Interact is such a vague term - and, from reading the forums, not all interactions are welcomed by the target.
Have you ever watched a microwave pop corn? It's performing an action. There is a timer. Is this immersive and engaging? How can you make microwaving popcorn, engaging? I mean it makes some noise, there is some steam. This is perhaps exciting and enthralling for perhaps one or two iterations. How about by iteration ten?
At some point, the realisation must occur that it's just a microwave, it's just exciting molecules and the act of doing this, isn't the
actual goal. I don't really have to understand how a magnatron works, to pop corn; the lack of knowing doesn't prevent the action occurring, it will pop the corn regardless. Knowing how the 'magic' happens, doesn't really create a more fulfilling experience.
Because ultimately, we're not using the microwave to experience a fully immersive microwave experience -
we're using a microwave because it's simply a tool to deliver tasty pop corn.
Eventually, one stops really thinking deeply about the microwave. It's a tool for a task. Namely creating tasty popcorn. The actual goal and aim is to, preferably, enjoy the outcome, no? There is no 'journey' and no vast experience, because we are simply observing. The best part is when the microwave goes *ding* and there is what we actually want. The pop corn. Mmmm. Tasty.
And after a while; we won't sit there and cheer as the timer elapses, and the corn pops. We'll ignore the microwave and go get a cup of coffee, or queue up that netflix episode. So it no longer matters how exciting the microwave is - we just don't care.
Ship transfer is much the same. We're simply waiting for the pop corn. You can delay this, but that doesn't really enhance the outcome; because the goal is to eat tasty popcorn, not be enthralled by a timer, count down with it, cheer when the microwave chimes and so on.
This translates to people leaving the game, or sitting at the menu idle; this means any number of commanders are no-longer playing elite; they're just waiting for the popcorn. I think that's the message Frontier is trying to get across. Sometimes, it's more about the pop corn, than the microwave.