- Things didn't "just spontaneously exploded" they activated self-destruct.
- No duplicated ships appeared , they were all there in the landing pad.
- Game didn't crashed.
- The first you don't know, nor does it follow from anything that happens on-screen.
- He's talking about the wreckage parts, which seem to contain multiple copies of the air lock for no sensible reason.
- The altered clip you're referencing (note the added overlays in the corners) is distinctly shorter. Why is that?
- The first you don't know, nor does it follow from anything that happens on-screen.
- He's talking about the wreckage parts, which seem to contain multiple copies of the air lock for no sensible reason.
- The altered clip you're referencing (note the added overlays in the corners) is distinctly shorter. Why is that?
Orlando might be a few o7s short of reality since that video he posted is clearly edited to fit with the Harlem Shake and is missing the end of the video. Not sure what it was to prove, just willful ignorance or... something that rhymes with what you do when you're hanging out... I think it's "chilling" that it rhymes with.
Ummm... okay. What they have now is definitely not chump money. And there definitely is not a big untapped market. I don't know where you get these crazy ideas from but to offer you some perspective and try to bring your head out of the clouds:
GTA V - one of the best selling games of all time, a critically acclaimed game - and a game that is in the record books for its amazing first day sales, even beating out films like Avatar and Avengers.
1. Best-selling action-adventure videogame in 24 hours
2. Best-selling videogame in 24 hours
3. Fastest entertainment property to gross $1 billion
4. Fastest videogame to gross $1 billion
5. Highest grossing videogame in 24 hours
6. Highest revenue generated by an entertainment product in 24 hours
7. Most viewed trailer for an action-adventure videogame
Star Citizen will struggle to sell 11.21m in TOTAL. Across it's entire lifetime. So $100m+ is definitely not chump change to them.
Assassin's Creed Unity - a game with a pretty substantial fan base - enough for them to want to make a film out of the franchise. ~10m copies sold in TOTAL. Since release.
Elite Dangerous - 1.4m (January figures, possibly 1.5 now). A game that targets the same type of players.
Selling >2m copies would be an achievement for SC and 1.5m a reasonable aim. The people who have backed the game are where the money is for them, they know this, this is why they have made a cash shop. Casual players are not who they are looking at to make money. Expensive vanity items. That is how they will make their money. That is how they are making their money right now.
Don't forget that it's 2 games not just one. Squadron 42 with its Hollywood cast alone should bring a lot of mainstream press that should grab a lot of gamers attention. Playing side-by-side with Mark Hamill and Gillian Anderson alone should bring thousands of players.
IF Squadron42 does good the next step is going with the Star Citizen, and since they have so many different kinds of gameplay going on in the mix there's a bit for every kind of gamer. Catering to FPS players is definitely a big chunk of the gamer base, Role Player players, FlightSim Players, EvE players, Sci-Fi Players etc...
- The first you don't know, nor does it follow from anything that happens on-screen.
- He's talking about the wreckage parts, which seem to contain multiple copies of the air lock for no sensible reason.
- The altered clip you're referencing (note the added overlays in the corners) is distinctly shorter. Why is that?
- Yeah actually I DO KNOW because it was some of the TEST guys set up this gag
- Not multiple copies of the airlock, there were multiple auroras and a reliant over there
- Nah the clips are exactly the same (21 seconds), trolls just added the bug crash later.
Again, another sad attempt to troll from the usual folks.
Orlando might be a few o7s short of reality since that video he posted is clearly edited to fit with the Harlem Shake and is missing the end of the video. Not sure what it was to prove, just willful ignorance or... something that rhymes with what you do when you're hanging out... I think it's "chilling" that it rhymes with.
That's not true, tho - they've always said they'll go straight into production on S42 episode 2 right after 1 is done, right? Which should be well before the release of SC proper. Altho considering how often they switch back and forth between which part is the priority to flog and promise SOON on, who knows...
The rather big difference between the example you linked to Sol and that posted by Darkoff was that your one happened as a freak accident, that would require some pretty specific circumstances to reproduce in GTA-V.
In the example from Darkoff, that was just a bunch of commanders having a spot of fun together in Star Citizen (as rare of an occurrence as that is), and for some reason, the ship explodes into bits.
And that's the thing. Sure lots of other games have bugs that look hilarious and such. But many of them aren't game breaking ones, or they don't show up unless you are really looking for them.
In Star Citizen's PU, many of the bugs in them ARE game breaking and blind side you when you are just trying to go about playing the game.
And so far, CIG seems to be having a supremely hard time dealing with the majority of the bugs that are plaguing the code.
Of course, there are a ridiculous amounts of bugs, but some of them are just par for the course. We experience them all the time - even in released games.
GTA V cars and fences don't mix. You can replicate the issue quite regularly in a play through. Play online and you will get quite a lot more bugs.
I'm not speaking for all the bugs in general, I'm responding to the video dark posted. It's hilarious but, a few tweaked parameters should really fix the person surviving.
Otherwise it looked like a simple case of a game being a game. HP of the ship went to 0 because it was colliding with the platform.
You can play Elite right now, fly at a Coriolis and watch your ship have a seizure as it clips inside the model rather than exploding.
Or you can fly flight assist off, and let your ship slowly rub up against and blow up because of the rotation of the station.
You can drive your srv on top of someones ship and have them try to take off with you on it and get some interesting occurrences.
Don't forget that it's 2 games not just one. Squadron 42 with its Hollywood cast alone should bring a lot of mainstream press that should grab a lot of gamers attention. Playing side-by-side with Mark Hamill and Gillian Anderson alone should bring thousands of players.
