> Ah, here is the disagreement then. Ships aren't classes, it's how you outfit them that creates their class.
To a limit.
You can outfit a combat ship to improve his capabilities to go out there and explore deep space but it will never be the best choice to do the job.
It's like saying, "I am going to take a MTB M1A1 Abrams to make a trip from Paris to Pekin".
Sure, No one will argue that a tank is NOT able to survive almost any harsh conditions but...
Wouldn't be much better to take any Land Rover vehicle instead to do the same trip ?
That would depends of your objective, right ?
The thing is, the technical maintenance requirement to make the trip would be massively different.
Do you think a Formula One is better than a Ford Focus RS WRC or vice-versa to do a race? They basically are cars, aren't they ?
You could modify theses cars to adapt them to your needs, right ? And off you go ! Do you see a pattern ?
The problem with ED is that their is almost no differences between a trip from Sol to Altair and a trip from Sol to the Bubble Nebula.
The only difference is the time to reach your destination.
Travelling in Elite Dangerous is almost like driving on a highway or an Autobahn.
No need for a specific car to go from Paris to Berlin, you'll get there eventually.
Space Exploration... Travelling vast distances in deep space and between stars, should be like an off road trip in a harsh environment to my opinion.
Well, it could have been like that but ED would have been a different game, so like I said, this is just my opinion.