The Star Citizen Thread v5

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That's just it: he's probably not wrong. He's just… ehrm… not very good at communicating what they're doing. Most likely, what the artists are doing is simply tweaking the parameters for a couple of given areas, maybe even setting up very specific and particularly dense sets of data points to really detail out how that particular area is supposed to look. So the artists can add in all those forests and lakes on top of — or perhaps more accurately in place of — the terrain that would be there if the algorithm was left to its own devices.

I hope you're right Tippis. If they can take an area of a proceduraly generated planet & alter the parameters for specific areas, this would make sense.

The alternative would be "drop forest 17 on that bit, and make that bit over there a desert - use desert no. 7".

:D
 
I hope you're right Tippis. If they can take an area of a proceduraly generated planet & alter the parameters for specific areas, this would make sense.

The alternative would be "drop forest 17 on that bit, and make that bit over there a desert - use desert no. 7".

:D
Yeah, that's the worry, and that's very much the scenario that the German-mag mountain range picture hinted at. But it could just be that the algorithm is a bit too simple and too prone to reproduce similar patterns because it just doesn't have enough parameters to play with or enough “creativity” to explore from whatever parameters it uses.
 
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Yeah, that's the worry, and that's very much the scenario that the German-mag mountain range picture hinted at. But it could just be that the algorithm is a bit too simple and too prone to reproduce similar patterns because it just doesn't have enough parameters to play with or enough “creativity” to explore from whatever parameters it uses.

It's possible that is what happened, they are using an early iteration as a proof of concept. It may not take that long, especially with the size of the team now, to create a much larger seed pool so it is far more random... but as always, wait and see.
 
It really looks like a pretty game, but it seems like it still has a way to go. Maybe in a year or two it might come back into my sights again. I've never been big on the whole early-adopter/play-while-we-build concept. I'd rather dive in to a finished project, even if it is one where additional content is still being added than something incomplete. It just sullies the experience for me.

I think that's what the majority of gamers prefer to do, specially the casual gamers, they usually only buy a finished game that they know exactly what to expect. Only a small minority of the most dedicated and eager to play take the leap of crowdfunding. That's why Star Citizen still has a big untapped market up for grabs. That's why it's so important to take their time and make it right, they know that what they have now is chump money compared with what they can get.
 
I think that's what the majority of gamers prefer to do, specially the casual gamers, they usually only buy a finished game that they know exactly what to expect. Only a small minority of the most dedicated and eager to play take the leap of crowdfunding. That's why Star Citizen still has a big untapped market up for grabs. That's why it's so important to take their time and make it right, they know that what they have now is chump money compared with what they can get.

What they have now is only chump money if they A) actually do deliver an awesome product and B) continue to charge real world money for all ships in-game like how other Pay 2 Win games do it. Then it becomes a rabbit hole. Of course, they still have to deliver A.

Edit: The "chump money" just clicked after I posted and holy fecal matter that is so absolutely hilarious. Because, you know.. the whales and backers being chumps and... ah crap, I bought into this sad state of affairs and now it isn't funny.
 
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https://youtu.be/Y0s7vd07ago
my favorite bug of all time

i have no idea how that is even possible.
do note that nakedness seems to protect from the effects of explosion going around him

I do - we all harp on about the funding and the mismanagement but in reality what you're showing there is par for the course in gaming. We have all gotten used to physics bugs like this occurring. You can find it in any variety of game on any budget. I remember Havok powered physics could often pull out the inception totem effect, where objects would spin unnaturally for excessive lengths of time often until disturbed. You can easily find evidence of these in Oblivion, drop a sword from your inventory a few times, normally doesn't take too long for it to occur.

You can find it for any game attempting accurate physics really:

Youtube + Physics bug + <any title with physics>

I chose GTA V because it was also apparently made using over $100m which is what your video seems to declare front and centre throughout.
[video=youtube;qrLYp0-_5HM]https://www.youtube.com/watch?v=qrLYp0-_5HM[/video]
 
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I do - we all harp on about the funding and the mismanagement but in reality what you're showing there is par for the course in gaming. We have all gotten used to physics bugs like this occurring. You can find it in any variety of game on any budget. I remember Havok powered physics could often pull out the inception totem effect, where objects would spin unnaturally for excessive lengths of time often until disturbed. You can easily find evidence of these in Oblivion, drop a sword from your inventory a few times, normally doesn't take too long for it to occur.

You can find it for any game attempting accurate physics really:

Youtube + Physics bug + <any title with physics>

I chose GTA V because it was also apparently made using over $100m which is what your video seems to declare front and centre throughout.

No need to take a fence... :p I suppose at least the young lady's posterior fitted into the car...
 
