attract the ants), but why bother giving the public what they paid for when you can stall, drag your feet and continue charging ridiculous prices for dlc for a game that hasn't been released? Because the public are complete and utter mugs and will throw vast amounts of money at molten lead if they thought they'd get something nice back out of it.

This is why the fans get laughed at, this is why they get a rep for being culty, everytime one of them congratulates the (apparently) not evil development company that hasn't developed anything yet, the dev company just laughs in their faces and stomps all over them with teasing vids, constant hints at things that will compensate for the wait (they won't), things that will live up to each and every one of their dreams (they won't, it's software so it's easy to understand there is no 'one that fits all' solution, completely impossible in practice due to people being different to each other) and the daft fans, with all their singing the praises and dancing around over 'what might be' can't see what's right there in front of them, the money counter is apparently directly linked to their imaginations. You're still going to get a $20 million game, no where near $120 million.

I feel they need shaking, violently, or dousing in ice cold water to get them to wake up, am I alone in this? :D
 
Well I don't agree with you. Water isn't sufficient. Chlorine trifluoride might wake them up a bit :)



Haha yeah, that might do it, have to administer it internally though, 'feline thermometer' style :D

e: fixed wording, I would not make a good medic :)
 
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The sad thing about SC for me is...i am less interested at this point for it to succeed and more interested for it to just end.

Its like seeing a house about to burn...the smoke is already there and people thumble out of it intoxicated by it. I dont care about the guy in front telling me how awesome everything is inside...i see the smoke...i see the people coughing and lying on the floor asking for help...and i know there is a fire...because i saw the guy in front placing the fire in the first place.

Now its just a matter if it will be a huge bonfire of celebration or a catastrophic explosion...
it will burn down to ashes it will be disappointment. I think firecracklers have already gone off with every darn scandal star citizen has gone trough.
My bet is that at some point CIG slows its development even further. (current patch rate 5 "major" patches in year that have gotten us persistence, itemsystem 2.0, grimhex and shops)
Ppl will loose interest at that point and completely forget the game. 2 Years later CIG closes down final studio and relocated to 3 man studio somewhere in Hawaii. Basically the GODUS approach of failed video games.
(just so we can have project with scope of daikatana with development pace of duke nukem and under delivering of peter molineaux +ending of godus)

Oh well at least star citizen rekindled the interest in making space games on many developers
and lots of developers in CIG have prob learned the pitfalls of space game development.
The hard way.
 
They need to pace themselves. By "crying out in the jungle," so to speak, they alerted other devs to the lack of space games - be they exploration, survival, puzzle, FPS, etc. If they release within the next year (or two), they will be fighting a tide of AAA space-themed games. But given the current schedule of patches, updates, and bugs, by the time they move out of tech demo and into transition to beta, there will be a lull in the market for space games, once again.

Something for the fan base to look forward to, after they retire.
 
So I heard from a friend that the new patch is out. I'm like sweet, lets see what's broken now! Boot-up the launcher. *New Patch Available* Okay lets see how this goes. *Update* The timer starts out at 350 days and slowly ticks down. My face when it finally settles on 24.2 gigabytes of data to download.
Shocked-Face.gif


Why would anyone put faith in a company that makes you download the full game over and over again? Why haven't they refactored it down to an actual patch?!

I'll just wait for December's 3.0 patch and all that glory.

tumblr_inline_nth2fbNdv21sjs49f_400.jpg
 
Nah.... just like all the doubters predictions since the beginning of the project CIG and Star Citizen just keep on getting and better and stronger day after day.

[video=youtube;0AzGT_ZcMHg]https://www.youtube.com/watch?v=0AzGT_ZcMHg[/video]

http://imperialnews.network/2016/08/reverse-the-verse-episode-2-04-summary/

They don't need to pace themselves, "be afraid of X game release" or anything for that matter.

All they need is to keep exactly like they planned. They got this and we got them. All the way. :)

 
Why haven't they refactored it down to an actual patch?

Obviously we just don't understand refactoring, patch levels, content delivery, or build foundations :D

And obviously we cannot comprehend ISP traffic limits. Those are just for dorks from the dark ages. Nobody pays for their traffic these days. Absolutely nobody.
 
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You have got to be kidding. I am not downloading another 25gb... I have a 100MB connection and they servers still won't give me more than 1mb download speeds... They can        off.
 
You have got to be kidding. I am not downloading another 25gb... I have a 100MB connection and they servers still won't give me more than 1mb download speeds... They can        off.

You just don't belive in the dream!

Give their CDN the traffic love they need. Go on - you know you want to! Oh, and buy an Idris :D
 
You just don't understand game development.

More accurately would be: "You just don't understand CryEngine" [big grin]

[video=youtube_share;EjZ9F8ztwzs]https://youtu.be/EjZ9F8ztwzs?t=1h4m[/video]

1 hour and 4 minutes in, a first person funny "mind-blown" narrative report.
 
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