Newcomer / Intro If you think the game will get easier later, think again. I really think I'm done with it:(

OP is right that the game does not get easier just because you have money and a big ship. In fact in some ways having a big ship makes it harder, because your rebuy is bigger, and so are the ships sent against you.

This is a common misconception by many players, that a bigger ship will make the game easier. But ED isn't that kind of game.

You need more skill to keep an expensive ship in the sky, not less. And I don't mean combat skill, I mean game skill and knowledge.

I think it's a good thing. Keeps you interested.

That's what I said earlier. Games in general don't get easier as you progress. It wouldn't make sense.
 
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dayrth

Volunteer Moderator
3) "I'm in the A-rated Python, and..." is used as an argument against the game's difficulty way too often. Python is a trading ship. And armed transport, to be precise, but still the fact that she has five big guns, doesn't make her a combat ship, not does it make her any kind of universal ruler. Python is a ship in which you can trade a tad bit safer than in Lacons. But that's it.

I agree with everything you have said, except point 3. Python is an all-rounder. Imho the best all-rounder in the game. You can fit it out for any role and if you fit it out for combat it is a contender for best heavy fighter in the game (again imo). Going back to the point you made though, it is only going to work if you know how to fly it. You need to work your way up in combat rank without shortcuts so that you get the practice you need to fight the ship effectively.
 
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I agree with everything you have said, except point 3. Python is an all-rounder. Imho the best all-rounder in the game. You can fit it out for any role and if you fit it out for combat it is a contender for best heavy fighter in the game (again imo). Going back to the point you made though, it is only going to work if you know how to fly it. You need to work your way up in combat rank without shortcuts so that you get the practice you need to fight the ship effectively.

I feel you. But I stand by my point.
Python IS a capable ship. But it's not a fighter. Meaning - you can make her so that she can fight well, with the right pilot who knows what he/she is doing.

But that still doesn't make her a combat ship. There are ships that are much better at it and easier to be good in. But even those wouldn't stand a chance against a wing of four.

That's why I am basically saying that the argument "I have a Python and the game haven't become easy" doesn't have any actual argument value.
 
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I was naive to think that I finally got off the ground so I started running missions again.

I was just on a mission to pick up a data canister. Just my third mission. I'm in a A-graded Python with two Shield Boosters. Four NPCs (FOUR!!!) jump in. My shields are down by the time I was able to turn around to face them. I didn't even have the time to see what they were, my hull was already taking damage. I jumped out only to be interdicted by a        ing Master AI in an Anaconda few moments later. I rage quit, literally reset the computer power.        ck this game seriously. I gave it 300 hours. I'm not an idiot. I've played games most of my life. This game is not playable in its current state.

Frontier Dev: KNOCK IT OFF WITH        *ING INTERDICTIONS!!!!! THIS GAME IS BROKEN!!!!

I know this mission, It's a real scunner!

It took me a few rebuy screens before I managed to complete it.

First of all, how not to do it. Don't run away from the ships hoping that the cops will show up and give you a hand to kill them. That does the trick of killing off the ambushers, but you'll find that you'll have lost the canisters as they'll have disappeared off your scanner.

The second way is the most sensible, if slowest and boring.. Don't bother with limpets. Go in. Scoop up one cannister and get out of there while you're still alive. Wait for the mission to respawn and repeat.

The third way is the one to use if the ambushers have already killed you several times and you really want to get your own back. If you are going to kill them make sure you've got the best shields and boosters. Go rush them whilst popping shield cells like they're candy. Go for the weakest ships first. It cuts down on the number of weapons hitting your shields, and hopefully by the time you're facing the big ships the cops will have shown up to give you a hand. Make sure "report crimes" is on.


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Oh and another way... ask for help. Get someone to wing up with you.
 
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Just my two cents.

The Python is a multi-role ship and not built for combat. I've flown it pre 2.1 and post 2.1 I would be very wary of engaging it in combat. Yes it is a tank but it also turns at the same rate as a one and due to it's flattened shape it's an easy target to hit.
Even in my previous combat ship, the FAS, whenever I see a Python in a RES I would rub my hands in glee [money]as Pythons are easy kills/credits.
But I'm sure it is a great ship in the right hands - fitted with 1 or 2 Point Defence, Flight Assist Off for faster turn rate, and a dab hand in using thrusters/boost so that you are always in a dominant position i.e. behind your target.

