The Star Citizen Thread v5

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In ED, I was under the impression Engineers bases were located by hand and not placed by the PG engine, so isn't that exactly what CIG demonstrated at Gamescon.
Any of the ground bases, really. It's mainly a matter of degrees of how much is being done by hand and how much is the asset making room for itself in the terrain.
 
It's all groundbreaking and trailblazing in the context and detail they are achieving. If it wasn't nothing special the Gamescom Demo wouldn't have generated so much hype.
It was a showcase of multiple techs working seamlessly in a highly detailed environment, and the scary part is that it's just the beginning, as they work on it it will only get better and better, what we saw was just V1, V2 is already in the works to showcase at Citizencon and I'm sure they will keep improving it as they go! Early days...good days.
 
It's all groundbreaking and trailblazing in the context and detail they are achieving. If it wasn't nothing special the Gamescom Demo wouldn't have generated so much hype.
It was a showcase of multiple techs working seamlessly in a highly detailed environment, and the scary part is that it's just the beginning, as they work on it it will only get better and better, what we saw was just V1, V2 is already in the works to showcase at Citizencon and I'm sure they will keep improving it as they go! Early days...good days.


No, it wasn't groundbreaking in any way, surface details were crap, the game is almost five years (will be in november) in development, those aren't the early days. More propaganda, please.
 
It's all groundbreaking and trailblazing in the context and detail they are achieving.
No. It is all old hat and some iterative progression. There is nothing in there that hasn't been done before.

e: Actually, I agree with VidarSnipes above — it's questionable if it even really qualifies as progression in they key areas we're discussing.

If it wasn't nothing special the Gamescom Demo wouldn't have generated so much hype.
It's not difficult to generate hype among people who haven't kept up with the state of the industry and who have a long history of being hyped up by the most mundane things (helmet?) simply because of who's doing the hype.
 
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Volumetric clouds, groundbreaking.

Yes, Chris Roberts has once again stolen a march on everyone by developing something years after anyone else! How does he do it? :rolleyes:


magic.gif

Germans [big grin]
 
You dumb, fella.

Here's Braben demonstrating his superb use of time machine technology once again, by stealing an idea from Chris Roberts in the present and developing it years before he announces it (about 4m30s, I don't know how to timestamp in this forum).

[video=youtube;iTBvpd3_Vqk]https://www.youtube.com/watch?v=iTBvpd3_Vqk[/video]
 
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It's all groundbreaking and trailblazing in the context and detail they are achieving. If it wasn't nothing special the Gamescom Demo wouldn't have generated so much hype.
It was a showcase of multiple techs working seamlessly in a highly detailed environment, and the scary part is that it's just the beginning, as they work on it it will only get better and better, what we saw was just V1, V2 is already in the works to showcase at Citizencon and I'm sure they will keep improving it as they go! Early days...good days.

Textbook triggering - outstanding performance Orlando - you will be mentioned in dispatches!

Can you confirm if V2 awesomeness is already in, waiting to be switched on, or is it due with 2.6 or 3.0?

Have they decided on the name for the next miracle patch to reassure the commandos that when 3.0 doesn't work flawlessly a fix is already inbound - in due course - natch?

Just over the next hill guys - honest!

Looking forward to citizen con.
 
[video=youtube;dfxt4x2Y5yY]https://www.youtube.com/watch?v=dfxt4x2Y5yY[/video]

So ground-breaking, hobby programmers have long since implemented it and added it to anything that moves.
 
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Somebody should start compiling a list of words than mean something different when applied to Star Citizen:

Innovative: not new
Ground breaking: not new
Trailblazing: not new
Fidelity: lots of polygons
Physics: things moving
Instance: everyone playing the game
...
 

jcrg99

Banned
Not all muppets some have learned, there's a glut of threads about "noob help needed just bought ED after NMS disappointment" both here and on reddit.

The same thing could well happen with SC when it releases, just as this forum acts as a refugee camp for people banned from SC's official forum, ED with it's actual right now BDSSE (and more incoming stuff) may end up the fall back game for SC hype victims.

A 120 million dollar crowdfunded inadvertent advert for another companies game, now that's funny.

And now you know why David Braben "supports" Star Citizen. These other Space craps are free advertising for Elite Dangerous.
The vice versa is true too, but of you played Elite Dangerous first, hardly you will like Star Citizen for what it is today.
 
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Somebody should start compiling a list of words than mean something different when applied to Star Citizen:

Innovative: not new
Ground breaking: not new
Trailblazing: not new
Fidelity: lots of polygons
Physics: things moving
Instance: everyone playing the game
...

Vision: Plans
 
At this point it just all seems like a sad (in progress or vaporware) sim for sad little people.
You guys really need to come out of the basement and go for a walk, or a date, or something. Look around and take a deep breath.

When I hear folks like you (some of whom have "pledged" over $10,000.00 per their own forum) I really feel sorry for you. Really I do. Live a little eh?
 

Mu77ley

Volunteer Moderator
Show me another game in Cryengine that has anything similar with what they've shown in the Gamescom demo then? Or even better, any other game with any engine you would like for that matter.

Well, for a well known example: Skyrim.

The landscape was procedurally generated and then tweaked by artists with hand-crafted assets.
 
At this point it just all seems like a sad (in progress or vaporware) sim for sad little people.
You guys really need to come out of the basement and go for a walk, or a date, or something. Look around and take a deep breath.

When I hear folks like you (some of whom have "pledged" over $10,000.00 per their own forum) I really feel sorry for you. Really I do. Live a little eh?

Why are you even here? Go outside.
You know, sometimes, people find something that they think is worth spending money on. Whatever that thing is, it's their choice. Some spend money on cars. Some on women. Some on games. I feel sorry for you.
 
So Orlando has tacitly conceded the point on how 'innovative' CIG's PCG is, but in any future discussion he'll just claim it all over again. Losing an argument just begins a timer for bringing it up again in the future.

The ultimate fall back plan of these discussions for the people doggedly claiming large-scale innovation is "oh but CIG is innovating by doing all this stuff at once!!!!"

it's not innovation if you say you're going to make an everything simulator using a grossly unsuitable engine and then don't deliver the goods. Until they do, it's just so much hot air

- - - - - Additional Content Posted / Auto Merge - - - - -

Why are you even here? Go outside.
You know, sometimes, people find something that they think is worth spending money on. Whatever that thing is, it's their choice. Some spend money on cars. Some on women. Some on games. I feel sorry for you.

Nice one
 
Somebody should start compiling a list of words than mean something different when applied to Star Citizen:

Innovative: not new
Ground breaking: not new
Trailblazing: not new
Fidelity: lots of polygons
Physics: things moving
Instance: everyone playing the game
...
And in a cruel twist of fate, the one thing that is ground-breaking in SC is its physics.

Not ground-breaking as in “new” but as in “the ground is broken and lets people fall straight through.”
 
And in a cruel twist of fate, the one thing that is ground-breaking in SC is its physics.

Not ground-breaking as in “new” but as in “the ground is broken and lets people fall straight through.”

It's hyper realistic because you know, people do actually fall through sinkholes all the time!!
 
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