Yeah bugs and glitches happen in every game really, same as delays allways when developing those games. It's just used to mock everything Star Citizen because "issues".

giphy.gif


[big grin]
 
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I do - we all harp on about the funding and the mismanagement but in reality what you're showing there is par for the course in gaming. We have all gotten used to physics bugs like this occurring. You can find it in any variety of game on any budget. I remember Havok powered physics could often pull out the inception totem effect, where objects would spin unnaturally for excessive lengths of time often until disturbed. You can easily find evidence of these in Oblivion, drop a sword from your inventory a few times, normally doesn't take too long for it to occur.

You can find it for any game attempting accurate physics really:

Youtube + Physics bug + <any title with physics>

I chose GTA V because it was also apparently made using over $100m which is what your video seems to declare front and centre throughout.
the thing that makes that cig video unique is the fact that i cant even imagine the thing that went wrong there. Things just spontaneously exploded resulting in duplicate ships appearing on screen and seemingly the game also crashed because it just couldnt render everything on screen anymore.

with gta5 video its clear that fence clipped in with car causing constant collisions.
 
Yeah bugs and glitches happen in every game really, same as delays allways when developing those games. It's just used to mock everything Star Citizen because "issues".

lol

There's buggy, and there's buggy. You realize that games that are overly buggy on release suffer for it, right? This happened with X Rebirth, and though Egosoft has a great reputation for post-launch support, it wasn't enough to cause them to be (rightly) laughed out.
 
Yeah bugs and glitches happen in every game really, same as delays allways when developing those games. It's just used to mock everything Star Citizen because "issues".

Delays are normal. Sq42 is severely delayed...which is not normal. Years behind the promised date.
 
I do - we all harp on about the funding and the mismanagement but in reality what you're showing there is par for the course in gaming. We have all gotten used to physics bugs like this occurring. You can find it in any variety of game on any budget. I remember Havok powered physics could often pull out the inception totem effect, where objects would spin unnaturally for excessive lengths of time often until disturbed. You can easily find evidence of these in Oblivion, drop a sword from your inventory a few times, normally doesn't take too long for it to occur.

You can find it for any game attempting accurate physics really:

Youtube + Physics bug + <any title with physics>

I chose GTA V because it was also apparently made using over $100m which is what your video seems to declare front and centre throughout.

The rather big difference between the example you linked to Sol and that posted by Darkoff was that your one happened as a freak accident, that would require some pretty specific circumstances to reproduce in GTA-V.

In the example from Darkoff, that was just a bunch of commanders having a spot of fun together in Star Citizen (as rare of an occurrence as that is), and for some reason, the ship explodes into bits.

And that's the thing. Sure lots of other games have bugs that look hilarious and such. But many of them aren't game breaking ones, or they don't show up unless you are really looking for them.

In Star Citizen's PU, many of the bugs in them ARE game breaking and blind side you when you are just trying to go about playing the game.

And so far, CIG seems to be having a supremely hard time dealing with the majority of the bugs that are plaguing the code.
 
delaying delayed product that was already delayed isn't normal. Neither is normal to have spin off products appearing with product that is missing the deadlines. (starmarine, sataball, star citizen if the original game was sq42 or vice versa)
 
Yeah bugs and glitches happen in every game really, same as delays allways when developing those games. It's just used to mock everything Star Citizen because "issues".

https://media.giphy.com/media/2W8bEBGjSsRFu/giphy.gif

[big grin]



Again with the attempt at mimicking the mockery the posters here are aiming at Star Citizen.

Desperate.

Also, mocking Star Citizen is rather easy when the people making them keep on slamming both feet into their mouths whilst trying to appear remotely competent.
 
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the thing that makes that cig video unique is the fact that i cant even imagine the thing that went wrong there. Things just spontaneously exploded resulting in duplicate ships appearing on screen and seemingly the game also crashed because it just couldnt render everything on screen anymore.

with gta5 video its clear that fence clipped in with car causing constant collisions.
In the SC clip, the guy doing the emote is the problem. It turns him into a static object that does not accept any interactions — no physics, no damage, no nothing. The ship is wedged between him, between the guys (somehow) pushing it around, and the deck of the station. It jiggles around because a spaceship should obviously do that if a couple of guys move around on top of it, taking damage every time because it's upside down (in space), and since ships are weak to everything (except maybe ship weapons) it promptly blows up.

This triggers the creation of “wreck” bits that physics around in the accustomed way; it sends the other players flying; and it does not affect the guy who's emoting because he's immune to such trivialities — cannot let that precious mocapped animation go to waste after all. [haha]
 
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Well, the thing with the GTA physics bug posted is that it is a rare occurrence due to the vehicle getting the fence stuck in it and it not being properly modeled/accounted for so it glitches the hell out.

