[snip]
And FD and SJA said the goal for the AI was to be a intresting fight that can be a challenge
for even the best of pilots.
You may like the game as it is now , but I remember FD telling us one day we will get our good AI...
Not after FD promised us a good AI in the early days , not when elite as a franchise has some of the hardest dogfights in any game
The problem is that a 'challenge for even the best pilots' (and that's probably a pretty small percentage of players) is just instant destruction for the average player. That balance that you (and FD) are looking for is harder than a needle in a haystack. Much harder.
I can't say for Elite, but I played FE2 for decades, and I really wouldn't say the combat in that was harder than against a decent high ranking NPC here, but obviously that's just my opinion. I last played FE2 shortly before ED came out, and I got to Elite in it...
It should be noted that the OP started this thread shortly after posting in another thread where a player was complaining about the much too easy NPCs... That OP showed a video of him in his Python destroying a Mostly Harmless Adder, and complained that the NPCs were boring and no challenge.
I still see this AI aggression bug where the NPC *never* shoots back, no matter how low their hull gets. A variant of the bug is where they won't fire a single shot until they have lost their shields.....or in some cases even lost 50% of their hull.
Honestly I've not experienced either of these bugs. Every NPC that's attacked me (all mission generated, and ranked Expert to Elite) has very much shot at me, and even when security turn up to help out, the NPC will continue to target me. I'm not complaining about that, it makes sense for them to target the player, but I have never had an NPC just sit there passively and be shot at since 2.0.
Last edited: