The Star Citizen Thread v5

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The thing is that both ED and NMS rely on PG for their core gameplay. Thats their strong and weak point. For Star Citizen PG is just another tool. They are not interested in quantity of planets to make it a believable universe but in focused quality. Rich storytelling, deep lore and focus on sci-fi multiplayer adventures. Completely the oposite of both NMS and ED.


Quality? You seen the quality of the simple rocky ED planets?
Look for the planet LuigiBomba lost himself on, or just browse the Planets Screenshots.
There are superb examples of PG. Quality AND quantity. Absolutely.

I honestly can't imagine anything better than that. Nope, not even the JPGs of SC dev of PG look anything remotely comparable- physically speaking.
 
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The thing is that both ED and NMS rely on PG for their core gameplay. Thats their strong and weak point. For Star Citizen PG is just another tool. They are not interested in quantity of planets to make it a believable universe but in focused quality. Rich storytelling, deep lore and focus on sci-fi multiplayer adventures. Completely the oposite of both NMS and ED.

It wouldn't surprise me if Star Citizen uses a lot of PG for their mission content as well, granted they'll also be interspersing it with non-PG narrative driven missions, like we saw at Gamescom, but I have serious doubts that all of it will be like that.

If they are doing that it'll be interesting to see how they handle it.
 
...but in focused quality. Rich storytelling, deep lore and focus on sci-fi multiplayer adventures.

My meter is going crazy when I hear these buzzwords in relation to games. Everybody wants to have the deepest, richest, most high def bla bla. It can't be denied that Star Citizen has created a lot of colorful story for its universe and its ships. Only I have no more faith that any substantial part of that will ever be represented in the game.

Take the bloody cocktail mixing minigame, for passengers with health simulation, differently skilled flight attendants (my favorite example :p ). Looking at the Alpha's current state and even the "Alpha 3.0" scripted fetch quest, that's little more than a castle in the sky.

In the end, it mostly matters what's playable. And that is precious little.
 
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JohnMice

Banned
Quality? You seen the quality of the simple rocky ED planets?
Look for the planet LuigiBomba lost himself on, or just browse the Planets Screenshots.
There are superb examples of PG. Quality AND quantity. Absolutely.

I honestly can't imagine anything better than that. Nope, not even the JPGs of SC dev of PG look anything remotely comparable- physically speaking.


Beautifull to look at but not exactly engaging in terms of gameplay I would say. Making beautifull pg planets is not easy task, but its being made by single developers and small teams for some time. Space Engine, Infinity, Space Engeniers, NMS all did it in some way that feels and looks good but that lacks an engaging narrative by adding citys, npcs lore basicaly. And thats what Star Citizen is doing.
 
Beautifull to look at but not exactly engaging in terms of gameplay I would say. Making beautifull pg planets is not easy task, but its being made by single developers and small teams for some time. Space Engine, Infinity, Space Engeniers, NMS all did it in some way that feels and looks good but that lacks an engaging narrative by adding citys, npcs lore basicaly. And thats what Star Citizen is doing.


U wot m8?
Whatever- you just don't get it...
 
The thing is that both ED and NMS rely on PG for their core gameplay. Thats their strong and weak point. For Star Citizen PG is just another tool. They are not interested in quantity of planets to make it a believable universe but in focused quality. Rich storytelling, deep lore and focus on sci-fi multiplayer adventures. Completely the oposite of both NMS and ED.

As it stands for now I think that SC has no chance to be famous for glorious space battles,instead I think that CIG should concentrate their efforts much more in the social part,exploring&adventures in the PU... trade or mining will be probably more like grind fest so I cant see to much excitement there either....
 
So this is the new directive from central bureau "Yes, we said 100 systems, but that really isn't necessary. Here have 1 system with 10 locations, we will DLC it out to 40 over time.. Ship sale soon!"
 
The thing is that both ED and NMS rely on PG for their core gameplay. Thats their strong and weak point. For Star Citizen PG is just another tool. They are not interested in quantity of planets to make it a believable universe but in focused quality. Rich storytelling, deep lore and focus on sci-fi multiplayer adventures. Completely the oposite of both NMS and ED.

And its all in your mind :D good luck poking around in there [haha]
 
We already see the problem in ED, FD tries to include everyone and his dog, they can't if they continue down this road it will be full stop at some point. The good games people play for years stick to the core of their game design. Just look at DCS, Arma, DayZ and similar games. These games are not for everyone, however they keep a steady player base for years and survive because of that.

I remember when Bohemia tried to make Arma more like mainstream FPS, they failed terribly and now they are going back to the core of what it was supposed to be, a Hardcore MILSIM.
Interesting.
Yes, that would be a different approach, however the spaceleg edition would sell more copies due to the space leg feature. So from a business point of view that would be a better option.
Also remember that they already have some of the ships fleshed out if not all of them. DB also said (1 year ago) that they are already working on season 3-4 :)

Yes games should focus on their core gameplay and not try to see to the mass market.
 