Now taking on a wing of NPCs is a completely different ball game (but no balls were harmed in this case ;) although you need a big pair of them to take on a wing [where is it]).

I lost my Anaconda once during a simple trading CG just after 2.1 dropped. While heading to the CG station to drop off my cargo in a Low security (or could have been Anarchy) a wing of 3 NPCs decided to interdict me. I got cocky and thought I could take them on but lost the battle and lessons were learnt.
After looking for advice on this forum, the general consensus was that I needed at least two point defence (one to protect the top-side and one for the bottom) as well as the standard advice of having 4 pips to SYS when taking fire (increases shield strength by 250%.), and to get the hell out of there.

But the same was true pre-2.1. It used to be the case if you could manage to take out the weaker wingmates then you take out the stronger one but that was when you are on an assassination mission. Being ambushed means more than likely that the NPC wing is already behind you, and they are in the dominant position - so better to run in this case.

I've lost many ships in combat when i've been over-confident, but each time used them as valuable lessons to ascertain at what level my piloting/combat skills are currently at.
That's on top of also finding out each ship's technical limits which itself requires an adjustment to your skills/techniques every time you take a new ship out of the hangar for it's maiden voyage.
Although that to me anyway is part of the fun - making split-second decisions based on past good/bad experiences and sometimes testing your limits (un)successfully.

A decent but slightly out-of-date link: Elite: Dangerous Buyers Guide (Updated to 1.5 / 2.0)
 
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I know this mission, It's a real scunner!

It took me a few rebuy screens before I managed to complete it.

First of all, how not to do it. Don't run away from the ships hoping that the cops will show up and give you a hand to kill them. That does the trick of killing off the ambushers, but you'll find that you'll have lost the canisters as they'll have disappeared off your scanner.

The second way is the most sensible, if slowest and boring.. Don't bother with limpets. Go in. Scoop up one cannister and get out of there while you're still alive. Wait for the mission to respawn and repeat.

The third way is the one to use if the ambushers have already killed you several times and you really want to get your own back. If you are going to kill them make sure you've got the best shields and boosters. Go rush them whilst popping shield cells like they're candy. Go for the weakest ships first. It cuts down on the number of weapons hitting your shields, and hopefully by the time you're facing the big ships the cops will have shown up to give you a hand. Make sure "report crimes" is on.


---------

Oh and another way... ask for help. Get someone to wing up with you.
The fourth way is to just drop the mission and get another.

I'm quite familiar with these too after being jumped a few times. The OP may no longer care, but for those still hanging around the thread looking for advice this may help. On salvage missions I'm sure theres a skill level threshold but I don't know what it is, but I know there's a reward threshold and its somewhere between 400k and 500k. If the mission reward is below 400k, I've never been ambushed. Ever. Over 400k and its a maybe, over 500k and you're in for a merciless beating, every time. So contrary to all mission board logic when it comes to these missions I only take the lower amounts. Fast, easy no hassle.

Like most things, I also have a ship tailored specifically to this task. She's my courier/salvage Adder, enhanced and rank one dirty drives, and she boosts about 560. If I'm scooping salvage and blips appear on radar, I don't wait to see what they are, cargo scoop retracted, boost, and I'm gone.

Also I don't know if someones brought this up the OP says the ships drop in on you. They don't. They're actually waiting in a stealth/silent mode which they can only stay in for so long. If you go for the cargo, they will be all around you. Sometimes they are triggered by you deploying your cargo scoop. If it is at all doubtful, do not go for the salvage. Wait. In fact, back off a bit. If after a minute or so, deploy your cargo scoop and if nothing appears you are probably safe, but still approach cautiously.

Chris Simon says alot of these people go wrong putting too much faith in their A-rated Pythons. This is true. Truth be told, it is not that great of a ship. It does alot of things OK but nothing truly exceptional. The only thing I'll add on top of his statement is not Python related, but this:

Alot of people ragequit simply because they've tried something new and did't stop to think "What do I do if I get attacked?". The list is endless. New mission types, trading, exploration, mining, dropping into a USS, fuel scooping, opening the galaxy map, getting a cup of coffee, blinking. $@#%, just ferrying a ship from one system to another can get you killed. You must always have a contingency, equip properly, plan for, and fully expect to get your derriere handed to you every time you leave the station. BE READY.
 
