The Star Citizen Thread v5

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When I saw this:

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Star Citizen was the first thing that popped into my mind. [hehe]
 
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I think they've shot themselves in the foot when it comes to the ship sales. They've said that everything is obtainable in-game yet still sell them outside of it for insane prices. What happens when a backer finds out his $400 Carack is obtainable in 30 hours of in game work? He flips out. So they are stuck making everything obtainable, but only to the hardest core gamers, the people who spend countless hours a week on the game. Where those of us who don't like to buy anything over the original game and don't have 40-60 hours to sink into the game a week get screwed over within the first month. Add to the fact that they want this game to have playability so that requires the ships to have planned obsolescence. Always gotta buy the newest thing in fashion, right?

They've locked in that these first tier ships will always have to be viable, or else they'll have a riot on their hands.
 
I think they've shot themselves in the foot when it comes to the ship sales. They've said that everything is obtainable in-game yet still sell them outside of it for insane prices. What happens when a backer finds out his $400 Carack is obtainable in 30 hours of in game work? He flips out. So they are stuck making everything obtainable, but only to the hardest core gamers, the people who spend countless hours a week on the game. Where those of us who don't like to buy anything over the original game and don't have 40-60 hours to sink into the game a week get screwed over within the first month. Add to the fact that they want this game to have playability so that requires the ships to have planned obsolescence. Always gotta buy the newest thing in fashion, right?

They've locked in that these first tier ships will always have to be viable, or else they'll have a riot on their hands.

This is a key point that actually implicitly answers the "donation or purchase" question at the heart of CIG's business model.

If a player flips out because his $400 carrack can be obtainable through 30 hours play, it means he always considered his expenditure to be a purchase.

The more general question to ask is: "If you really think what you paid is a donation, then surely you'd be as happy to lose access to all the ships in your account?"
 
They have a simple choice they either admit the games pay2win and embrace it, deterring the vast number of gamers who never touch pay2win games. Or they shaft the backers who've paid stupid prices for in-game stuff.

It could go either way, on the one hand they might not care that much about people who never buy game items as they are not big spenders. But they already have the whales money and can chase a new customer base.

It's a ticklish situation.
 
Don't know when this tickling vid trend started but I can't help thinking Ken Dodd and his tickling stick missed an opportunity to be the Ron Jeremy of tickle vids!
 
Or they just continue with their model and keep developing the game. Handwavium assumptions as facts make for the most interesting theory's that are both funny to read as palm readers prognostics.

I used to feel that the perfect way for this game to be played was with everyone starting from scratch and work their way up like traditional mmo's. But since there are no levels and we can play as a crew we don't really need to worry about being limited by the amount of what we pledged to access content quickly, we can just hop into a big ship and do our part as a crew member and still get paid. I see it like the real world now, some are born poor some are born rich, in the end is what you do with your life(game) that get's you great achievements.

As long as they provide fun and engaging gameplay for all kinds of gameplay I don't have a problem in working my way up and I feel the majority of the players will feel the same.
[video=youtube;TjBa9gIO-v8]https://www.youtube.com/watch?v=TjBa9gIO-v8[/video]

House Roberts: Citizencon Is Coming
 
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Coming from ED.... how exactly do we separate "professions" in game? Go from station to station and pick up text then shoot the random guy that always seems to interdict us lol.....

Which is how I expect it'll be in SC, a different menu option followed by different people shooting at you. Except of course they won't call it "interdiction" because that would make it sound like they were just copying instead of innovating and revolutionising the genre.

But it's five bullet points which should be an easy win for the people who'd like to claim CIG delivered something as promised, right? Except I haven't seen Roberts demo the cargo mechanics yet, let alone implement them in the live build, and, lest we forget, it's not just going to be an Elite-style list of text with buy/sell buttons:



I expect they'll have it all working in a CitizenCon demo, along with episode 1 of Squadron 42 that's still going to release this year as a finished product, despite the technology for things like planetary landings not having even made it to alpha yet.
 
Or they just continue with their model and keep developing the game. Handwavium assumptions as facts make for the most interesting theory's that are both funny to read as palm readers prognostics.

I used to feel that the perfect way for this game to be played was with everyone starting from scratch and work their way up like traditional mmo's. But since there are no levels and we can play as a crew we don't really need to worry about being limited by the amount of what we pledged to access content quickly, we can just hop into a big ship and do our part as a crew member and still get paid. I see it like the real world now, some are born poor some are born rich, in the end is what you do with your life(game) that get's you great achievements.

As long as they provide fun and engaging gameplay for all kinds of gameplay I don't have a problem in working my way up and I feel the majority of the players will feel the same.

House Roberts: Citizencon Is Coming

I can't take any people such as yourself seriously, you've got money in the game, you hang on every word and drip of information and you quite possibly have a monthly susbscription running yet ignoring all that bias you want to make yourself sound like the voice of reason... like all of this is benign and all it requires is the smallest switch of perception to view it as more enlightened people would view it.