Stuff in SC is a common occurrence because, well it is pretty obvious, that very common occurrences like a ship touching a platform with its landing gear out or players on a ship, or players jumping on crates that cause them to pinball across the room, or etc, common occurrences that should be accounted for are not with SC because they (CR) are so hyper focused on visual quality - its a constant statement about CryEngine's fidelity, ship appearance fidelity, fidelity fidelity that it is so very clear at this point that the primary focus is eye candy.

They are using CryEngine for crap's sake and I spent a few minutes jumping on crates and bouncing off them like they were rubber and I was rubber and both of us were filled with polar opposite magnets. Then I hovered in mid-air for a while. Then I ran to a door lock, bounced off it a few times, glitched through, and was in "space" in space undies. CryEngine should have the physics of a player jumping on crates down to the point where things literally worse than a buggy tech demo shouldn't happen.. but they do. That was in the version right before 2.5. I'm sure it's still there. The solution to preventing things found in the videos showing glitches is to close the areas off or prevent access to things, but they still fail.

I'm sure there's a good team there, but they are handicapped by having to use a re-engineered engine that they aren't familiar with that is an absolute frankenengine and by someone who is fumbling their way through creating a game almost 2 decades after they were last involved in creating a game that had to be taken over by MS and pushed out the door since he couldn't do it and he ran over budget before that even happened. And there's more, but I'm not Billy Mays selling Oxyclean plus I have other things to do so I'm just going to end that here... for now.

And it isn't directed at you Soliluna - just a shotgun post to the internet ether.
 
the thing that makes that cig video unique is the fact that i cant even imagine the thing that went wrong there. Things just spontaneously exploded resulting in duplicate ships appearing on screen and seemingly the game also crashed because it just couldnt render everything on screen anymore.

with gta5 video its clear that fence clipped in with car causing constant collisions.

Nah that's not how it went at all:

[video=youtube;5c41-61jHqs]https://www.youtube.com/watch?v=5c41-61jHqs[/video]

- Things didn't "just spontaneously exploded" they activated self-destruct.
- No duplicated ships appeared , they were all there in the landing pad.
- The invulnerability has nothing to do with him being naked but by being in the /emote state.
- Game didn't crashed.

That seems like something only trolls would try pull too. Sad.

Hurray for bugs in Video-Games!

[video=youtube;ZGNlaZwHbPc]https://www.youtube.com/watch?v=ZGNlaZwHbPc[/video]
 
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I think that's what the majority of gamers prefer to do, specially the casual gamers, they usually only buy a finished game that they know exactly what to expect. Only a small minority of the most dedicated and eager to play take the leap of crowdfunding. That's why Star Citizen still has a big untapped market up for grabs. That's why it's so important to take their time and make it right, they know that what they have now is chump money compared with what they can get.

Ummm... okay. What they have now is definitely not chump money. And there definitely is not a big untapped market. I don't know where you get these crazy ideas from but to offer you some perspective and try to bring your head out of the clouds:

GTA V - one of the best selling games of all time, a critically acclaimed game - and a game that is in the record books for its amazing first day sales, even beating out films like Avatar and Avengers.

1. Best-selling action-adventure videogame in 24 hours
2. Best-selling videogame in 24 hours
3. Fastest entertainment property to gross $1 billion
4. Fastest videogame to gross $1 billion
5. Highest grossing videogame in 24 hours
6. Highest revenue generated by an entertainment product in 24 hours
7. Most viewed trailer for an action-adventure videogame

http://www.guinnessworldrecords.com/news/2013/10/confirmed-grand-theft-auto-breaks-six-sales-world-records-51900/

$800m in the first day. 11.21m copies sold.

Star Citizen will struggle to sell 11.21m in TOTAL. Across it's entire lifetime. So $100m+ is definitely not chump change to them.

Assassin's Creed Unity - a game with a pretty substantial fan base - enough for them to want to make a film out of the franchise. ~10m copies sold in TOTAL. Since release.

Elite Dangerous - 1.4m (January figures, possibly 1.5 now). A game that targets the same type of players.

Selling >2m copies would be an achievement for SC and 1.5m a reasonable aim. The people who have backed the game are where the money is for them, they know this, this is why they have made a cash shop. Casual players are not who they are looking at to make money. Expensive vanity items. That is how they will make their money. That is how they are making their money right now.

There is no big untapped market.
 
Nah that's not how it went at all:

https://www.youtube.com/watch?v=5c41-61jHqs

- Things didn't "just spontaneously exploded" they activated self-destruct.
- No duplicated ships appeared , they were all there in the landing pad.
- Game didn't crashed.
- The invulnerability has nothing to do with him being naked but by being in the /emote state.

That seems like something only trolls would try pull too. Sad.

Hurray for bugs in Video-Games!

https://www.youtube.com/watch?v=ZGNlaZwHbPc

@1:50 he obviously didn't know if it was an African or a European Swallow... ;)
 
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