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Like most things, I also have a ship tailored specifically to this task. She's my courier/salvage Adder, enhanced and rank one dirty drives, and she boosts about 560. If I'm scooping salvage and blips appear on radar, I don't wait to see what they are, cargo scoop retracted, boost, and I'm gone.
I use either my combat FAS, or my mining Orca. The FAS can handle a pounding and the Orca has 6 active limpets and boosts to 520.
 
The fourth way is to just drop the mission and get another.

I'm quite familiar with these too after being jumped a few times. The OP may no longer care, but for those still hanging around the thread looking for advice this may help. On salvage missions I'm sure theres a skill level threshold but I don't know what it is, but I know there's a reward threshold and its somewhere between 400k and 500k. If the mission reward is below 400k, I've never been ambushed. Ever. Over 400k and its a maybe, over 500k and you're in for a merciless beating, every time. So contrary to all mission board logic when it comes to these missions I only take the lower amounts. Fast, easy no hassle.

Like most things, I also have a ship tailored specifically to this task. She's my courier/salvage Adder, enhanced and rank one dirty drives, and she boosts about 560. If I'm scooping salvage and blips appear on radar, I don't wait to see what they are, cargo scoop retracted, boost, and I'm gone.

Also I don't know if someones brought this up the OP says the ships drop in on you. They don't. They're actually waiting in a stealth/silent mode which they can only stay in for so long. If you go for the cargo, they will be all around you. Sometimes they are triggered by you deploying your cargo scoop. If it is at all doubtful, do not go for the salvage. Wait. In fact, back off a bit. If after a minute or so, deploy your cargo scoop and if nothing appears you are probably safe, but still approach cautiously.

Chris Simon says alot of these people go wrong putting too much faith in their A-rated Pythons. This is true. Truth be told, it is not that great of a ship. It does alot of things OK but nothing truly exceptional. The only thing I'll add on top of his statement is not Python related, but this:

Alot of people ragequit simply because they've tried something new and did't stop to think "What do I do if I get attacked?". The list is endless. New mission types, trading, exploration, mining, dropping into a USS, fuel scooping, opening the galaxy map, getting a cup of coffee, blinking. $@#%, just ferrying a ship from one system to another can get you killed. You must always have a contingency, equip properly, plan for, and fully expect to get your derriere handed to you every time you leave the station. BE READY.

1) I was in the area for a while and I already scooped up some scrap. The data cylinder was not the first time I deployed the scoop. So I doubt they were laying in wait.

2) The moment the ships appeared on the radar they opened fire. At first I wanted to turn around to identify the attackers, but my shields went down nearly instantly so I knew I had to jump. By the time I retracted the scoop my hull started taking damage. It was less than 3 seconds.

3) Anyway, as I said: I was able to jump out of that and I would have survived if it wasn't for the Anaconda interdicting me with my shields down and damaged hull. This is terrible game design. The game gave me no chance to survive. This is pointless game mechanics. Who wants to play games where you're executed by AI? Imagine if in Skyrim insta-kill dragons attacked you one after another without giving you a chance to run?

4) The game needs difficulty settings for those who are unskilled in or uninterested in fighting. ED was never supposed be only about combat. Combat was supposed to be of the elements of the game but you were supposed to be able to play as a trader or explorer. You can't. The game forces you into fights, uneven fights. The main driving force in this game is combat an FD should drop the pretense that ED is anything but a combat game. As a combat oriented game it needs to have difficulty settings and/or proper leveling mechanism.

5) I would be happy to play without missions, but missions and USS zones are the only ways to obtain some materials, another awful game design, as most games offer you several ways to obtain your materials for crafting with some exception of special quest-related items. In Engineers everything is special. So ED doesn't leave me the flexibility to chose my role. I have to mine, I have to surface prospect, I have to scan USS and wakes, I have to run missions and I have to fight if I want to be able to upgrade my ship with Engineers. Perhaps this game would have been much better without Engineers where upgrades would be available through some other mechanism. I mean, I can't ever craft my own upgrades, just watch the sliders helplessly as they move by themselves. And that would be cool if I wasn't constantly forced into uneven fights. I'm discouraged from exploration and prospecting because I know that sooner or later I will lose hours of progress to godlike AI interdiction. In most games you do not lose hours or even days and weeks (in case of deep space exploration) of progress when you die. The consequences of ship destruction in ED are too much to swallow. I lose massive amount of time and progress not just credits.