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Let me fix that for you:

...all did it in some way that feels and looks good but that lacks an engaging narrative by adding citys, npcs lore basicaly. And thats what Star Citizen promises to be doing.

As with CIGs history of promises, I expect nothing. One narrated placeholder fetchquest that's not even supposed to play in the shown system is not confidence inducing either, if we take the time it took to show that and the immense budget into account.
 
Ah Yeahhh!

http://i.imgur.com/aI5BQeQ.png

Rolling Rolling...

I don't understand this image. It conveys the same satisfaction as running ProgressQuest, except without the progress part. Just because people are willing to part with money, doesn't mean the recipients actually know what to do with it, as evidenced by the amount of "progress" that's been made on meeting the goals of the initial vision. While the project might have an immense scope, made harder by choosing the wrong engine, people have a very finite lifespan. I don't understand how backers balance this absolutely huge and groundbreaking game with a "minimal viable product." Wouldn't the practical approach be to see what they can do with what they have, and *then* see if additional funding is needed? Right now, more money is simply translating to prolonged timelines.
 
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I don't understand this image. It conveys the same satisfaction as running ProgressQuest, except without the progress part. Just because people are willing to part with money, doesn't mean the recipients actually know what to do with it, as evidenced by the amount of "progress" that's been made on meeting the goals of the initial vision. While the project might have an immense scope, made harder by choosing the wrong engine, people have a very finite lifespan. I don't understand how backers balance this absolutely huge and groundbreaking game with a "minimal viable product." Wouldn't the practical thing approach be to see what they can do with what they have, and *then* see if additional funding is needed? Right now, more money is simply translating to prolonged timelines.

You're not supposed to use rational thinking mate.
Stop that and just wave your hands and hoohaa at the big numbers like you're supposed to!
 
This^ all day. From a multi-player perspective the content in 2.5 is pretty damn fun. There aren't any space games out currently that can do multicrew functionality as well as Star Citizen does in its alpha.
Gunner and passenger...those are your available functionalities as crew.

Last I saw, gunner was a nauseating experience and passenger amounts to standing around in a ship until you can get out of it for some 'just about par' FPS.

I would call it promising, nothing more.
 
Beautifull to look at but not exactly engaging in terms of gameplay I would say. Making beautifull pg planets is not easy task, but its being made by single developers and small teams for some time. Space Engine, Infinity, Space Engeniers, NMS all did it in some way that feels and looks good but that lacks an engaging narrative by adding citys, npcs lore basicaly. And thats what Star Citizen is doing.
Just to let you know ED has cities on planet side. + crashed alien ships and alien artifacts. Ship wrecks. And lost tourists that have crashed down to planet with their escape pod.
theres tons of npc lore in elite dangerous already more than what star citizen has.
Hell the engineers have been done really well in planetside. Farseer with its racing valley and the lighthouse, Marduk and its giant crater.
The thing elite dangerous currently lacks is variety, but star citizen will face that problem even more because it doesnt even have anything finalized. You cant exactly suddenly leap ahead of elite if you dont have a single thing in the game.
hell think about what Frontier will implement in 10 years time.

Basically star citizen has same end game goal as elite dangerous. Only thing is that elite dangerous has been actually implementing those goals.
The only thing that is different in terms of goals is realism. ED aims to have scientific accuracy while star citizen aims for arcade shoot em up, both are valid approaches.
 
Python coder then? ;)

Fortran and C++ for the heavy-lifting, actually! You'd think Fortran would've died away by now, but (a) a lot of legacy code is in Fortran since in part it used to dominate in speed over other languages and (b) it's still pretty fast

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Beautifull to look at but not exactly engaging in terms of gameplay I would say. Making beautifull pg planets is not easy task, but its being made by single developers and small teams for some time. Space Engine, Infinity, Space Engeniers, NMS all did it in some way that feels and looks good but that lacks an engaging narrative by adding citys, npcs lore basicaly. And thats what Star Citizen is doing.

You seem to be shifting your argument! First you imply ED and NMS don't do quality in PG, focussing instead on quantity, but now you concede that and say "oh but it doesn't count because I don't like the gameplay"...
 

jcrg99

Banned
I loved the smart Star Citizen approach of not releasing anything worthy for an entire year and then, releasing this patch 2.5 and calling it "Major Update".
What they do is all about changing the perception of the people who follows this game to be happy by "working ladders" and "helmet animations", considering the basic of the basics of a "major progress" and sometimes not even caring anymore with features that actually was what brought them to the game and hyped it to their friends in the first place.

That's pretty much the message that they are sending to the publishers. Nice job Star Citizen backers!
 
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jcrg99

Banned
Capture.jpg


:D
 
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