Physics fidelity : https://youtu.be/rhxC23Tsg1s?t=17m10s
Hmmmm, keeping track of all that floating stuff in multiplayer could be tricky! I wonder what they'll do...
Physics fidelity : https://youtu.be/rhxC23Tsg1s?t=17m10s
Hmmmm, keeping track of all that floating stuff in multiplayer could be tricky! I wonder what they'll do...
Interesting.
Remember - CR coded all the physics himself - to the utmost of fidelity, using real physical laws for the ultimate in immersion.
Physics fidelity : https://youtu.be/rhxC23Tsg1s?t=17m10s
http://www.pcgamesn.com/star-citizen/squadron-42-release-date
More folks will receive that new standard refund answer from RSI.
Chris Roberts has said that the single-player component of Star Citizen, Squadron 42, will be more likely to arrive near the middle or end of 2017 than its current Q42016 window.
What myth would that be?Guess CIG really created truly seamlessly enormous maps, well that's another busted myth. [big grin]
Physics seem alright, it just resets too early for some reason. Hopefully they find the time to fix it because it only seems to happen with some objects.
Guess CIG really created truly seamlessly enormous maps, well that's another busted myth. [big grin]
Roberts told many times that Star Citizen would be a10-years project. People just refused to listen or misunderstood that, thinking that he was talking about a game been kept 10 years after an official release.[/FONT][/COLOR]Ouch. I thought they were going to go for a smooth progression of 'in a few months' delays, but 'the middle or end of 2017' sounds like they pretty much prepare the fanbase for a whole year again. So with SQ42 E1 end of 2017, that means SQ E3 will be done Q4 2018 at the soonest, and we wont see SC before 2019. If for the first time ever they actually stick to their launch dates.
This is actually the first time I sincerely think that 'next decade' may actually happen...![]()
What myth would that be?
Also, I'm not sure 0.3 Ls really qualifies as “enormous” as far as space goes.
Why on earth (or off of it) would object physics need to reset, early or not?
Wow, possibly another whole year for Squadron 42, and that's a Roberts prediction so it'll be optimistic. That rules out a big S42 launch at CitizenCon, and now that they've already done the 3.0 reveal I wonder what they'll show. Perhaps some S42 work in progress, which will get the usual rabid response from the audience, but which will now be mostly irrelevant by the time the game finally sees the light of day.
Well since it's a mmo and those debris are just props to create a mood I don't see how they would gain from having them persist across the universe, what would people do? Fill a Freelancer with scrap and sell it at an outpost? Doesn't look like half-bad idea actually...
Nothing in that video disproves or even contests that.The myth that CIG didn't actually overhauled their engine to accommodate for 64bit double-precision to allow a cryengine map to be the size of a small solar system. Some were saying that CIG just shrunk the world and that all npc's and ships were just tiny tiny objects hehe, they have great imagination I'll give them that. [big grin]
The myth that CIG didn't actually overhauled their engine to accommodate for 64bit double-precision to allow a cryengine map to be the size of a small solar system. Some were saying that CIG just shrunk the world and that all npc's and ships were just tiny tiny objects hehe, they have great imagination I'll give them that. [big grin]
Nothing in that video disproves that.
Lucky us that those all those prop's keep getting made and are available for anyone with a Star Citizen package. Which means, no content behind a paywall.You just described Star Citizen absolutely perfectly. It's all just props to create a mood - the mood to spend money on debris![]()