Nah. Games have been doing that for decades and it's not something mainstream press cares about. Mainstream press hardly even cares for actual big-name Hollywood productions that such a cast would be involved with — much less a niche game. Nor do players, really, because aside from surprise hits like GLaDOS, NPCs don't sell games. I'm sure “thousands” might be hooked by those two names, but that's a really pitiful payoff for that kind of investment.
IF Squadron42 does good the next step is going with the Star Citizen, and since they have so many different kinds of gameplay going on in the mix there's a bit for every kind of gamer. Catering to FPS players is definitely a big chunk of the gamer base, Role Player players, FlightSim Players, EvE players, Sci-Fi Players etc...
The problem is that there's very little to suggest that people want that mix, and definitely not in an (M)MO environment. For the most part, people want their preferred gameplay and not be bothered by other junk that gets in the way (this includes other players “playing wrong”). The pseudo-MMO aspect in particular will drive people away in droves.
Beyond that, all of them will have far better and far more familiar games to go to if they want any of that. Flight sim players want flight sims, not a simplistic styrofoam block skidding around space in no sensible way whatsoever. EVE players want EVE — there is nothing else like it and SC isn't even remotely in the same league. Sci-fi players is not a group that exist. FPS players want solid FPSes, which won't happen in a spaceship combat game. SC caters to a very narrow intersection of players who want all of that stuff — that intersection is necessarily smaller than any one of the individual groups.
Oh, and no. It's one game, same as every other MP-focused game with an SP campaign out there. Just because they've split it all up in a F2P/DLC-like manner doesn't mean that it's actually two different games.
Only a small minority of the most dedicated and eager to play take the leap of crowdfunding. That's why Star Citizen still has a big untapped market up for grabs. That's why it's so important to take their time and make it right, they know that what they have now is chump money compared with what they can get.
Most of the people who are interested in this kind of game already have purchased Star Citizen in one form or another. I don't know where you think the billions of $ are going to come from, but I think that's a... highly optimistic expectation. They are not going to spend another $100M for clothing and ships unless the base game is really amazingly good, and even then it's going to be a lot less. At the moment it's not on that sort of trajectory, it's going more towards "flawed but fun in bursts".
It's kinda like the expectation that helmet flipping will remain fresh forever, or that the pirate NPC double crossing you for the 100th time will still be surprising.
It's kinda like the expectation that helmet flipping will remain fresh forever, or that the pirate NPC double crossing you for the 100th time will still be surprising.
SC is a niche game type running on niche hardware on a niche platform. Thinking that it will in any way gather something that remotely resembles the kind of customer base (to say nothing of revenue and profits) that AAA titles enjoy is to be blind to the very specific audience the game is deliberately and explicitly being targeted at.
the thing that makes that cig video unique is the fact that i cant even imagine the thing that went wrong there. Things just spontaneously exploded resulting in duplicate ships appearing on screen and seemingly the game also crashed because it just couldnt render everything on screen anymore.
with gta5 video its clear that fence clipped in with car causing constant collisions.
- The first you don't know, nor does it follow from anything that happens on-screen.
- He's talking about the wreckage parts, which seem to contain multiple copies of the air lock for no sensible reason.
- The altered clip you're referencing (note the added overlays in the corners) is distinctly shorter. Why is that?
Here's the live version of the clip you were trying to pass as something that was not. Again, just to troll Star Citizen and some readers of this thread. https://www.twitch.tv/sgt_gamble/v/87822267 @ 28:50
And please, please do refrain from posting troll material from the Insane SA Derek thread forum. It's toxic there and it's toxic here.
Star Citizen and Squadron 42 will most likely attract people not used to the space genre game, because of the buzz around it and the curiosity to play a Multi-Million dollar AAA game fully funded by gamers.
Just like WoW gained momentum from the first day with 100k accounts, then 200k and went on to be a juggernaut for years to come.
SC is a niche game type running on niche hardware on a niche platform. Thinking that it will in any way gather something that remotely resembles the kind of customer base (to say nothing of revenue and profits) that AAA titles enjoy is to be blind to the very specific audience the game is deliberately and explicitly being targeted at.
Woa woa, PC is one of the biggest platforms in terms of players and revenue. It's beaten only by mobile.
However SC is a niche game in a niche area of that platform - i.e. gamer's with decent enough computers to run the game at decent quality settings. It's the whales - the whales they already have.
Edit: Formatting didn't like timestamp - go to 3:32. And it isn't even that she doesn't know something she should, since she's head of marketing but it just... it's so bad. There's lots of stuff like that in the AtVs too, just awkward stuff from both of them. But she is somehow voice acting alongside some very amazing actors/actresses - and seemingly in a very lead role from what has been presented.
Here's the live version of the clip you were trying to pass as something that was not. Again, just to troll Star Citizen and some readers of this thread. https://www.twitch.tv/sgt_gamble/v/87822267 @ 28:50
And please, please do refrain from posting troll material from the Insane SA Derek thread forum. It's toxic there and it's toxic here.
Star Citizen and Squadron 42 will most likely attract people not used to the space genre game, because of the buzz around it and the curiosity to play a Multi-Million dollar AAA game fully funded by gamers.
Just like WoW gained momentum from the first day with 100k accounts, then 200k and went on to be a juggernaut for years to come.
Dude the italicised part is fine, the bold part is just stupid. Star Citizen is not the next World of Warcraft. It's not anything close and won't be anything close.
Keep your head out of the clouds, SC may be successful, it may sell 1-2m copies (a great achievement by the way) but it isn't going to come anywhere near to being a juggernaut.
Dude the italicised part is fine, the bold part is just stupid. Star Citizen is not the next World of Warcraft. It's not anything close and won't be anything close.
Keep your head out of the clouds, SC may be successful, it may sell 1-2m copies (a great achievement by the way) but it isn't going to come anywhere near to being a juggernaut.