Whereas in reality, it is rationalised in a way that only seems possible by Star Citizen fans.
 
Yeah, absolutely. There is no reason to believe they can deliver. They've not demonstrated it now or in the past. I don't know if its because there are a lot of younger people who are interested who don't remember Freelancer or people just refusing to remember it. But Chris Roberts took a decade out of the industry for a reason...

There is the old saying "History repeats itself"

https://en.wikipedia.org/wiki/Freelancer_(video_game)

I do hope that it doesn't. I think SC, if released, has potential to be a good game. One that those who are looking for something different from ED might gravitate to and enjoy. I don't believe it will be an ED killer. From what I see, its shaping up to be a FPS with spaceships included, but that will appeal to those looking for that sort of experience, but not those who want a spaceship experience with perhaps FPS as side content. Those people will probably stay with ED.

Overall, the release of SC should be a good thing... if it gets released.
 
That's the thing - it's highly unlikely they have a giant pile of cash sitting around. The monthly outgoings with all these studios and 330 odd people must be exceeding their incomings by a decent amount. So any reserves are being constantly whittled away.

I did a rough estimate of their costs (https://docs.google.com/spreadsheets/d/1y4VYHqDEY4uWa2J2FMBeYtgN65Dd-l01JN6MwF3XxGg/edit?usp=sharing)

This is by no means an accurate account of what they have spent or what is left over. This was done with industry averages and the only purpose for this was to illustrate the POTENTIAL funds they MAY have.
 
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I can't take any people such as yourself seriously, you've got money in the game, you hang on every word and drip of information and you quite possibly have a monthly susbscription running yet ignoring all that bias you want to make yourself sound like the voice of reason... like all of this is benign and all it requires is the smallest switch of perception to view it as more enlightened people would view it.

Whereas in reality, it is rationalised in a way that only seems possible by Star Citizen fans.

That seems more like projection but has I've said in earlier post's my "investment" is around 200€ for 3 family accounts over the span of 3 years and a half with some of it going to merchandise. And I'm not a subscriber :) One can enjoy and support a game without feeling the need to splash huge amounts of cash in it. It's about backing a crowdfunded game after all.
 
That seems more like projection but has I've said in earlier post's my "investment" is around 200€ for 3 family accounts over the span of 3 years and a half with some of it going to merchandise. And I'm not a subscriber :) One can enjoy and support a game without feeling the need to splash huge amounts of cash in it. It's about backing a crowdfunded game after all.

And yet, the average amount spent per per ship (as there is no backer account counter) equals 113 dollars.
 
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And yet, the average amount spent per per ship (as there is no backer account counter) equals to 113 dollars.

Seems fair since it's for 2 full games, Squadron 42 + Star Citizen. Star Citizen alone increased so much in scope and quality that I feel it's still a great bargain all in all.
 
Funded by us, the crowd. Semantics much.

No. It was funded. The kickstarter ended. They even said they had enough to complete the original vision at that point. So the extra funding is...what, exactly? To prolong timelines? To hold off on flipping those "magic switches" that actually put the ships people paid for in the game? To open the gates to scope creep?

What exactly can be shown for all of the extra funding? I mean shown, as in evidenced to both players and skeptics, as opposed to "Well, in a little while, we'll have x,y,z, and other pipe dreams in the pipeline?"
 
It has a strange magnetism. For example, an Elite player who hasn't ever registered a forum account, suddenly decides to go play SC alpha and is so impressed they create an account that very day to come on the thread and tell everyone how much more fun SC alpha is than ED... A TV sitcom wouldn't have such rich characters.

CIG pays me to spread rumours about how fun the alpha is..... pfft just more scandals from CR.
 
No. It was funded. The kickstarter ended. They even said they had enough to complete the original vision at that point. So the extra funding is...what, exactly? To prolong timelines? To hold off on flipping those "magic switches" that actually put the ships people paid for in the game? To open the gates to scope creep?

What exactly can be shown for all of the extra funding? I mean shown, as in evidenced to both players and skeptics, as opposed to "Well, in a little while, we'll have x,y,z, and other pipe dreams in the pipeline?"

One just have to compare the early pitch video and assets to understand, we are getting the game we dream sooner rather than later. FPS, Multicrew, Planetary Landings, Capital Ships etc, all implemented from the ground up instead of being added with late patches after the game is out, look how that turned out for EVE and other games that find themselves stuck because their engine was not prepared beforehand to accommodate those afterthought ideas. That's why they managed to do the 3.0 Demo and wow the world, because it's something truly ground breaking and never really done before. Trailblazing like DB said is a great word to describe what they are doing. So good and ambitious it's hard to grasp just when thinking about it.
 
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