I think they've shot themselves in the foot when it comes to the ship sales. They've said that everything is obtainable in-game yet still sell them outside of it for insane prices. What happens when a backer finds out his $400 Carack is obtainable in 30 hours of in game work? He flips out. So they are stuck making everything obtainable, but only to the hardest core gamers, the people who spend countless hours a week on the game. Where those of us who don't like to buy anything over the original game and don't have 40-60 hours to sink into the game a week get screwed over within the first month. Add to the fact that they want this game to have playability so that requires the ships to have planned obsolescence. Always gotta buy the newest thing in fashion, right?
They've locked in that these first tier ships will always have to be viable, or else they'll have a riot on their hands.
House Snark.
Our words - "Physics is refactored"
House Lesnick - "Ya Whoah Did Ehp Did Eh Woh Did"House Roberts- "Its already in"
Coming from ED.... how exactly do we separate "professions" in game? Go from station to station and pick up text then shoot the random guy that always seems to interdict us lol.....
Or they just continue with their model and keep developing the game. Handwavium assumptions as facts make for the most interesting theory's that are both funny to read as palm readers prognostics.
I used to feel that the perfect way for this game to be played was with everyone starting from scratch and work their way up like traditional mmo's. But since there are no levels and we can play as a crew we don't really need to worry about being limited by the amount of what we pledged to access content quickly, we can just hop into a big ship and do our part as a crew member and still get paid. I see it like the real world now, some are born poor some are born rich, in the end is what you do with your life(game) that get's you great achievements.
As long as they provide fun and engaging gameplay for all kinds of gameplay I don't have a problem in working my way up and I feel the majority of the players will feel the same.
House Roberts: Citizencon Is Coming
Yeah, absolutely. There is no reason to believe they can deliver. They've not demonstrated it now or in the past. I don't know if its because there are a lot of younger people who are interested who don't remember Freelancer or people just refusing to remember it. But Chris Roberts took a decade out of the industry for a reason...
That's the thing - it's highly unlikely they have a giant pile of cash sitting around. The monthly outgoings with all these studios and 330 odd people must be exceeding their incomings by a decent amount. So any reserves are being constantly whittled away.
I can't take any people such as yourself seriously, you've got money in the game, you hang on every word and drip of information and you quite possibly have a monthly susbscription running yet ignoring all that bias you want to make yourself sound like the voice of reason... like all of this is benign and all it requires is the smallest switch of perception to view it as more enlightened people would view it.
Whereas in reality, it is rationalised in a way that only seems possible by Star Citizen fans.
It's about backing a crowdfunded game after all.
Funded game.
Backing a funded game.
That seems more like projection but has I've said in earlier post's my "investment" is around 200€ for 3 family accounts over the span of 3 years and a half with some of it going to merchandise. And I'm not a subscriberOne can enjoy and support a game without feeling the need to splash huge amounts of cash in it. It's about backing a crowdfunded game after all.
And yet, the average amount spent per per ship (as there is no backer account counter) equals to 113 dollars.
Funded by us, the crowd. Semantics much.
It has a strange magnetism. For example, an Elite player who hasn't ever registered a forum account, suddenly decides to go play SC alpha and is so impressed they create an account that very day to come on the thread and tell everyone how much more fun SC alpha is than ED... A TV sitcom wouldn't have such rich characters.
No. It was funded. The kickstarter ended. They even said they had enough to complete the original vision at that point. So the extra funding is...what, exactly? To prolong timelines? To hold off on flipping those "magic switches" that actually put the ships people paid for in the game? To open the gates to scope creep?
What exactly can be shown for all of the extra funding? I mean shown, as in evidenced to both players and skeptics, as opposed to "Well, in a little while, we'll have x,y,z, and other pipe dreams in the pipeline?"