ED is not a space sim. It's a space combat sim. That's not what I expected from this game.
 
5) I would be happy to play without missions, but .......................

ED is not a space sim. It's a space combat sim. That's not what I expected from this game.

Firstly - The issue about avoiding missions is that your rep and so promotions depend upon them. Too many missions have the bolted-on interdictions in my opinion.

Secondly - Yes it does seem too much like a space-combat sim at times, it needs balancing better to my mind.


[alien]
 
Just avoid USS collection missions, then. I do deliveries and courier mission, which are safe, maybe one interdiction in an hour or two and I get more rep and materials I need.

The scavenging missions are probably second hardest, slightly below the Elite assassination missions. Why do the hardest thing in the game and then complain it is hard?
 
No, I'm done. Thanks for all the help in the last couple of weeks but this game is not for me.
I'll keep an eye on the news and forums. If there is any indication that FD fixed the game I'll be back. But in its current state it's unplayable.

Cheers!

I wouldn't look at FD - try MUCH closer to home. Look at it this way - its not Interdictions that are a problem - its your inability to deal with them. Some people learn. You have quit. Its not the game that needs fixing...
 
I wouldn't look at FD - try MUCH closer to home. Look at it this way - its not Interdictions that are a problem - its your inability to deal with them. Some people learn. You have quit. Its not the game that needs fixing...

Actually, the game does need fixing in regards to interdiction mechanics and many of us that are not having trouble with NPCs admit this. Harassing an already agitated OP is pointless unless you're the sort who is just looking for someone who is already down that you can kick.
 
I'm not saying you are forced to fight and win I'm saying you can't avoid the prospect of combat because it comes to you it is baked into the game.

Fair enough comment. In then original Elite's I did a hell of a lot of combat. In ED:H not so much; there's so much more variety and differentiation......
 
Actually, the game does need fixing in regards to interdiction mechanics and many of us that are not having trouble with NPCs admit this. Harassing an already agitated OP is pointless unless you're the sort who is just looking for someone who is already down that you can kick.

Actually its perfectly possible to submit and run from most interdictions. Some learn to do so - the OP didn't. Thats not the fault of the game.
 
Actually its perfectly possible to submit and run from most interdictions. Some learn to do so - the OP didn't. Thats not the fault of the game.
Indeed and that is good advice for those who have yet to get it down. Telling the op there's something wrong with him on the other hand, not so much. Also, there is the well known learning curve of the Python which generates so many of these threads. That's my point.
 
No need for beating a dead horse, guys.

I think OP is hooked enough to come back once he comes to terms with the game. Until then, there is hardly anything we can do, and patronizing never helped anybody.
 
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Actually its perfectly possible to submit and run from most interdictions. Some learn to do so - the OP didn't. Thats not the fault of the game.
I don't know that's a fair assessment. Adam's been around here before so I know he's no noob having trouble with the curve, I think he just got caught in a situation, as those experienced with salvage missions will tell you, where the game lulls you into a false sense of security then has a tendency to throw the kitchen sink at you. Sadly, its avoidable by being over cautious (or super fast), but still, the loss stings nonetheless.
 
No need for beating a dead horse, guys.

I think OP is hooked enough to come back once he comes to terms with the game. Until then, there is hardly anything we can do, and patronizing never helped anybody.

I actually don't see anything I have said as patronising..... unless being realistic has somehow become patronising.

If you're impression is that this thread has left some sort of rails I think it needs to be referred to a moderator for the lock.
 
I actually don't see anything I have said as patronising..... unless being realistic has somehow become patronising.

If you're impression is that this thread has left some sort of rails I think it needs to be referred to a moderator for the lock.

No, I don't think anyone said anything overly patronizing. Yet.
So far the peoples came up with all the good advice, well meant and nicely worded.
But it won't be heeded by OP and I think you are here long enough to know that these kinds of threads tend to start eating themselves alive, so to speak. :)
 
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